Author Topic: fix the strat game  (Read 2510 times)

Offline Dover

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fix the strat game
« on: May 12, 2012, 11:11:08 PM »
make HQ and Strat runs worth it

right now no one does them really

need to make it worth while either worth a lot of perkies or down for longer or somehow more valuable than they are now

Offline bustr

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Re: fix the strat game
« Reply #1 on: May 13, 2012, 04:49:46 PM »
Ok hows about if you can organise a bomber mission that takes down a strat 100% and then your country's perked planes are free for an hour?

And a big text notice rolls by saying it to the whole game along with your name promently displayed. Suddenly your country's population doubles or triples with everyone switching sides for the free 262 and with the over balanced numbers you roll the map in the next hour with no resistance.

Is that fair? Is that a good game? Will players logoff when they see the message knowing whats coming?

A change is needed but, something more constructive for bomber pilots to feel quickly challenged and equitably rewarded.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline WWhiskey

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Re: fix the strat game
« Reply #2 on: May 13, 2012, 05:01:04 PM »
I don't think the bomber drivers care about "Quickly" so much as "Worth the trip", a successful  trip all the way to the rear of another country, dodging fighters all the way, as well as 163's in the end should be the most valuable trip a Bomber could make and return from and land a boat load of points!   As it is now, it pays better to go bomb town centers from space!
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Offline Torquila

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Re: fix the strat game
« Reply #3 on: May 13, 2012, 05:04:10 PM »
Bomber missions are no longer survivable because of the modern conditions and the culture is not able to build the required momentum to provide a solid base of players and sense of self to provide a means or desire to carry out these missions.

We have plane configurations and weapons/ammunition that were historically selected for the purpose of destroying bombers and we are seeing the results the 'Real' Luftwaffe might of seen if such weapons had been as reliable and readily available as they are here.

What can we do other then making it harder to have these special weapons?

Even if the bomber culture were to somehow magically return to its mythical "state" of past lore, I doubt it would stop the whining about "why is there never any dar/fuel/ord?".

Sounds like one sacrafice for the other?



Offline 4Prop

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Re: fix the strat game
« Reply #4 on: May 13, 2012, 05:52:48 PM »
im pretty sure the OP just made a spam thread..we've had millions of these "wishes" come up. at least put some ideas. this is the wishlist not whine section

Offline Torquila

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Re: fix the strat game
« Reply #5 on: May 13, 2012, 05:57:27 PM »
I replied cause I thought I was awsome; I failed  :cry

Offline Dover

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Re: fix the strat game
« Reply #6 on: May 13, 2012, 07:11:50 PM »
Ok hows about if you can organise a bomber mission that takes down a strat 100% and then your country's perked planes are free for an hour?

And a big text notice rolls by saying it to the whole game along with your name promently displayed. Suddenly your country's population doubles or triples with everyone switching sides for the free 262 and with the over balanced numbers you roll the map in the next hour with no resistance.

Is that fair? Is that a good game? Will players logoff when they see the message knowing whats coming?

A change is needed but, something more constructive for bomber pilots to feel quickly challenged and equitably rewarded.

i didnt ask for free planes I asked that the person or people who hit the strats or hq get perks for it

the other day we had a guy fly all the way there bomb it and make the run back landed and only got 1.5 perkies not only that but it was back up within 10 min

either make it worth it strategically where its down for 45 min and you can't resupply it or make it down for a 2 hours like it used to be and then it would take them 30 min to resupply it and be worth doing.

or make it worth it for the player 1.5 perkies for a 4 hour flight so not worth it i say its worth at least 10 times that

bomber pilots may not be as big or important as they where say back in 2003 or so but if you give them something to do it would be worth it again you would see more b-29's upping and taking longer flights you would see more combat like they had in the real wars instead of front line battles get deep penetrating flights with escorts

seriously heres the thing why have strats and a hq if they aren't worth destroying.

and if thats the fact as it is right now the bombers rarely need to leave base with more than 50% fuel cause your not going to be up for more than a hour or 2

Offline bustr

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Re: fix the strat game
« Reply #7 on: May 13, 2012, 07:37:37 PM »
You asked for making it worth bombing the strats. That's a reward.

