Author Topic: New Main Arena Maps  (Read 3545 times)

Offline Babalonian

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New Main Arena Maps
« on: July 18, 2012, 03:23:23 PM »
First and foremost, I sincerely do not mean to insult or degrade those investing (or who have invested) a great deal of time and effort into working on creating new maps out of your generous creativity and time....


But....

After this much time, I think it should be apparent that the community is not generating enough (MA) map content to solely rely upon it for contributing the necessary new content.

Maybe HTCs could please invest a couple weeks worth (guesstimation) of resources so we can have a new batch of maps to chew over and satisfy us, like the last ones, for about another decade or so?


PS - fix Trinity to end the (now predictable) 6/7-day's worth of stagnation that comes with it in the LWMA.

-Babalon
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Offline TDeacon

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Re: New Main Arena Maps
« Reply #1 on: July 18, 2012, 03:27:49 PM »
PS - fix Trinity to end the (now predictable) 6/7-day's worth of stagnation that comes with it in the LWMA.

After carefully reading B's post 3 times (he is sensitive about this), I offer the opinion that the "stagnation" referred to is only bad if one is trying to sweep the map.  Many play for the fights, not to "win the war". 

MH

Offline Wiley

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Re: New Main Arena Maps
« Reply #2 on: July 18, 2012, 03:35:31 PM »

Maybe HTCs could please invest a couple weeks worth (guesstimation) of resources so we can have a new batch of maps...


:lol

*reads again*

 :rofl

Thank you for that... I really needed a belly laugh today, and you provided me with an excellent one.

+1 to new maps please.  Also reduce the 'map has been up for too long' counter from 7 days to 4 or 5 please.  An entire week is too much.

Wiley.
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Offline The Fugitive

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Re: New Main Arena Maps
« Reply #3 on: July 18, 2012, 04:21:34 PM »
First and foremost, I sincerely do not mean to insult or degrade those investing (or who have invested) a great deal of time and effort into working on creating new maps out of your generous creativity and time....


But....

After this much time, I think it should be apparent that the community is not generating enough (MA) map content to solely rely upon it for contributing the necessary new content.

Maybe HTCs could please invest a couple weeks worth (guesstimation) of resources so we can have a new batch of maps to chew over and satisfy us, like the last ones, for about another decade or so?


PS - fix Trinity to end the (now predictable) 6/7-day's worth of stagnation that comes with it in the LWMA.




Yes, I thought that was pretty funny too. It takes "months" to design, build, and test  A map. This is one of the reasons you don't see players investing the time to build and add MA maps.

Offline Babalonian

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Re: New Main Arena Maps
« Reply #4 on: July 18, 2012, 05:34:11 PM »

Yes, I thought that was pretty funny too. It takes "months" to design, build, and test  A map. This is one of the reasons you don't see players investing the time to build and add MA maps.

I can understand if it was a one-man project it would take that long, even at investing 40-hours a week.  But what if you had a small team that was coordinating and utilising each others production strengths, or is there no other way to generate them rather than a very long and linear process?...


And the intended pun to my OP was that they wouldn't have to make too many to keep us happily occupied for about another 10-years (while the current maps are pretty old, think of the mileage we've put on them!).
-Babalon
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Wow, you guys need help.

Offline The Fugitive

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Re: New Main Arena Maps
« Reply #5 on: July 18, 2012, 07:04:13 PM »
When the AK's made the "AKDesert" map I think they had a number of guys testing and such and I think it still took them 6 months to build that one.

There are a lot of things that go into making maps. Even the guys that make the AvA and scenario maps don't do MA maps because they are soooooo much more work. I'd hate to think how many hours Fester has put into his. Granted he goes "above and beyond" to make this match and such but still. 

