Author Topic: gamey stuff and real life  (Read 3871 times)

Offline Sonicblu

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Re: gamey stuff and real life
« Reply #30 on: May 14, 2012, 10:45:31 PM »
Not something a pilot  would do in real life. If he is that far behind the curve it would only add to his workload. IMA.

If a pilot shut his engine off in real life all they would have to do is turn the magnetos back on. The prop still spins in most cases still spins the engine.
So you won't even have to crank the engine. I talking piston engines only.






Offline Butcher

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Re: gamey stuff and real life
« Reply #31 on: May 14, 2012, 10:50:17 PM »
http://www.youtube.com/watch?v=kmFJ08E0l1k

yes that is what i was listing.

You do realize those Jugs are not warmed up - yes it generally takes a Pratt and Whitney a few minutes to start up - however, not sure how this effects an aircraft already warmed up - and flown for countless hours - before its engines shut off, whats the restart procedure for that?
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Offline 4Prop

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Re: gamey stuff and real life
« Reply #32 on: May 14, 2012, 10:59:41 PM »
You do realize those Jugs are not warmed up - yes it generally takes a Pratt and Whitney a few minutes to start up - however, not sure how this effects an aircraft already warmed up - and flown for countless hours - before its engines shut off, whats the restart procedure for that?

still looking.

Offline JOACH1M

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Re: gamey stuff and real life
« Reply #33 on: May 14, 2012, 11:19:56 PM »
No, the concept doesn't work quite well at all.  There is no benefit to shutting down your engine in a fight, just like the thought of using elevator trim to make your plane turn tighter.  Both are AH urban legends that have been debunked many times through the years.  But by all means continue to do it if I'm in the area, I'd love the free and easy kill.

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Only benefit from cutting engine I found ingame was if your it a nasty spin and can't recover from just trying to correct with control inputs.
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Offline colmbo

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Re: gamey stuff and real life
« Reply #34 on: May 14, 2012, 11:24:56 PM »

If a pilot shut his engine off in real life all they would have to do is turn the magnetos back on. The prop still spins in most cases still spins the engine.
So you won't even have to crank the engine. I talking piston engines only.

Stupid to use the mags to shut the engine off.  If you do that fuel will continue to be pumped into the engine as if it's running -- except the fuel won't be burned.  A large part of it will accumulate in the exhaust system where, if you turn the mags back on and re-ignite the fire,  you stand a very good chance of blowing the exhaust system apart.  I once pooched a warm start on my 182 and caused a backfire on startup that cracked the welds on my muffler.

If you use the mixture to kill the engine all you have to do is go back to a rich setting to restart the engine -- most likely without any drama.
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Offline Mongoose

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Re: gamey stuff and real life
« Reply #35 on: May 14, 2012, 11:52:59 PM »
  I remember reading someone saying that in a certain airplane (don't remember which one) the counter-torque of the engine was so high that you could cause the whole plane to jerk sideways by turning the engine on or off.  I found that very hard to believe.

Now if you ever see me turn my engines off and back on in flight, it means I was trying to retract my flaps, and hit the E key instead of the W key.   :bhead
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Offline Tupac

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Re: gamey stuff and real life
« Reply #36 on: May 15, 2012, 12:10:22 AM »
Stupid to use the mags to shut the engine off.  If you do that fuel will continue to be pumped into the engine as if it's running -- except the fuel won't be burned.  A large part of it will accumulate in the exhaust system where, if you turn the mags back on and re-ignite the fire,  you stand a very good chance of blowing the exhaust system apart.  I once pooched a warm start on my 182 and caused a backfire on startup that cracked the welds on my muffler.

If you use the mixture to kill the engine all you have to do is go back to a rich setting to restart the engine -- most likely without any drama.


I watched someone do that exact thing once, except it was an early 210. It sounded like a gun shot.
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Offline BaldEagl

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Re: gamey stuff and real life
« Reply #37 on: May 15, 2012, 01:42:36 AM »
Oh I complelty agree with the radio arguement. I wasnt saying against it. I'm very fine with our in game comms how they are.

all of my encounters (that I can remember) with spitfires above 15k has ended with the spitfire going down. I've only really had trouble with the 14 and 9 at that alt. My Jug eats them up and spitfires them outta the sky <dumb joke. Another thing is, how often does a spitfire even climb that high. I've only ran into a few. The only spitfires Ive ever flown are the MK.1,14,and 16. the only spitfire I've ever taken above 10k was the 14. shes a beaut with some air under her wings. but the amount of ammo and fuel capacity isnt very suitable for a long range escort (IMHO) Even if changed to 1.00 FBR I wouldnt ever consider any spitfire model a total threat. even a 5v1 at that alt I think a spitfire is outgunned and outranged by a P47 D25,D40,M,and N, P51D, TA152,190D..you know, most of you other high alt fighters. Also, how many spit dweebs have even been above the clouds? spitfires are a totally different plane above 15k. much less 20,25,and 30k. So the way I see it, a 1.00 FBR wouldnt do much "damage" to gameplay. as far as the LA7s up above 20k, i could walk faster.

A Spit XVI at 18-20K still has a major climb advantage on a Jug.  I drive them off their perches regularly although I'll admit the Jug has a speed advantage which you could use to run away from a Spit.

The Spit XIV is totally average below 23K and less than average from 18-23K as it suffers from a major deadband in the engine.  At the alts you've flown it you've never even experienced what it can do and if you haven't been that high you haven't experienced what your Jugs can do either.

At 2 FBR any Spit with a sipper tank can easily fly the length of a map and the sipper provides for no real loss in performance.  Do you really need to be able to fly further than that?

If you want to test your theories let's DA any Jug you want at 18K against a Spit XVI, full fuel, sipper on.


BTW engine cutting is an ineffective noob tactic.
« Last Edit: May 15, 2012, 01:44:07 AM by BaldEagl »
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Offline Brooke

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Re: gamey stuff and real life
« Reply #38 on: May 15, 2012, 02:15:42 AM »
4prop, have you ever flown in a scenario?  If not, I invite you to give it a try.  There are ones that have P-47's in them at 25-30k, fighting against their historical opponents.

Here is a description of a frame from one of those:

http://electraforge.com/brooke/flightsims/scenarios/201102_battleOverGermany/aar_frame1.htm


Offline guncrasher

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Re: gamey stuff and real life
« Reply #39 on: May 15, 2012, 04:38:08 AM »
4prop, have you ever flown in a scenario?  If not, I invite you to give it a try.  There are ones that have P-47's in them at 25-30k, fighting against their historical opponents.

Here is a description of a frame from one of those:

http://electraforge.com/brooke/flightsims/scenarios/201102_battleOverGermany/aar_frame1.htm



yeah but you have to fly around for 1 or 2 hours before.

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Offline PR3D4TOR

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Re: gamey stuff and real life
« Reply #40 on: May 15, 2012, 06:09:17 AM »
In real life a P-38 pilot forgot to switch tanks after dropping the droptanks and diving on a 109. The engines cut out from fuel starvation, but he still managed to glide in behind the 109 and shoot it down. He then switched the fuel tank selector and both engine lit up no problem.

Would anyone do it on purpose in real life. Of course not, but that's not the point is it?
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Offline Flench

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Re: gamey stuff and real life
« Reply #41 on: May 15, 2012, 06:58:43 AM »
I like it when one cut's the engine off . I can hear it and know what's he doing .

Had some good fights tonight with lots of players.  One of them got me thinking about what we do in game to improve our postion vs what the real pilots would have done.

A guy in a 109g14 fought my 109f4.....we had some good fights but I noticed he was turning his engine of when we scissored and danced.   It's not a common tactic I've come across, although I have seen it before. 

Would a real pilot do this?  Having never flown anything but sim' birds I wouldn't know how hard it was to do this in combat.

We was pretty even on fights and I had fun.  Was just curios
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Offline Butcher

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Re: gamey stuff and real life
« Reply #42 on: May 15, 2012, 07:20:06 AM »
4prop, have you ever flown in a scenario?  If not, I invite you to give it a try.  There are ones that have P-47's in them at 25-30k, fighting against their historical opponents.

Here is a description of a frame from one of those:

http://electraforge.com/brooke/flightsims/scenarios/201102_battleOverGermany/aar_frame1.htm



Or simply read a book on the 56th FG and why they were so successful, one of the reasons which they performed fighter sweeps at 30,000ft where german fighters simply could not do anything at all.
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Offline B4Buster

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Re: gamey stuff and real life
« Reply #43 on: May 15, 2012, 07:27:08 AM »
Not something a pilot  would do in real life. If he is that far behind the curve it would only add to his workload. IMA.

If a pilot shut his engine off in real life all they would have to do is turn the magnetos back on. The prop still spins in most cases still spins the engine.
So you won't even have to crank the engine. I talking piston engines only.







You wouldn't want to touch the mags with a windmilling prop.
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Offline Butcher

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Re: gamey stuff and real life
« Reply #44 on: May 15, 2012, 07:34:09 AM »
Going through hundreds of stories and books - I never once remember or read any "ace" turning his engine off in flight and turning it back on while in flight.

Thus being said, combat is a delicate situation, is there any reports/stories of pilots who might of accidentally shut the engine off in flight then restarted? or on purpose?

JG 52