Author Topic: Strat.  (Read 6458 times)

Offline icepac

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Re: Strat.
« Reply #45 on: August 17, 2012, 11:35:09 AM »
I have been letting buffs have a free pass to bomb the strats out of curiousity.

I really would like to see what happens if you bomb the city center below 20% and completely crush a single strat down to nothing.



Offline MachNix

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Re: Strat.
« Reply #46 on: August 17, 2012, 12:51:13 PM »
Have you verified that you must take the City down before taking out the factories, to keep the factories down longer? Strat missions might need to know that, so they hit targets in the right sequence.  ;)
Yes.

I was under the impression that that the condition of the city impacted the 'value' of the trains running to the factories.  If the city was taken down to a certain percentage the resupply trains would only be worth 1/6 there normal value.  The value of the train was set when it left the station and a train runs every 10 minutes.  Hitting the city first and then waiting for any fully loaded trains to reach the factories before hitting the factory would give you the biggest bang for you buck -- that is the factories will be down the longest time possible -- but hitting the city after a factory should still keep the factory down for a longer time -- just not the longest time.

The same would apply at the field level.  There could be a fully loaded resupply convoy on the road and you would want to hit the factory first, wait the 10 minutes for any fully loaded convoys to arrive, and then take down the field supplies so they are down the longest time possible.

You may have been saying this Lusche, but I don't want to be confused that bombing the city after hitting a factory is pointless.
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Offline Helm

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Re: Strat.
« Reply #47 on: August 17, 2012, 01:00:26 PM »
Strat? ....frankly I prefer a Les Paul Custom!
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Offline Lusche

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Re: Strat.
« Reply #48 on: August 17, 2012, 01:07:46 PM »
I was under the impression (...)



Me too :)
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Offline icepac

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Re: Strat.
« Reply #49 on: August 17, 2012, 06:03:36 PM »
Thank you to snailman, a few of the FB guys, and mcgavin (maybe a few I missed) for helping bomb and shell down the city and surrounding strats.

Getting the city down did have a good effect on the individual strat downtimes until someone named "ET" made a few resupply runs with a c47 which caused all strats and the city come up from less than 25% to all being 100% in less than 40 minutes.

Sadly, he refused to say how many trips it took.......which is one of the things we are tying to find out.

Maybe he doesn't speak english.

If anybody can find out from him, it would really help us to understand whether it is working as it should.
« Last Edit: August 17, 2012, 06:14:40 PM by icepac »

Offline ET

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Re: Strat.
« Reply #50 on: August 17, 2012, 06:25:38 PM »
Icepak,I asked you a question. The question was who are you talking to.
You never answered. I did not refuse to help. The answer is about 5 loads but
there were 2 other guys running sups too. I scored 18 points on a couple of runs
to the traing base. 1 factory jumped from about 38% to 90% very quickly. The 2
supply runs to the city did not move it off 60%

Offline Lusche

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Re: Strat.
« Reply #51 on: August 17, 2012, 06:28:12 PM »
The 2 supply runs to the city did not move it off 60%


Unlike the factories, the City had never been resupplyable by players in AH.

And the manual resupply seems inded to be explanation while the factories stayd down much shorter in the MA than in the custom arena. I just did a (sloppy) test myself, but am to tired now for some serious work on it. After all I have spent almost 30 hours in the air during the last few days doing strat runs in the MA (not counting CA playtests). Will probably have another look at it tomorrow and sunday ...

But so far it has to be noted that in general the strats still work as they should with the train resupply bug having been eliminated. The 'old' strats had been resupplied a lot by players too, but now it has a higher impact as the strat raiders have to invest way more time and effort in their missions than with the old decentralized strats. Now about 1 manhour of resupply (goons from next friendly airbase) easily offsets 5-20 manhours of attack runs on the strats.

As it stands, my countless B-29 runs on the strats turn out to be nothing but a splendid perk generator for players on the opposing side without any effort or risk.  :(

« Last Edit: August 17, 2012, 06:42:19 PM by Lusche »
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Offline icepac

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Re: Strat.
« Reply #52 on: August 17, 2012, 07:27:08 PM »
Icepak,I asked you a question. The question was who are you talking to.
You never answered. I did not refuse to help. The answer is about 5 loads but
there were 2 other guys running sups too. I scored 18 points on a couple of runs
to the traing base. 1 factory jumped from about 38% to 90% very quickly. The 2
supply runs to the city did not move it off 60%


I'm guessing you answered on your country channel.

I was on another country and not privy to what you typed.

Thanks for your post the information here..

If you remember where the supplies were dropped, that might help too.

The city seemed to sit at 36% until the resupplying started and then it seemed to jump up just like the rest of the strategic objects.

Did any rooks notice down times at the fields for guns or troops taking longer?
« Last Edit: August 17, 2012, 07:41:23 PM by icepac »

Offline ET

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Re: Strat.
« Reply #53 on: August 17, 2012, 08:00:13 PM »
No rooks noticed extra down time that I know of.
Do not remember where all the loads were dropped but 2 were at training base
and 2 at city that I learned can not be supped
I did not know that factory's could be resupped until recently
If I do it again tomorrow ,I will keep records

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Offline Lusche

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Re: Strat.
« Reply #54 on: August 17, 2012, 08:10:13 PM »
Did any rooks notice down times at the fields for guns or troops taking longer?

