Author Topic: Better Audio Bitrate on In-Game Communications  (Read 1075 times)

Offline kvuo75

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Re: Better Audio Bitrate on In-Game Communications
« Reply #15 on: September 01, 2012, 06:56:19 PM »
It's just a wish for better audio quality ... no sarcasm, have you tried a 3rd party program and compared to in-game vox?

yeah, they use more bandwidth and cpu.

and remember this:

Quote from: minimum system requirements from the AH website
Minimum Requirements
CPU/Processor: 1.8 Ghz
OS: Win 2K/XP/Vista/Wn7
Memory: 512 MB
Video Card: DirectX 9.0  128MB
Internet Connection: A 28.8 modem or faster Internet connection
Sound Card: DirectX compatible sound card
Input Devices: Joystick or mouse.
Optional:Speakers and microphone are optional
kvuo75

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Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #16 on: September 01, 2012, 07:35:28 PM »
yeah, they use more bandwidth and cpu.

and remember this:

Yeah that's the exact specs of the computer I had in 2002, or is this just another instance of documentation not being updated?   :aok

http://bbs.hitechcreations.com/smf/index.php/topic,338610.0.html

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline kvuo75

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Re: Better Audio Bitrate on In-Game Communications
« Reply #17 on: September 01, 2012, 08:19:13 PM »
Yeah that's the exact specs of the computer I had in 2002, or is this just another instance of documentation not being updated?   :aok

http://bbs.hitechcreations.com/smf/index.php/topic,338610.0.html

i'm pretty sure that's the actual current minimums, because I do remember someone bringing it up before :)

the game is meant to run on some pretty low end equipment, so people can get a taste... the only time i ever bought a piece of hardware to specifically play a mmo flight sim was when confirmed kill came out (beta version of warbirds).. i had to get a 486dx processor for something like $100 because confirmed kill required a functioning FPU. (486sx's had disabled fpu's!!!)

 
kvuo75

Kill the manned ack.

Offline titanic3

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Re: Better Audio Bitrate on In-Game Communications
« Reply #18 on: September 01, 2012, 10:19:03 PM »
Most people also sound different when they're on the phone too.  :)

  the game is concentrated on combat, not on shaking the screen.

semp

Offline icepac

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Re: Better Audio Bitrate on In-Game Communications
« Reply #19 on: September 02, 2012, 09:27:59 AM »
Most sound great and I can even hear how large a room they are speaking from.

More bit depth and sampling rate will have a negative effect on your latency and gameplay.

Some of the third party voice communications do little more than cause warps when you key up.

Offline Pand

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Re: Better Audio Bitrate on In-Game Communications
« Reply #20 on: September 02, 2012, 09:50:56 AM »
Does anyone know what the current 'bitrate' for audio on in-game vox is?

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd