Author Topic: Main Arenas Perk modification  (Read 2072 times)

Offline morfiend

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Re: Main Arenas Perk modification
« Reply #15 on: May 20, 2012, 12:41:46 AM »
how does not bringing the perks earned from ew to lw will affect you?  you dont go there to milk perks do you?

semp

 No I dont,I have little need for perks as I has a couple thousand in the bank and almost never use them!

    If you read my post you know I rarely fly in any of the mains so it has no effect on me whatsoever.
  I never said I didnt agree with Lusche,actually I usually support him as I consider him an old friend and I was feeling like playing devils avocate. I knew Lusche would post his reasons and I thought maybe a nice chart.

   Semp,unlike most I dont take this game very seriously except when I'm training or helping a player. Lately I see far too many people jumping to conclusions simply because they misread or failed to read an intire post.       I've done it myself.


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Offline guncrasher

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Re: Main Arenas Perk modification
« Reply #16 on: May 20, 2012, 02:35:32 AM »
No I dont,I have little need for perks as I has a couple thousand in the bank and almost never use them!

    If you read my post you know I rarely fly in any of the mains so it has no effect on me whatsoever.
  I never said I didnt agree with Lusche,actually I usually support him as I consider him an old friend and I was feeling like playing devils avocate. I knew Lusche would post his reasons and I thought maybe a nice chart.

   Semp,unlike most I dont take this game very seriously except when I'm training or helping a player. Lately I see far too many people jumping to conclusions simply because they misread or failed to read an intire post.       I've done it myself.


    :salute

it may come as a surprise to you, but most of the people that go to ew or mw go there only to perk farm.  I can get a couple of hundred perks in an hour or two easily.  but I have no need to go there as I have thousands too, probably because i never use them.  if you look at the stats of some of the players that go there you will find out that it's all about perk farming.

does it affect me?  nope, but if anybody wants to fly a perk plane they should get it by milk running in lw instead.


semp
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Online The Fugitive

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Re: Main Arenas Perk modification
« Reply #17 on: May 20, 2012, 08:39:42 AM »
I look at it this way, perks were part of the challenge as well as a way to moderate certain equipment in the arenas. You want to fly a jet, drive a Tiger then you have to earn the perks. How do you earn perks? In an "upright" world you LEARN to use the equipment that you can afford, get better, and accumulate the needed perks.

In stead  they leave an option open that is quicker and easier. I work for a living to get the needed cash to get the things I want. A quicker way might be I could sell drugs, or maybe petty theft. Neither case is "policed" well nor is there really much of a penalty should I get caught( first time, hard times all that) and I could make some quick cash.

Granted perk farming isn't in the same class as my example, but it gets the point across. They split the scoring for much the same reason. People would alter the numbers by tweaking their scores in the other arenas. Yes its a game, but even games must have rules. This one seems to be very lax in that department. Too many openings to "get around" things. Don't want to learn to fight better in a GV, just go farm a bunch of perks in a arena that nobody watches and your good until you run out again. If people have to learn, why would they waste the time TO learn?

Offline morfiend

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Re: Main Arenas Perk modification
« Reply #18 on: May 20, 2012, 06:16:31 PM »
 It appears I've accomplished my task,that was to develop a discussion on Lusche's idea. Now this isnt the first time I've heard this same wish and it's been going on pretty much since HTC opened the 3 arenas.

  Since nothing has been done about it I thought a reasonable discussion about it and how it affects players might draw some attention for the "Man" himself.  It's been my experience that it all the facts are laid out and it's a logical request that HTC tends to respond favourably.

  I've seen some good ideas amount to nothing simply because the person requesting the idea didnt have a logical reason other that I want or because. I think if more "wishes" were approached like this that HTC would take them more seriously.

    That said I have really no idea of the goings on at HTC but I trust they have nothing but the best interest in mind for their game that we all enjoy.



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Offline Karnak

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Re: Main Arenas Perk modification
« Reply #19 on: May 20, 2012, 06:54:07 PM »
I wonder if the usage of the EWA and MWA might go up after a bit?  Obviously the usage would drop initially, but once the hostile "Bug off, we're farming perks!" play ceased they might be more fun and get more use.
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Offline steely07

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Re: Main Arenas Perk modification
« Reply #20 on: May 20, 2012, 07:57:18 PM »
+1 from me, that kind of behavior shouldn't be rewarded
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Offline bustr

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Re: Main Arenas Perk modification
« Reply #21 on: May 20, 2012, 08:01:14 PM »
In the very basic sense I know what perks represent and why. I think nowdays I mostly fly perked rides with the Pigs if we do a fun run. Other wise we preaty much fly nonperked rides.

