Author Topic: Anti-hording, pro-strategy idea  (Read 2612 times)

Offline Lusche

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Re: Anti-hording, pro-strategy idea
« Reply #75 on: April 28, 2012, 11:18:41 AM »
Note to Lusche:  I   :headscratch: haven't a clue where to find actual data on # of map resets or even # of bases captured total (past looking at all stats of each individual squad and manually adding them).  Has HTC released such information that we can query?


There is no data on map resets to be found anywhere. When I was making my map rotation survey, I was logging in several times each 24 hours for 95 days to check on the state of affairs.
The number of scored base captures can indeed only be found by adding up the individual base captures of every player in a given arena during a given tour. To do that for whole squads is more difficult, as memebrships are fluctuating and you can't always tell for sure who whas on a squad's roster last tour, not to speak of 12 tours ago...

One possible way to get some more data on map resets and base captures per country would be to sit in the tower with film rolling... 24/7 for a whole month. You could then extract the base capture data from the films (easy to do.) You could then chart base captures & resets by county. Of course you should be on when a reset happens, so that you can relog immediately...
 :x
« Last Edit: April 28, 2012, 11:26:11 AM by Lusche »
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Offline The Fugitive

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Re: Anti-hording, pro-strategy idea
« Reply #76 on: April 28, 2012, 01:45:02 PM »
Fugi,

I take an oath that this will be my last post to explain how I believe easier base capture may help to reduce hordes.   :pray 

Please take a moment to ponder the possibility that hordes:
  • 1) may become a less effective (efficient) method for land grab,
  • 2) may become offset by equal or even lesser number of players taking equal or greater volume of bases over a period of time,
  • 3) may still exist, but may become smaller in size as players again discover the joys of regularly and successfully gaining territory with reasonable numbers instead, and
  • 4) exist today in order to facilitate the advantage it has with the present game play objectives to win the war


A look at what happened when HTC first rolled the town percentage to 50%.  The largest complaint they had was that town could be ready with only a couple of players working the town and one bringing troops.......  DUH!!!!!!!!  The change came in version 2.22 (<50%) Dec. 13, 2010 - and was out in version 2.23 (>75%) Feb. 22, 2011.

Off the top of my head (Disclaimer I am no Snailman) I selected squads to compare the number of field captures during  tours (Tour 131- 133) prior to, and after the changes were instituted.

(Image removed from quote.)

Note to Lusche:  I   :headscratch: haven't a clue where to find actual data on # of map resets or even # of bases captured total (past looking at all stats of each individual squad and manually adding them).  Has HTC released such information that we can query?





I understand what your saying, but I'm a bit of a realist. I believe that the only way the horde will be broken up is by HTC making it worst game play for horders than when not in a horde. As a rule, players will jump on the "winning team" band wagon just to be part of the "winning" even if they contribute very little to it. It makes them feel like they are helping. So as a group grabs a base, more will join until it is a horde and over kill on which ever base they are pointed at. It won't matter how few you really need to capture the base, they will just roll along.

When the base capture was at 50% you saw the capture messages scroll by as fast as the text. And we still had hordes.

Offline Butcher

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Re: Anti-hording, pro-strategy idea
« Reply #77 on: April 28, 2012, 02:08:00 PM »
Without hordes I have nothing to pad my score with, after all 262s are cheap.
JG 52