Author Topic: Strat perks  (Read 3717 times)

Offline Chalenge

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Strat perks
« on: September 23, 2012, 08:19:39 PM »
Perk awards need to be reconsidered. Already the 3.75 perk award has caused people to stop resupplying. Its just not worth it.

The one possible fix that I already mentioned (allowing goons to resupp with field supplies) would help but the perks for time spent in resupply is not attractive.
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Offline Tank-Ace

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Re: Strat perks
« Reply #1 on: September 23, 2012, 08:46:20 PM »
Thats kind of the point. Why should the enemy be able to fix in 10 minutes what took you 2 hours to do?


Easy and highly incentivised resupply of the strats makes bombing the strats pointless.


Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.
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Offline MK-84

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Re: Strat perks
« Reply #2 on: September 23, 2012, 09:05:04 PM »
Thats kind of the point. Why should the enemy be able to fix in 10 minutes what took you 2 hours to do?


Easy and highly incentivised resupply of the strats makes bombing the strats pointless.


Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.

I pretty much agree with this.

The reward should is making a global impact for your country.  Just like it is for the bomber stream that made it in.

Offline SmokinLoon

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Re: Strat perks
« Reply #3 on: September 23, 2012, 09:43:06 PM »
3.75 is too little, imo.  I agree with a maximum allowed, but since there is only 4 mins removed from the 180 min down time I'd like to see at least 8 or so be the maximum for resupplying perks. 
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Offline thndregg

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Re: Strat perks
« Reply #4 on: September 23, 2012, 10:08:21 PM »
Bomber pilots having something usefull to do, and having a large impact on the war counts for more than making quick perks.

 :aok THANK YOU! I agree with this. I for one will initiate such an onslaught. It is up to the other side to (dare I say the "F" word) fight to keep such a mission from obliterating our intended target. It's been done, and it's been fun! (How poetic.)
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Offline guncrasher

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Re: Strat perks
« Reply #5 on: September 23, 2012, 10:54:46 PM »
Perk awards need to be reconsidered. Already the 3.75 perk award has caused people to stop resupplying. Its just not worth it.

The one possible fix that I already mentioned (allowing goons to resupp with field supplies) would help but the perks for time spent in resupply is not attractive.

challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

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Offline Tank-Ace

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Re: Strat perks
« Reply #6 on: September 23, 2012, 11:40:36 PM »
:aok THANK YOU! I agree with this. I for one will initiate such an onslaught. It is up to the other side to (dare I say the "F" word) fight to keep such a mission from obliterating our intended target. It's been done, and it's been fun! (How poetic.)

I remember when we got word that a strat mission was going to be hitting us (sent by the mission organizer no less  :devil).

Got some squad members to round up all the friends they had online, and we did an exclusivly Luftwaffe counter-mission.

190A8's and 110's with the WGr21's, Ta-152's, 109K's, and we even got a couple of 262 pilots. Awesomely, the A8's and 110's arrived at about the same time, after the 109's and 152's had hit the bomber stream, and dragged escorts co-alt with the bombers.

Was a lot of fun.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline lyric1

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Re: Strat perks
« Reply #7 on: September 24, 2012, 12:32:57 AM »
The system still needs some tweaking.

Offline Scherf

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Re: Strat perks
« Reply #8 on: September 24, 2012, 12:35:38 AM »
Would like to see there be an incentive to hit strats as opposed to farming perkies by hitting towns.

Would think that the few city buildings, having as they do an effect on captures across the map, would be worth a great deal more than the dozens of easy-peasy blowzup buildings at any given town.
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Offline guncrasher

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Re: Strat perks
« Reply #9 on: September 24, 2012, 12:58:02 AM »
Would like to see there be an incentive to hit strats as opposed to farming perkies by hitting towns.

Would think that the few city buildings, having as they do an effect on captures across the map, would be worth a great deal more than the dozens of easy-peasy blowzup buildings at any given town.

I actually get more perks by hitting cv's.  a fully up cv is worth about 20 to 30 perks more if you also hit the cruiser.  not bad for 20 mins worth of work.  I have hit the strats and towns just for the heck of it and never got nearly as close as those.  then again I dont have the patience to fly around in a bomber for hours dropping 1 bomb in every town.


semp
you dont want me to ho, dont point your plane at me.

Offline ScottyK

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Re: Strat perks
« Reply #10 on: September 24, 2012, 01:00:41 AM »
 In my opinion strats need to be an important part in winning the war, make it that the opposing countries city has to be down under say 40% and keep the minimum bases required in order for a win.  




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Offline Volron

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Re: Strat perks
« Reply #11 on: September 24, 2012, 02:05:09 AM »
In my opinion strats need to be an important part in winning the war, make it that the opposing countries city has to be down under say 40% and keep the minimum bases required in order for a win.   




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Offline Chalenge

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Re: Strat perks
« Reply #12 on: September 24, 2012, 04:19:59 AM »
challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

Its refreshing to read a response (from someone that actually plays the game) that is thoughtful and involves some reasoning. Thank you.

I have been sitting on top of the strats all day today in a 152. I have watched as goon after goon came to strats. I will say that some of the "v" guys are actually dedicated to resupply but not very many other people are. I talked to people flying resupply to get their take on it and I mean people actually doing it and not people that can only think about it. As I already said there is one immediate fix that would get people concerned with scores involved by allowing the goons to rearm. When people fly four and five sorties and there is no effect except their perks grow by fourteen to twenty perks they quit flying supps. That means they flew for thirty minutes to an hour and were not satisfied with the reward involved in the activity.

Bomber pilots want more reward for bombing it than the goons get for resupplying. Its more work they say and they are right that their activity may take them more than an hour but even if the perks given to goons were only one or two per flight they would gain more than the bombers for the same time spent. All that argument does is kill the desire to resupply for anyone that might consider doing that.

I think the choke hold should be taken off the goons! Let them rearm for field supps. Give the bombers more perks for bombing strats. Yes bombers get more perks for bombing towns right now. Resupplying towns gives the same perks as resupplying strats (did you know that?) AND a town can actually be resupplied before the bomber is even out of the radar ring. I have done it (solo). If that changes too much there will be no reason to even resupply towns because the only fix I know of would be to reduce the number of town buildings affected by resupply. That translates into more M3s to get a town up and we all know that players just will not do it.

I understand the reason that goons are not allowed to rearm supps is because they can then rearm at the nearest field and fly a short distance and resupp a town. What is the difference with that than driving an m3 the short distance twice? The goon will still take longer!

The whole resupply topic needs to be reconsidered. I thought that in the past the statistics had been compiled and perks and ENY adjusted according to activity levels? Apparently that has not been the case. So there is no real method for determining how many supply runs should be made or how many perks should be rewarded. Well my wish is for the strats system to get overhauled and balanced so it makes some sort of sense.
« Last Edit: September 24, 2012, 04:22:15 AM by Chalenge »
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Offline donna43

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Re: Strat perks
« Reply #13 on: September 24, 2012, 05:28:27 AM »
challenge the low perks has never stopped people from resuplying.  the reason we stopped is we cant tell if it's working or not.  even using the command that was given we still not sure what the heck is going on with the drops.  we get the xx time down is reduced by xx minutes.  but we still cant tell what it's gonna take to bring it up to 100%.

semp

Yup 
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Offline donna43

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Re: Strat perks
« Reply #14 on: September 24, 2012, 05:30:13 AM »
I remember when we got word that a strat mission was going to be hitting us (sent by the mission organizer no less  :devil).

Got some squad members to round up all the friends they had online, and we did an exclusivly Luftwaffe counter-mission.

190A8's and 110's with the WGr21's, Ta-152's, 109K's, and we even got a couple of 262 pilots. Awesomely, the A8's and 110's arrived at about the same time, after the 109's and 152's had hit the bomber stream, and dragged escorts co-alt with the bombers.

Was a lot of fun.

People like him makes the game not worth playing.   :furious
« Last Edit: September 24, 2012, 05:31:45 AM by donna43 »
DrPhloxx

Age is strictly a case of mind over matter.
If you don't mind, it doesn't matter.