Do any of you know what perks mean now that you have become accomplished at playing the game? Other than for the occasional fun ride with freinds or to make a hoard work harder to steal a capture. What do players with years under their belts care about perks who can farm them if needed? Granted there are some vets exploring B29 as a way to put some life back into their game play. Or use 234 to break a hoard upping from a CV. Or the same with 262 over airfeilds.

I don't play the ground game or fly bombers so I don't look at those perk numbers in the hanger.

Can these perk finessers even use the rides they want so badly to fly, with any skill? As a group are we suddenly going to have a hoard of 262 Aces closing down the game becasue they are so dedicated to finessing the system?

With that said, isn't finessing the game on purpose for personal gain something you e-mail to HTC?
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Offline morfiend

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Re: Main Arenas Perk modification
« Reply #22 on: May 21, 2012, 01:29:58 AM »

With that said, isn't finessing the game on purpose for personal gain something you e-mail to HTC?


 Bustr,

  In most cases I'd agree with this statement but in this case Lusche has a legitimate "wish" and it was only my questioning that brought up that squad X was up to this,or player Y.


    :salute

Offline Citabria

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Re: Main Arenas Perk modification
« Reply #23 on: May 21, 2012, 01:55:47 AM »
I would suggest diminishing returns on perks and points after you kill the same player more than 5 times... half the perks... 6 times 0 perks... 7 times and you lose all perk points you gained for the sortie from all sources

you would have to die or land ditch or captured to get perks again but there could be an hour cooldown till you can gain perks off killing the player you camped vulched or just slaughtered.

in normal MA play you would be hard pressed to kill the same player that many times under normal non camp/vulch conditions.

over a tour I think it is the exception to get more than 20 kills on one person.

I'm for perk farmers in the less populated arenas... whatever gets them in there...

now perk the DR1 and share perk points across the ww1 arena with the mains too!

come to think of it link the training arena and DA perks together too. serious im not joking. let people feel like they got a carrot ona stick no matter where they fly...
scenarios too!


in the long run if they have to kill themselves to get perks they are no threat in perk planes and will be easily killed anyway.


« Last Edit: May 21, 2012, 02:03:49 AM by Citabria »
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Offline Debrody

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Re: Main Arenas Perk modification
« Reply #24 on: May 21, 2012, 02:10:36 AM »
now perk the DR1 and share perk points across the ww1 arena with the mains too!
WW1 would be a good place for perk farming. Instant action, BnZ or picknrun sillyness is heavily limited, youre not totally lost in a 3v1... some perk farming ability could give the people some inspiration to try this kind of fun too.
I give it a +1 except perking the Dr1. They are hard to beat but not inpossible, at least in a D7.
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Offline Babalonian

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Re: Main Arenas Perk modification
« Reply #25 on: May 21, 2012, 06:09:01 PM »
I request that the perks are split between the arenas, just like score is.

Reason:
The lower populated minor arenas, particularly the EW, are being heavily abused as 'perk generators' by shade or alternating squaddie killing in high vs low ENY planes.

Explanation:
Even for EW standards, the P-40B (later C) is a very substandard performer. Yet it has been the dominating plane of that arena in 2011, with an overall K/D of 4.32.
But this not because of "better piloting", but because of shade killing abd (more frequently), squaddies taking turn killing each other. Almost all kills by this ENY 40 plane are on the ENY 5 Hurricane, against which the P-40B/C enjoyed an overall K/D of 11.48

A current (Tour 148) example, with he pilot names anonymized
Alpha 18-0 kills in the P40C on Hurri IIC - 10 Beta, 9 Gamma
Beta 10-0 kills  in the P40C on Hurri IIC  -6 Alpha, 6 Gamma
Delta 18-0 kills  in the P40C on B-26C Epsilon

Alpha, Beta, Delta are in the same squad, and obviously taking turns killing each other, generating lot's of perks that can be freely used for 262's and Tempests in the LW, while 'dumber' pilots have to work a lot for that.
Note that this is not an exceptional or isolated example, but one of many similar ones. It goes on like this for tour after tour with many participants. If more detailed information is needed by HTC, I can provide it.
And what above seems to be rather small numbers, it adds up to quite a significant number for the lower populated EW arena.


Conclusion:
So for sake of fairness, balance, integrity and  a 'healthy gameplay' and this in the minor arenas too, I hereby request to drop the perk connection between the arenas.

Thank you.

