I wish the score table kept all the old numbers for squads. I'd love to be able to look back to compare the Mafia back when I, Tzr, and Mugz ran the squad, with the "mega" squads of today. I think we were one of the first "mega" squads in Aces High. We had two full squads, and a third with just a few guys in it (porking wing), over 60 guys with at least 20 showing up for a squad night twice a week. We got to the point the taking a base was nothing (11 bases in 3 hours once, on one front, against defenders), also it was VERY boring. Splitting up the squad to hit 2 and 3 bases at once upped the challenge for us and made it much more fun. It also gave the defenders a chance to be able to fight back and win now and then, which in turned made us adjust our attack on the fly to continue the attack.
We KNEW we were a horde, but instead of using those numbers to roll over base after base, we instead went for the challenge of spreading ourselves out. It was more fun for everyone involved. Did we ever take 11 bases in a squad night again? LOL!! nope! I think the best we ever did after that was 4-5, but we had a lot more fun. The thrill of taking a base doesn't mean you just roll over it. If you fight, and fight hard for it, it is so much more thrilling. The suspense of wondering do we have enough fighters for cover? Will the VH stay down long enough? Will the goon be found? All added to the thrill. Which roller coaster is more fun, one with a long climb, and sudden drop and you unload, or one that has a long climb and number of drops, rolls, another long climb followed by more drops and turns and rolls to finally unload?
I understand a newbs need to hide in a horde, but it's my opinion that it's up to a mission leader/squad leader to push these people to get better. Better players means better game play for everyone.