Author Topic: Back to the 1 Hour Side Switching Rule  (Read 4656 times)

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Back to the 1 Hour Side Switching Rule
« Reply #15 on: July 06, 2012, 12:34:43 AM »
-1  Did the 12 hour rule make a difference?  I guess it may have calmed some things down, however I feel the spy's will find a way of communication irregardless.
+1  I like the idea of switching countries to find a fight and one hour seems like a fair amount of time between alienation.

-1  +  1  = 0 .    

Coogan  <<---awaiting further discussion

Your horde will not get touched by the "changing of countries" we still dont get perks for winning the war - although we make them 100% faster then you in one sortie, so how does spies even help period? they don't. Dar was reduced to 50 ft? or whatever - there is no need for Spies anymore since hardly any squad let alone mission is going to be able to stay under the radar anyhow.
Spies are over exaggerated enough, your mission failed NOE because a bunch of idiot newbs in your 50 man raid popped above radar, and exposed the entire run - pretty sure if i go back in enough films i busted a few NOE's in my time - Devils Brigade were the best since they left c-47s ABOVE radar and
the rest of the raid below radar with people ocassionally popping above radar enough to expose a dar giving away the mission.

Think about this - if someone wants to spend an extra $15 to keep a "shade" on another country, how does that effect anything? you won't know who it is - the only people that it hurts are those who switch sides to combat the horde daily.
Then again with your resistance, you clearly want me joining the horde since if I can't stop them I might as well join them since I can't find a fight I might as well hop on the bandwagon.

Oh btw Lusche showed the data a while back, most players are in fact country loyal, which means a high percentage of players do not switch countries to "Win the war" or "join the horde". This brings us back to the horde style of play, why would I need to switch from bishop then? maybe to find a fight?
« Last Edit: July 06, 2012, 12:37:05 AM by Butcher »
JG 52

Offline Ruah

  • Silver Member
  • ****
  • Posts: 1083
Re: Back to the 1 Hour Side Switching Rule
« Reply #16 on: July 06, 2012, 12:52:26 AM »
side switchers  are the work of the devil and should use the other 11 hours to consider their actions.    :old:

this

Kommando Nowotny
I/JG 77, 2nd Staffel
Mediterranean Maelstrom
HORRIDO

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Back to the 1 Hour Side Switching Rule
« Reply #17 on: July 06, 2012, 01:02:24 AM »
+1
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Back to the 1 Hour Side Switching Rule
« Reply #18 on: July 06, 2012, 04:48:50 AM »
-1

I would explain but the bbs rules prohibit commenting on what needs to be said.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Back to the 1 Hour Side Switching Rule
« Reply #19 on: July 06, 2012, 06:02:39 AM »
The 12 hour rule hasn't calmed down the paranoid lunatics at all.  I only played a few minutes last night and at the very minute I logged on, a player was asking everyone to report a player he thought was a spy.  He had quite a few agree with him too.  "His squad is on the other side".  Apparently, it never occurred to these people that he may have been on hours ago and switched sides to find a fight (gasp!).

These paranoid horde mongers should be grateful that their "secret" missions get discovered.  Otherwise, they only get a few vulches by the one or two enemies that happened to be watching the map; while the rest of the lot circles the flattened field in vain, hoping for gang vulch kills they can land to great fanfare.

The 12 hour rule has all but eliminated me from switching sides.  If you play at different times during the day and switch to the low numbered side, you are punished later when they become the high numbered side.  It makes you regret switching at all, which should make the paranoid horde mongers happy.  Fact is though, they still aren't happy.  There are as many spying whines as before. 

I wanted to be reasonable before and proposed trying a 2 hour switch limit.  Well eff that.  Even eliminating switching would not quell the spy cries.
Please reinstate the perfectly sensible 1 hour switch limit so at least some people can fight where they want.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: Back to the 1 Hour Side Switching Rule
« Reply #20 on: July 06, 2012, 08:16:38 AM »
 :rolleyes:

To those who are against side switching:

So if I log on during the non prime time hour and find 1/4 of a darbar at the front lines but notice that the other side have 2 full darbars, I'm supposed to fly 10 sectors to it? Or circle around my strats looking for milk runners? Yawn.

