Author Topic: Main Arenas Perk modification  (Read 1914 times)

Offline Ack-Ack

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Re: Main Arenas Perk modification
« Reply #30 on: May 21, 2012, 07:35:44 PM »
I request that the perks are split between the arenas, just like score is.

Reason:
The lower populated minor arenas, particularly the EW, are being heavily abused as 'perk generators' by shade or alternating squaddie killing in high vs low ENY planes.

Explanation:
Even for EW standards, the P-40B (later C) is a very substandard performer. Yet it has been the dominating plane of that arena in 2011, with an overall K/D of 4.32.
But this not because of "better piloting", but because of shade killing abd (more frequently), squaddies taking turn killing each other. Almost all kills by this ENY 40 plane are on the ENY 5 Hurricane, against which the P-40B/C enjoyed an overall K/D of 11.48

A current (Tour 148) example, with he pilot names anonymized
Alpha 18-0 kills in the P40C on Hurri IIC - 10 Beta, 9 Gamma
Beta 10-0 kills  in the P40C on Hurri IIC  -6 Alpha, 6 Gamma
Delta 18-0 kills  in the P40C on B-26C Epsilon

Alpha, Beta, Delta are in the same squad, and obviously taking turns killing each other, generating lot's of perks that can be freely used for 262's and Tempests in the LW, while 'dumber' pilots have to work a lot for that.
Note that this is not an exceptional or isolated example, but one of many similar ones. It goes on like this for tour after tour with many participants. If more detailed information is needed by HTC, I can provide it.
And what above seems to be rather small numbers, it adds up to quite a significant number for the lower populated EW arena.


Conclusion:
So for sake of fairness, balance, integrity and  a 'healthy gameplay' and this in the minor arenas too, I hereby request to drop the perk connection between the arenas.

Thank you.

This is something that I've been asking ever since the arenas split and people started to use the EW and MW arenas to farm perks for the LW arena.

ack-ack
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Offline Ack-Ack

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Re: Main Arenas Perk modification
« Reply #31 on: May 21, 2012, 07:45:00 PM »
I would suggest diminishing returns on perks and points after you kill the same player more than 5 times... half the perks... 6 times 0 perks... 7 times and you lose all perk points you gained for the sortie from all sources

That's pretty much how it was in Air Warrior.  The more you shot down the same person repeatedly in a row, the less points that you were awarded.  It kept people from vulching each other to pad their scores.

ack-ack
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Offline EskimoJoe

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Re: Main Arenas Perk modification
« Reply #32 on: May 22, 2012, 12:49:32 AM »
That's pretty much how it was in Air Warrior.  The more you shot down the same person repeatedly in a row, the less points that you were awarded.  It kept people from vulching each other to pad their scores.

ack-ack

The problem with this in the current system, in my eyes, is the slow latenight fights, or lack of fights, that lead to the same people being killed.

Solutions? Perhaps an accumulative 'distance flown', adding player A's distance flown to player B's distance flown, as well as a stick-wiggle counter, to determine whether or not there is any combat maneuvering, but that then leads to the issue of getting a kill while the other is AFK, which could potentially be solved by reading the dead player's activity in the past certain amount of time, say, an hour. If there is obvious repetition (shot down without combat), no perks awarded. Something alone these lines I assume would work, however coding and record-keeping are big issues.

As for the OP; Lusche, haven't you ruined this game enough!? Apparently not. A big +1!
« Last Edit: May 22, 2012, 12:52:29 AM by EskimoJoe »
Put a +1 on your geekness atribute  :aok

Offline Tilt

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Re: Main Arenas Perk modification
« Reply #33 on: May 22, 2012, 04:21:11 AM »
I suppose these "farmers" are into the game. There is a line between using the earlier war arenas to earn perks and using it to "cheat" perks IMO.

I would like to see away that folk could "earn" perks by being of "service" in the MA. Delivering supplies, spotting with a Storch...... ( more ideas here please). I have not thought through all of the mechanisms but roles that support gameplay but are less exciting could be come attractive to the non experten if they carried disposable perks.
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Offline Lab Rat 3947

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Re: Main Arenas Perk modification
« Reply #34 on: May 22, 2012, 05:38:53 AM »
Quote
So for sake of fairness, balance, integrity and  a 'healthy gameplay' and this in the minor arenas too, I hereby request to drop the perk connection between the arenas.


