Author Topic: How HTC decides the hit points of each plane?  (Read 3875 times)

Offline icepac

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Re: How HTC decides the hit points of each plane?
« Reply #30 on: July 10, 2012, 10:06:34 AM »
I can shoot the wing off of a 110 with a short burst from a c202 or from the rear gun of a lancaster or from the D3A front guns.

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #31 on: July 10, 2012, 10:10:57 AM »
I can shoot the wing off of a 110 with a short burst from a c202 or from the rear gun of a lancaster or from the D3A front guns.


yeah its funny, supposed to be a larger 2 engine plane, yet has the hit points of single engined fighters.
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Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #32 on: July 10, 2012, 10:15:58 AM »
I'd like to think of it as a fighter with second chances. You get an engine shot, you're not completely screwed. You get a rudder shot, not completely screwed. You get a pilot wound, at least you can hop in the rear gun and still keep visibility around you.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #33 on: July 10, 2012, 10:18:43 AM »
I'd like to think of it as a fighter with second chances. You get an engine shot, you're not completely screwed. You get a rudder shot, not completely screwed. You get a pilot wound, at least you can hop in the rear gun and still keep visibility around you.

sure, but I was under the impression that alrger planes get more hit points (A20G), and the 110 seems to not benefit from that
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Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #34 on: July 10, 2012, 10:26:30 AM »
sure, but I was under the impression that alrger planes get more hit points (A20G), and the 110 seems to not benefit from that

Neither does the Mossie or P38.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #35 on: July 10, 2012, 10:32:27 AM »
Neither does the Mossie or P38.

true...I never saw a P38 loose a whole wing with the engine included tho, the inner part of the wing seems non-detachable, until the plane blows up, from the cheer number of hits.
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Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #36 on: July 10, 2012, 10:36:19 AM »
It's rare, partly because I think the inner part of the wing is attached to the booms, so you'd have to have very very precise fire in the area between the booms and the cockpit to remove the entire left/right side of the plane. It's happened maybe once or twice to me, mostly from larger caliber guns (30mm+) where all that's left is the cockpit area and it looks like I'm flying in a pea pod.  :airplane:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline bustr

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Re: How HTC decides the hit points of each plane?
« Reply #37 on: July 10, 2012, 01:00:21 PM »
You guys can test all of this offline with the drones at full zoom doing single taps on the trigger. Film it and watch the play back in slow motion from the con's external perspective. Used to test the MK103 versus NS-37 that way against a B25H for single shot distruction testing.

At least then you will have a bit better standardised data.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #38 on: July 10, 2012, 01:09:24 PM »
thank you captain obvious, it's a great because I didn't know what to do with my next two years!
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Offline bustr

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Re: How HTC decides the hit points of each plane?
« Reply #39 on: July 10, 2012, 01:40:25 PM »
If you guys are in here then as usual none of you want to go offline and test any of this and be done with it.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline WING47

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Re: How HTC decides the hit points of each plane?
« Reply #40 on: July 11, 2012, 12:29:53 PM »
From testing done long ago:

Hispano Mk II hits required to remove the tail:

B-17G: 17
Lancaster Mk III: 14
Mosquito Mk VI: 3
Bf110G-2: 2
What is it now.......1 shot Hizookas, or mostly what I'm seeing. :eek:

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #41 on: July 11, 2012, 03:43:10 PM »
I'm urging to say double standard and bomber bias...but I must not.
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Offline Karnak

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Re: How HTC decides the hit points of each plane?
« Reply #42 on: July 11, 2012, 04:41:23 PM »
I do a lot of testing offline.  Testing guns on airplanes offline is very hard though as it is hard to be precisely accurate while doing a constant slow turn to the left.  I really wish I could set the drones to fly at a fixed altitude from one base to another and then back, giving long stretches of straight and level flight to shoot them in.

The tests for tail removal I referenced earlier were done in the DA with another player flying the target straight and level and using the single cannon of a P-38L one round fired at a time.  Three tests per plane.  It takes quite a bit of time, hence only those four were done.
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Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #43 on: July 11, 2012, 04:52:32 PM »
damn karnak that takes a lot of patience already  :O

what about testing with a basic vulch?
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Offline Babalonian

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Re: How HTC decides the hit points of each plane?
« Reply #44 on: July 11, 2012, 06:42:40 PM »
Why is an A20 much more resistant than a bf110?

Why is a Ki84 much more resistant than a spitfire?

How do you think HTC decides the hit points of each plane?

Discuss  :bolt:

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Wow, you guys need help.