Offline Noir

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Re: New Main Arena Maps
« Reply #6 on: July 19, 2012, 08:24:08 AM »
STILL we need new maps. Made by pros if possible.

and PLEASE change the 7 days timer, being on trinity half of time is boring...
now posting as SirNuke

Offline Greebo

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Re: New Main Arena Maps
« Reply #7 on: July 19, 2012, 08:52:00 AM »
Fester, Bruv and I are currently working on new MA maps. Mine is just about done, unless I think of something else to do to it before it is checked by HTC. Fester's I believe is nearing completion as well while Bruv's is in the early stages.

My map is up on the HTC server. if you log on to AH, hit the "create server" button and select "craterma" as the terrain you can get a sneak preview.

Offline Bruv119

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Re: New Main Arena Maps
« Reply #8 on: July 19, 2012, 09:24:03 AM »
it is hour intensive and I take my hat off to anyone who manages to complete one.

for me the focus is on making the base layout interesting for ALL player types.   Players want to have everything and the more detail you put into it the longer it takes. 

If there was a way of having different people being assigned different parts to work on then your wishing for a professional development team to deliver the results your after in the shortest amount of time.
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Offline TDeacon

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Re: New Main Arena Maps
« Reply #9 on: July 19, 2012, 11:44:53 AM »
Fester, Bruv and I are currently working on new MA maps. Mine is just about done, unless I think of something else to do to it before it is checked by HTC. Fester's I believe is nearing completion as well while Bruv's is in the early stages.

My map is up on the HTC server. if you log on to AH, hit the "create server" button and select "craterma" as the terrain you can get a sneak preview.

Greebo; I checked out your map, and it is a fine-looking creation.  Any chance you could take into account some of the design elements I mention in my new "Wish" called "GV Friendly Maps" ( http://bbs.hitechcreations.com/smf/index.php/topic,336510.0.html ), or is it too late?

MH
« Last Edit: July 19, 2012, 11:48:51 AM by TDeacon »

Offline Greebo

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Re: New Main Arena Maps
« Reply #10 on: July 19, 2012, 02:44:11 PM »
I'll have a look at moving spawn points closer together and/or to the bases. I'm a bit concerned that HTC may not like the SPs too close to the fields on MA maps and may make me move them back out again if I put them too close. IIRC I couldn't find any information on this at the time I placed the SPs on my map so I played safe and copied the typical SP distance I found on other MA maps, roughly 3.5 miles centre to centre to the target field. So I have PM'd Skuzzy for guidance on this subject before I do anything.

Offline Shuffler

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Re: New Main Arena Maps
« Reply #11 on: July 19, 2012, 03:58:31 PM »
Nothing wrong with the maps.... just some of the players. :D
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Offline DMGOD

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Re: New Main Arena Maps
« Reply #12 on: July 19, 2012, 04:06:16 PM »
map looks great greebo
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Offline Babalonian

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Re: New Main Arena Maps
« Reply #13 on: July 19, 2012, 04:25:56 PM »
Can't wait to have a look at it tonight Greebo, thanks in advance for your hard work!  (I'm definetley eager to see it put to use soon if it passes)


-Babalon
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Wow, you guys need help.

Offline TDeacon

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Re: New Main Arena Maps
« Reply #14 on: July 19, 2012, 06:28:20 PM »
I'll have a look at moving spawn points closer together and/or to the bases. I'm a bit concerned that HTC may not like the SPs too close to the fields on MA maps and may make me move them back out again if I put them too close. IIRC I couldn't find any information on this at the time I placed the SPs on my map so I played safe and copied the typical SP distance I found on other MA maps, roughly 3.5 miles centre to centre to the target field. So I have PM'd Skuzzy for guidance on this subject before I do anything.

Thanks Greebo.  No need to get spawns closer to the bases than allowed; just try to stay at the shorter end of the existing range.  Also, what did you think about having the spawns face each other on the same side of the base, as in the image I posted?  I don't think that will hurt the "win the war" players, but it certainly seems to enrich the GV battles (again, that's so you don't always have to attack the base, and have the option of immediately fighting the opposing GVs at their nearby spawn). 

MH