+1   :aok    :old:
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Offline Klam

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Re: Main Arenas Perk modification
« Reply #35 on: May 22, 2012, 10:21:02 AM »
+1 for the mentioned change in perk awards.

Keep them arena relative.  Not sure what effect it will have on numbers playing EW and MW.

I play in there as a bit of a warm up before going LW or whatever.  Sometimes it can be fun with good fights and sometimes it will
be inhabited by score pumping scared cats just doing the milky.  Other times it will be the odd new player getting the feel for the game.

The idea of diminishing returns for killing the same player over and over may not work too well.  It would have to operate the same way in all 3 arenas.

Camping GV spawns and kill streaks over 100 are more than common.

People will whine :D

=Anglo-Saxon=


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Offline Vinkman

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Re: Main Arenas Perk modification
« Reply #36 on: May 22, 2012, 10:25:19 AM »
+ 1  :aok    Lusche


BTW: I don't understand the "how does it effect you?"  question. It effects me if I'm killed by a C-hog, 262, or tempest that guy only has because he perk farmed his way to it in an hour over in EW. How does that NOT effect me?  :headscratch:
« Last Edit: May 22, 2012, 10:32:16 AM by Vinkman »
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Offline morfiend

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Re: Main Arenas Perk modification
« Reply #37 on: May 22, 2012, 12:27:18 PM »
+ 1  :aok    Lusche


BTW: I don't understand the "how does it effect you?"  question. It effects me if I'm killed by a C-hog, 262, or tempest that guy only has because he perk farmed his way to it in an hour over in EW. How does that NOT effect me?  :headscratch:

 Vink, you obviously understand as you answered the question!    I was only trying to encourage discussion on this topic as I think it's a good idea that warrants inclusion into the game.



   :salute
   

Offline Vinkman

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Re: Main Arenas Perk modification
« Reply #38 on: May 22, 2012, 12:44:59 PM »
Vink, you obviously understand as you answered the question!    I was only trying to encourage discussion on this topic as I think it's a good idea that warrants inclusion into the game.



   :salute
   

 :aok :salute
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Offline Shuffler

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Re: Main Arenas Perk modification
« Reply #39 on: May 22, 2012, 03:04:16 PM »
+1
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Offline Babalonian

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Re: Main Arenas Perk modification
« Reply #40 on: May 22, 2012, 06:38:21 PM »
Exactly what Babalonian said.  They will simply go elsewhere and you spend a bunch of time flying to where they show up.  If you're effective enough they just call it for the evening.

Don't get me wrong, I've had good fights in the MWA, but the people who are there to avoid fights make it frustrating.  You can't tell if a dar bar means a fight is to be had or if they'll just run until you get there.

Seconded, it's worth a good mentioning and credit to certain players for the good scraps that you do get to materialise, and they deserve every credit/perk/salute they earn in these arenas.

Maybe some form of diminishing return on perks awarded, but then how does the server distinguish between two coordinated players repeatedly shooting each other down and two uncoordinatedp layers repeatedly shooting each other down because that's what they should and/or want to do?  Even then, there are other ways to work around it if you wanted to exploit probabley.
« Last Edit: May 22, 2012, 06:45:18 PM by Babalonian »
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Offline icepac

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Re: Main Arenas Perk modification
« Reply #41 on: May 23, 2012, 11:15:40 AM »
Sweet......I will go to these arenas and kill the perk farmers over and over.

Offline Shuffler

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Re: Main Arenas Perk modification
« Reply #42 on: May 23, 2012, 01:01:39 PM »
Sweet......I will go to these arenas and kill the perk farmers over and over.

The bomber ones are the easiest to spot...... 20+k in those arenas. :0
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Offline bustr

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Re: Main Arenas Perk modification
« Reply #43 on: May 23, 2012, 01:59:39 PM »
Are you trying to recriut a posse to keep the kids in the EW and MW honest or Hitech to make perks valid only in the arena they are earned?
bustr - POTW 1st Wing


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Offline Babalonian

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Re: Main Arenas Perk modification
« Reply #44 on: May 23, 2012, 05:38:03 PM »
Sweet......I will go to these arenas and kill the perk farmers over and over.

Let us know how many baby seal pelts you manage to collect.  :aok
-Babalon
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