Your conclusion gets my two thumbs up.... but now, can anyone help think of a way to still encourage use/play in those arenas without stagnating them (even worse) due to this change?....
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Offline WWhiskey

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Re: Main Arenas Perk modification
« Reply #26 on: May 21, 2012, 06:30:52 PM »
I wonder if the usage of the EWA and MWA might go up after a bit?  Obviously the usage would drop initially, but once the hostile "Bug off, we're farming perks!" play ceased they might be more fun and get more use.
I see an opportunity when they come perk farming! Chances are they aren't proficient at the game and become easy targets!  When have any of you "bugged off" after someone made a statement like that?  That would just get me over their to shoot them down even faster!
I don't see anyone playing in EW after a change like this MW is a bit different because the plane set and small crowd pleases more players but MW players also love it when the perk farmers show up
I to have farmed a few perks in EW bomber perks only tho, since the B-29 showed up I've spent my thousands of perks I had saved up without much opertunity to regain them in late war
I would agree tho that the arenas should be seperate only if the whole perk earning scales where changed to start with , as I see it their is not nearly enough value in the GV and bomber catagories 
I think if you land twenty kills in a tank at the minimum you should get twenty points, then with a good perk multiplier, maybe as many as 4 to 1 or 80 for a standard tank but even a tiger that goes out and gets 50 or more kills wont earn more than 10 or 15 perks at an  numbered fight!
I've killed over 80 enemy tanks only to still lose perk points in a tiger after getting bombed, 1 point per kill should be the base line.  Ok.   RANT OFF.  Sorry.   Just my humble opinion!
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Offline guncrasher

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Re: Main Arenas Perk modification
« Reply #27 on: May 21, 2012, 06:42:11 PM »
I see an opportunity when they come perk farming! Chances are they aren't proficient at the game and become easy targets!  When have any of you "bugged off" after someone made a statement like that?  That would just get me over their to shoot them down even faster!
I don't see anyone playing in EW after a change like this MW is a bit different because the plane set and small crowd pleases more players but MW players also love it when the perk farmers show up
I to have farmed a few perks in EW bomber perks only tho, since the B-29 showed up I've spent my thousands of perks I had saved up without much opertunity to regain them in late war
I would agree tho that the arenas should be seperate only if the whole perk earning scales where changed to start with , as I see it their is not nearly enough value in the GV and bomber catagories 
I think if you land twenty kills in a tank at the minimum you should get twenty points, then with a good perk multiplier, maybe as many as 4 to 1 or 80 for a standard tank but even a tiger that goes out and gets 50 or more kills wont earn more than 10 or 15 perks at an  numbered fight!
I've killed over 80 enemy tanks only to still lose perk points in a tiger after getting bombed, 1 point per kill should be the base line.  Ok.   RANT OFF.  Sorry.   Just my humble opinion!

i got 35 kills in the mw once in my tiger.  it was actually a full tank war and wasnt just perk farming, i think i got like 20 perks for that and i landed them too.  however once i went there and found out it was pretty easy to get 30 or 40 perks with little effort.  I really havent gone back as I have thousands and I hardly use them.


semp
you dont want me to ho, dont point your plane at me.

Offline Babalonian

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Re: Main Arenas Perk modification
« Reply #28 on: May 21, 2012, 06:49:45 PM »
I see an opportunity when they come perk farming! Chances are they aren't proficient at the game and become easy targets!  When have any of you "bugged off" after someone made a statement like that?  That would just get me over their to shoot them down even faster!
I don't see anyone playing in EW after a change like this MW is a bit different because the plane set and small crowd pleases more players but MW players also love it when the perk farmers show up
I to have farmed a few perks in EW bomber perks only tho, since the B-29 showed up I've spent my thousands of perks I had saved up without much opertunity to regain them in late war
I would agree tho that the arenas should be seperate only if the whole perk earning scales where changed to start with , as I see it their is not nearly enough value in the GV and bomber catagories 
I think if you land twenty kills in a tank at the minimum you should get twenty points, then with a good perk multiplier, maybe as many as 4 to 1 or 80 for a standard tank but even a tiger that goes out and gets 50 or more kills wont earn more than 10 or 15 perks at an  numbered fight!
I've killed over 80 enemy tanks only to still lose perk points in a tiger after getting bombed, 1 point per kill should be the base line.  Ok.   RANT OFF.  Sorry.   Just my humble opinion!

Problem with hunting baby seals in the EW and MW arena is that once the club starts to fall, they flee (at least in my experiences).  It's rare that they give you a fight imho, because they're simpley not looking for one there.
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Offline Karnak

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Re: Main Arenas Perk modification
« Reply #29 on: May 21, 2012, 07:00:43 PM »
Exactly what Babalonian said.  They will simply go elsewhere and you spend a bunch of time flying to where they show up.  If you're effective enough they just call it for the evening.

Don't get me wrong, I've had good fights in the MWA, but the people who are there to avoid fights make it frustrating.  You can't tell if a dar bar means a fight is to be had or if they'll just run until you get there.
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