I upped the anty with making bombers very important with an extreamly important and effective reward. And a cautionairy tale.

I also agreed with you that a change is needed that makes the bombers relavant and a reward worth the relavency.

If you want to be angry there are better forums on the internet where you will be at home being angry over any responses you get to your original posted statement. Try Flame Warriors. The battels are meaninglessly epic and vitrolic. The only requirment is rhino hide for skin and an admantium lined stomach.

http://www.politicsforum.org/images/flame_warriors/
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ImADot

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Re: fix the strat game
« Reply #8 on: May 13, 2012, 08:01:10 PM »
the other day we had a guy fly all the way there bomb it and make the run back landed and only got 1.5 perkies not only that but it was back up within 10 min

either make it worth it strategically where its down for 45 min and you can't resupply it or make it down for a 2 hours like it used to be and then it would take them 30 min to resupply it and be worth doing.

Bomb down the city first, then bomb down the strats...the city controls the strat downtime; at least I remember it that way.
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Offline guncrasher

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Re: fix the strat game
« Reply #9 on: May 13, 2012, 08:34:42 PM »
i didnt ask for free planes I asked that the person or people who hit the strats or hq get perks for it

the other day we had a guy fly all the way there bomb it and make the run back landed and only got 1.5 perkies not only that but it was back up within 10 min

either make it worth it strategically where its down for 45 min and you can't resupply it or make it down for a 2 hours like it used to be and then it would take them 30 min to resupply it and be worth doing.

or make it worth it for the player 1.5 perkies for a 4 hour flight so not worth it i say its worth at least 10 times that

bomber pilots may not be as big or important as they where say back in 2003 or so but if you give them something to do it would be worth it again you would see more b-29's upping and taking longer flights you would see more combat like they had in the real wars instead of front line battles get deep penetrating flights with escorts

seriously heres the thing why have strats and a hq if they aren't worth destroying.

and if thats the fact as it is right now the bombers rarely need to leave base with more than 50% fuel cause your not going to be up for more than a hour or 2

seriously what are you gonna do with the boatload of points?  get 5 bucks off next month's dues?  the satisfaction should be that you hit them and came back and were able to land.

I miss oneway, he would go on this 3 or 4 hour missions bomb every base between him and the strats and back.  land his planes with about 3 or 4 kills too.  he never did it for the boatload of points, he did it because it was fun for him.

wish people would stop with the "we should get more points" and actually enjoy the game.


semp

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Offline Dover

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Re: fix the strat game
« Reply #10 on: May 13, 2012, 11:06:31 PM »
notice the points was the second option the first was make it so killing them had a point in strategy and wasn't pointless
i would rather have it so if i hit the resources or hq that it would take longer to pop and not be as easily supplied back to normal

Offline Rino

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Re: fix the strat game
« Reply #11 on: May 13, 2012, 11:23:34 PM »
     Not sure increasing one player's ability to effect the "war" won't have unintended consequences.
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Offline Dover

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Re: fix the strat game
« Reply #12 on: May 14, 2012, 03:42:35 AM »
     Not sure increasing one player's ability to effect the "war" won't have unintended consequences.

it takes more than one person to drop the strats

one person can take out the hq but thats alot more difficult than it sounds not to menyion getting to it

Offline Hap

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Re: fix the strat game
« Reply #13 on: May 14, 2012, 08:24:14 AM »
seriously what are you gonna do with the boatload of points?  get 5 bucks off next month's dues?  the satisfaction should be that you hit them and came back and were able to land.

I miss oneway, he would go on this 3 or 4 hour missions bomb every base between him and the strats and back.  land his planes with about 3 or 4 kills too.  he never did it for the boatload of points, he did it because it was fun for him.

wish people would stop with the "we should get more points" and actually enjoy the game.


semp

Semp, ouch!  I'll take a stab at this one.  My assumption is a sortie at high alt involving 5 to 15 guys in bombers is good for the game.  Y'all can figure out why.  

