making the strats worth something so when you drop them it does something serious and not able to be resupplied so all your effort isn't undone with 1/10th the effort or at least take more re-supplying than it currently does and when i say more i mean alot more like 50 times more
and if you up a 262 and kill 6 people how many perk points is that gotta be at least what 5 or 6 maybe a little more depending on eny and the planes
you drop the hq and its 1.7 perkies
just asking the bombers can get more for their effort to make the larger effort items worth doing so you won't have people doing lame milk runs on towns
If you kill 5 or 6 people in a Me 262, it's usually worth much less than 5 or 6 perks. Killing 2 sets of 17's (= six planes is worth a whopping 1.5 perks. If you keep in mind that the average K/D of the 262 is something like 6.7 you will see that this is a massive negative deal in term of perks in the long run. Nobody can afford flying a 262 only, in the long run (most of the time it's actually a short run) you simply can't generate enough perks to pay off the inevitable losses.
And on the topic of "affect the fight the same way" - A single fighter generally has local effect only. If lucky or exceptionally good (or both), he can thwart a base capture attempt single handedly (goon hunting in a fast plane), but that's about it and quite rare to boot. On the other hand, a single bomber pilot can have a notable local effect too, for one player alone can shut down a base for ~10 minutes, which is quite a significant impact.
What you are asking for seems to be a massive global effect for a single bomber, which would not be "affecting the fight in the same way".
I'm all for a significant boost of the strategic part of the gameplay, but while discussing it we have to be careful to to directly compare apples & oranges.