-1 Did the 12 hour rule make a difference? I guess it may have calmed some things down, however I feel the spy's will find a way of communication irregardless.
+1 I like the idea of switching countries to find a fight and one hour seems like a fair amount of time between alienation.
-1 + 1 = 0 .
Coogan <<---awaiting further discussion
Your horde will not get touched by the "changing of countries" we still dont get perks for winning the war - although we make them 100% faster then you in one sortie, so how does spies even help period? they don't. Dar was reduced to 50 ft? or whatever - there is no need for Spies anymore since hardly any squad let alone mission is going to be able to stay under the radar anyhow.
Spies are over exaggerated enough, your mission failed NOE because a bunch of idiot newbs in your 50 man raid popped above radar, and exposed the entire run - pretty sure if i go back in enough films i busted a few NOE's in my time - Devils Brigade were the best since they left c-47s ABOVE radar and
the rest of the raid below radar with people ocassionally popping above radar enough to expose a dar giving away the mission.
Think about this - if someone wants to spend an extra $15 to keep a "shade" on another country, how does that effect anything? you won't know who it is - the only people that it hurts are those who switch sides to combat the horde daily.
Then again with your resistance, you clearly want me joining the horde since if I can't stop them I might as well join them since I can't find a fight I might as well hop on the bandwagon.
Oh btw Lusche showed the data a while back, most players are in fact country loyal, which means a high percentage of players do not switch countries to "Win the war" or "join the horde". This brings us back to the horde style of play, why would I need to switch from bishop then? maybe to find a fight?