Oh I complelty agree with the radio arguement. I wasnt saying against it. I'm very fine with our in game comms how they are.
all of my encounters (that I can remember) with spitfires above 15k has ended with the spitfire going down. I've only really had trouble with the 14 and 9 at that alt. My Jug eats them up and spitfires them outta the sky <dumb joke. Another thing is, how often does a spitfire even climb that high. I've only ran into a few. The only spitfires Ive ever flown are the MK.1,14,and 16. the only spitfire I've ever taken above 10k was the 14. shes a beaut with some air under her wings. but the amount of ammo and fuel capacity isnt very suitable for a long range escort (IMHO) Even if changed to 1.00 FBR I wouldnt ever consider any spitfire model a total threat. even a 5v1 at that alt I think a spitfire is outgunned and outranged by a P47 D25,D40,M,and N, P51D, TA152,190D..you know, most of you other high alt fighters. Also, how many spit dweebs have even been above the clouds? spitfires are a totally different plane above 15k. much less 20,25,and 30k. So the way I see it, a 1.00 FBR wouldnt do much "damage" to gameplay. as far as the LA7s up above 20k, i could walk faster.
A Spit XVI at 18-20K still has a major climb advantage on a Jug. I drive them off their perches regularly although I'll admit the Jug has a speed advantage which you could use to run away from a Spit.
The Spit XIV is totally average below 23K and less than average from 18-23K as it suffers from a major deadband in the engine. At the alts you've flown it you've never even experienced what it can do and if you haven't been that high you haven't experienced what your Jugs can do either.
At 2 FBR any Spit with a sipper tank can easily fly the length of a map and the sipper provides for no real loss in performance. Do you really need to be able to fly further than that?
If you want to test your theories let's DA any Jug you want at 18K against a Spit XVI, full fuel, sipper on.
BTW engine cutting is an ineffective noob tactic.