Such things will hardly be noticed at all unless one is really looking for it. And most players do not even know how long the standard downtimes are. For them a base has ords or it has not.
But I was looking for it and when i smashed ammo factory two days ago (and it stayed down for a long time), I also noted the extended down times of ords on two rook island bases.
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Offline Hap

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Re: Strat.
« Reply #55 on: August 17, 2012, 09:20:24 PM »
What happens to the duration of a porked ammo bunker at an airfield with no manual resupply if the ammo fac is damaged (what % I've no clue), & what happens if the city also be damaged (again can some one supply a %) in conjunction with the ammo fac?

Offline Lusche

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Re: Strat.
« Reply #56 on: August 17, 2012, 09:34:27 PM »
What happens to the duration of a porked ammo bunker at an airfield with no manual resupply if the ammo fac is damaged (what % I've no clue), & what happens if the city also be damaged (again can some one supply a %) in conjunction with the ammo fac?

With factory 100% up and all convoys coming through, ords bunkers at a base will stay down for about 45 minutes. The more damage the ammo factory has, the longer this downtime is going to be, as less supply is leaving the factory. Maximum downtime of field items like ords bunkers is 2h, which is reached when the ammo factory is completely dead (0%).



The City has no direct influence on the field objects, it's resupplying the factories. Thus hitting the City will keep the factory down for a longer time, up to 3h. In both cases, manual supply can speed things up considerably.

Tested in custom arena:
City 80% -> Factory was down for ~94 minutes
City 60% -> Factory down ~120 minutes
City 40% -> Factory down ~144 minutes

Supply Chain
City->supplies->Factory
Factory->supplies->Field objects

The City itself can not be resupplied by players, downtime is always 6h



For the reasons I outlined in my last post before this, I'd suggest to disable or greatly reduce the ability to manually resupply the factories as long as we still have the current system  :old:
« Last Edit: August 17, 2012, 09:37:46 PM by Lusche »
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Offline kvuo75

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Re: Strat.
« Reply #57 on: August 17, 2012, 11:06:45 PM »
or just bring back the old zone system.. I always liked it.  there were better battles for zone bases then have ever happened since the new super strat-factory-cities. which stinks, because the strat cities look so cool.  i'm sure they could figure a new use for them.
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Offline Scherf

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Re: Strat.
« Reply #58 on: August 18, 2012, 01:20:15 AM »
For the reasons I outlined in my last post before this, I'd suggest to disable or greatly reduce the ability to manually resupply the factories as long as we still have the current system  :old:


I'd like to add my $0.02 worth on the whole issue of "tactical" supplies, at field level, as opposed to the strats. Running in supps in an M3 certainly does have a noticeable affect, but the "perkie" compensation is barely worth the time and effort involved.

I know, I know, not everyone does it for perkies, but if we take the 10 you get for grabbing the map room as a base, running in supps seems very under-valued. A couple dozen of  us were trying to take a nme gv base right in the middle of our territory, and were completely stymied by the M3s getting past us to run in supps.

By the same token, whacking road convoys to keep the field objects down is also hardly worth the time involved. For giggles, I took a Wirbel to shoot up the trucks. Wiped out four entire convoys over however bloody long for the princely total of 2.81 perks.

I've mentioned elsewhere my primeval need to strafe trains, we've been hankering for "destructible" bridges forever, anything to give jabos a worthwhile role in the same way as giving the heavies a worthwhile role in bombing strats.

I guess what I'm saying is, it's not just the strats alone which are worth considering, but the field-level elements as well, and (he said in his "make it so" Captain Picard voice) maps which make best use of all the supply elements.








ah wants mah roads an trucks an bridges an trainz an barges an shippin convoys an C47s like dey used to haz in AW.



Is that really too much to ask?
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Offline Midway

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Re: Strat.
« Reply #59 on: August 18, 2012, 01:22:50 AM »
I'd like to add my $0.02 worth on the whole issue of "tactical" supplies, at field level, as opposed to the strats. Running in supps in an M3 certainly does have a noticeable affect, but the "perkie" compensation is barely worth the time and effort involved.

I know, I know, not everyone does it for perkies, but if we take the 10 you get for grabbing the map room as a base, running in supps seems very under-valued. A couple dozen of  us were trying to take a nme gv base right in the middle of our territory, and were completely stymied by the M3s getting past us to run in supps.

By the same token, whacking road convoys to keep the field objects down is also hardly worth the time involved. For giggles, I took a Wirbel to shoot up the trucks. Wiped out four entire convoys over however bloody long for the princely total of 2.81 perks.

I've mentioned elsewhere my primeval need to strafe trains, we've been hankering for "destructible" bridges forever, anything to give jabos a worthwhile role in the same way as giving the heavies a worthwhile role in bombing strats.

I guess what I'm saying is, it's not just the strats alone which are worth considering, but the field-level elements as well, and (he said in his "make it so" Captain Picard voice) maps which make best use of all the supply elements.








ah wants mah roads an trucks an bridges an trainz an barges an shippin convoys an C47s like dey used to haz in AW.



Is that really too much to ask?

+1 big time! :aok


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