Ok, mega buff points for strat runs.  I'm for it.  Let's say, I take off on a 90 min to 2 hour run with some other grey beards.  Let's say we destroy the Ack Factory to 10%.  We land.  For our efforts, we get that magic # 300 buff perks.  Those perks will get turned into B29's.

I'd say during these last months of playing, I've spent a good deal of time in buffs.  After work, it's enjoyable.  So, then it's hangars, ord & barracks, and town at the field levels.  And teaching newer players how to go about this buffing thing most efficiently.  

If the rewards of strat destroying were large in terms of bomber perks, old, old, old, guys like me (I'm guessing) would flock it more.  Then as I said, that would toss more 29's into the air.  Which I say is a good thing.  

As it is now, when I contemplate a 29 sortie/mission, I'm looking at how much I can lose if it all goes south, and how much other guys will lose if they join the mission.  Last night is a good example.  Formation cost about 180.  Great.  Put it out on Country Channel, and the upshot was folks wanted to fly but either didn't have the perks or weren't too keen of putting the perks on the line.  So, we upped B17's instead.  Had a fine run.  Were about 5+ of us attempting to hit a couple fields on the Rook front.  It was a 22.5K run and tons of action.  A few guys did quite well.  I landed successfully after getting mauled mightily.

Now put perks into the pockets of buff pilots and those same guys and more will up 29's, and we'll go toddling in at 27.5K to 30K and have to wrestle with M Jugs and 152's.  A good thing says I.  

Also, 1 buff with 75% gas nailing tons of fields and strats is something I do from time to time.  One can get away with it with a high likelihood of success due to the small dar footprint.  So you can add my name to the growing list of "two" who do it for fun.

Mega perks for buffs accomplishes several things simultaneously that are beneficial for the game.

1) It won't adversely affect the gv "whack a mole" spawn battles.
2) It won't hamper the 5K ho'ing hot rod fur balls.
3) It won't put the kibosh on bust the hangars, bust the town, drive in an M3 captures.
4) It will add another dimension in terms of frequency of B29 runs at nose bleed altitudes.  And, maybe, amongst the geriatric set, bring down the 29's to the 20K envelope.  

Now, I'm thinking . . . nope.  I don't like the idea of cutting the cost of the 29's in half.  That will put more in the air, but do nothing to put more buffs over strats.  If anyone is asking what's the big deal about the strats, for me, I figure its a function of playing Aces High since 2002.  In the beginning, 5K fur was exhilarating.  For a long time, porking field elements was my thing.  Got a thrill out of it.  Whack-a-mole still might be fun, but I'm lousy and slow at it.  And the kids' eyes are better than mine.  And kill all the hangars, for me, is just so inelegant and lame.  I'm more of a nail the ack, vh, cap/vulch and get the town down and capture.

My guess is for vets who have been at this for better than a decade who also find buffing fun, the strat thing would be more a part of their play if the rewards were BIG.  I think the last 29 run I put up was maybe 2 months ago.  A big one that is.  And it was quite small by some of the 15+ 29 runs I've tried to chase down since their introduction.  

Yup.  I'm for mega-strat points.  I'm not asking anyone to play my way.  Not depriving any of the fun they find the in game the way they like to play it.  And not criticizing others' motives for playing this way or that.  

Anyway, I doubt it'll ever happen.  Oh well, the B17 is a great ride anyway.


« Last Edit: May 14, 2012, 08:27:06 AM by Hap »

Offline Tilt

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Re: fix the strat game
« Reply #14 on: May 14, 2012, 09:59:53 AM »
A change is needed but, something more constructive for bomber pilots to feel quickly challenged and equitably rewarded.

Would be interested in some of your more constructive suggestions bustr............... appologies if I missed them elsewhere.
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