+1
We need some turretless "assault guns", characterized by a larger gun than contemporary tanks, but with limited gun traverse and worse hull-defilade performance (harder to shoot while hiding most of the hull, as is possible with most taniks). This means better performance at long range, but significant disadvantages at shorter ranges or against aircraft. These unique characteristics should introduce additional interesting game play elements. By the above, I am implying that the ENY/perk cost should not be based solely on that of tanks with an equivalent gun/armor, but should be discounted from that ENY/perk cost due to the significant disadvantages of not having a turret.
Good candidates might include SU100 (T34 hull 3D model spin-off), Jagdpanther (Panther hull 3D model spin-off and King Tiger gun; would need to be perked), and Panzer IV/70 (Improved Jagdpanzer IV with panzer IV hull 3D model spin-off and Panther gun). The popular Sturmgeschutz III would not be a good candidate, as it's gun is no better than AH "Panzers", has no turret, and requires a Panzer III chassis to be 3D modeled.
MH