I'll never get why people are so afraid of combat in a Combat Flight Sim. Spies create combat, they might be against Hitech's rules, but at least they do something positive, ie Creating a fight. Quit being paranoid, the only thing you're gonna lose to "spies" is maybe a CV if you don't defend it. If your mission is half way decent, even against defenders, you SHOULD be able to take a base or at least get a cap so the second wave can take it.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: Back to the 1 Hour Side Switching Rule
« Reply #21 on: July 06, 2012, 08:38:06 AM »
I will, along wiht 99.9% of the community settle for 3 hours! :rock

most of the community don't want anyone to switch.


semp
you dont want me to ho, dont point your plane at me.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Back to the 1 Hour Side Switching Rule
« Reply #22 on: July 06, 2012, 09:08:02 AM »
most of the community don't want anyone to switch.


semp

then they should be randomly assigned a country and never be able to change.  :uhoh
kvuo75

Kill the manned ack.

Offline matt

  • Silver Member
  • ****
  • Posts: 1136
Re: Back to the 1 Hour Side Switching Rule
« Reply #23 on: July 06, 2012, 09:09:18 AM »
side switchers  are the work of the devil and should use the other 11 hours to consider their actions.    :old:
:rofl

Offline Tracerfi

  • Silver Member
  • ****
  • Posts: 1935
Re: Back to the 1 Hour Side Switching Rule
« Reply #24 on: July 06, 2012, 11:09:15 AM »
:rofl
I have meesed up by accidentally switching sides so +1 for the 1 hour side switching
You cannot beat savages by becoming one.

He who must not be named

Offline --)SF----

  • Copper Member
  • **
  • Posts: 262
      • Musketeers Squadron
Re: Back to the 1 Hour Side Switching Rule
« Reply #25 on: July 06, 2012, 11:15:03 AM »
Spies don't help get CV's back, because if a carrier has been MIA for more than about 4 hours, theres a good chance that you'll need a dedicated mission to get it back, and the level of caring isn't high enough to put one together from scratch. Generally you'll need a fairly large squad to form the backbone of the mission, with whoever else joins just adding their weight to whats already there.

They also report the location of CV's that were orgionally your country's when you don't hold the port, so they can sink it and go hide the CV in a different corner, and not let it out even if they end up capturing all the bases your country has.

-100


However, spies do help bust those stupid NOE missions, so that earns them about a +100. If we could instantly disconect everyone who joins one of those stupid things, I'd say go for it.



On the other hand, they also bust legitimate missions that intend to use tactics and skill to take a base, which generally start good fights, where the advantage goes back and forth, and actually moves. The busting of those missions also tends to start a big counter-horde, that generally ends up plastering the hangers at nearby bases, and swarming the town with M3's.

Everything all totaled up, you've got about a -200 for spying, which means if we can discourage it, we should.

3hrs would let people change countrys for fights, and it would also discourage spying by country-swapping, as after 3hrs, you can't really bust a mission that started 15 minutes after you changed countries.

Typically moronic.

Offline Nathan60

  • Platinum Member
  • ******
  • Posts: 4573
Re: Back to the 1 Hour Side Switching Rule
« Reply #26 on: July 06, 2012, 11:23:52 AM »
Typically moronic.

Completely agree.
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: Back to the 1 Hour Side Switching Rule
« Reply #27 on: July 06, 2012, 12:30:56 PM »
then they should be randomly assigned a country and never be able to change.  :uhoh

we were when we first loged in.



semp
you dont want me to ho, dont point your plane at me.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Back to the 1 Hour Side Switching Rule
« Reply #28 on: July 06, 2012, 12:38:15 PM »
yada yada yada

The change back to the 12 hour rule has nothing to do with spying.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Back to the 1 Hour Side Switching Rule
« Reply #29 on: July 06, 2012, 01:06:24 PM »
The change back to the 12 hour rule has nothing to do with spying.

ack-ack

And...  ??

MH