Author Topic: Conditions for town resupply  (Read 2119 times)

Offline surfinn

  • Nickel Member
  • ***
  • Posts: 733
Re: Conditions for town resupply
« Reply #15 on: September 29, 2012, 04:04:42 PM »
Ahh then you weren't watching when rook took a base next to the nits strats and pounded it down to 0 then. Ive never seen a country so beaten. Oh and while we were doing this the bish won the war. Now I ask ya, if industrial capability is such an issue now as it was in the war. Then shouldn't it be a auto win for the country that brings the other country's production capacity below 25% ?

Offline JimmyC

  • Platinum Member
  • ******
  • Posts: 5196
Re: Conditions for town resupply
« Reply #16 on: September 29, 2012, 04:45:14 PM »
hoard helps perhaps???
CO 71 "Eagle" Squadron RAF
"I'd rather have a bottle in front of me than a frontal lobotomy."

Offline Dimebag

  • Nickel Member
  • ***
  • Posts: 431
Re: Conditions for town resupply
« Reply #17 on: September 29, 2012, 06:51:16 PM »
They stay down a lot longer than the hangars responsible for the C47 or the M3.

30 minutes isn't that long granted their strats are untouched
Dimebag
CO of the Black Tooth Grin
Black Attack!!!

Offline bongboy1

  • Copper Member
  • **
  • Posts: 179
      • Jokers Jokers
Re: Conditions for town resupply
« Reply #18 on: September 29, 2012, 07:26:08 PM »
Why not just take out the VH and barracks at the bases nearby so the town under attack can't be resupplied?  Is it because, like bustr pointed out, requires a little bit more work on your end?

ack-ack

Those nearby bases are often 3 sectors away with multiple spawns into the base you're trying to take.
Jokers Jokers

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Conditions for town resupply
« Reply #19 on: September 30, 2012, 05:47:42 AM »
Those nearby bases are often 3 sectors away with multiple spawns into the base you're trying to take.

Then I guess a little coordination between players is in order then.  The problem is that people want to put in little effort and somehow expect a large return.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Dimebag

  • Nickel Member
  • ***
  • Posts: 431
Re: Conditions for town resupply
« Reply #20 on: September 30, 2012, 08:11:16 AM »
half the time its hard enough to find someone to bring troops much less finding 3 bodies to go on a SUCCESSFUL porking run

Dimebag
CO of the Black Tooth Grin
Black Attack!!!

Offline Helm

  • Nickel Member
  • ***
  • Posts: 600
Re: Conditions for town resupply
« Reply #21 on: September 30, 2012, 09:04:00 AM »
   Why even bother?  All that work for 25 perks?  They have made capturing bases way too hard.  I've been here long enough to remember when all you had to do was drop troops.  You did not even have to kill the town.  there was no ack.  It was 100 times more fun then this crap we have now.

  Why even bother?  Nobody wants to put this level of effort into resetting a map.  HTC might as well eliminate all the maps but one, because the only time you will see a map change is for skuzzy's  monthly reset.  Frankly I don't even try to help capture bases anymore.  In the early days a few dedicated players could capture a base, now you need the "KISS ARMY" to capture a base? ....and this is "fun" ?  Each year HTC makes it harder and harder.  What's the point Dale?? .....endless stalemares?

   I could understand this change if the maps were small, say 20 bases.  This change would make perfect sense, but with maps of 200+ bases it becomes almost pointless.

   Please don't misunderstand me.  I have little or no interest in "winning the war".  Nor could I care less about 25 perks you win for a reset, I have 15,000+ perks.  My concern is this: with these giant maps and difficult captures  maps are almost allways in a permanent stalemate.  HTC puts all this efffort into the maps, yet most of the time you fly from the same front line base ...to the same enemy front line base ...over and over ...and over.   I'd like the opportunity to fight in other areas of these maps and enjoy the scenery and the fresh tactical challenges from fighting in  different areas.

   fly to same base 3000 times? ............B O R I N G!!

   I have never understood what the big deal is about base captures anyway.  Why is it such a tragedy? ....easy bases capture moved you around on the map and made things a hell of a lot more interesting.  if my country gets reset? ...I don't lose any sleep over it ...I assure you

Dale dont forget the Sid Meir's ( misspelled name...designer of many classic PC games) ...design principle:   "When in doubt ...make it fun"

Helm ...out
XO of ^"^Nazgul^"^
Proudly serving since campaign #13
"No Rain?" ...."No Rainbow, baby!" ....Bootsey Collins 2009

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Conditions for town resupply
« Reply #22 on: September 30, 2012, 11:56:31 AM »
   Nobody wants to put this level of effort into resetting a map. 


????

maps rarely last more than a day anymore..  most of the small maps are reset in hours.
kvuo75

Kill the manned ack.

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27311
Re: Conditions for town resupply
« Reply #23 on: October 01, 2012, 11:54:45 AM »
Fights are fun.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Conditions for town resupply
« Reply #24 on: October 01, 2012, 11:59:30 AM »
The shade hunters were trying to sneak a base from us last night.  Jarbo and I saw what was happening and got some M3's with field supplies near the town and hid.  I came out of hiding to check the flag, the sun was shining through it making it appear to be white.  I said "I think the flag is white" As soon as Jarbo dropped his I see guns firing all over town, a vehicle exploded and the enemy plane circling above caught on fire.  It was funny seeing the proxies come in right after I hear "dropping supplies".
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Conditions for town resupply
« Reply #25 on: October 01, 2012, 12:23:03 PM »
I came out of hiding to check the flag, the sun was shining through it making it appear to be white.  I said "I think the flag is white"

Next time stay hidden and try this:

.dt f07flg

It will tell you the downtime of the flag. Either the flag is white (some absurdly large number of minutes remaining) or not white (all objects living).
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: Conditions for town resupply
« Reply #26 on: October 02, 2012, 07:27:26 AM »
The new system is good, but it needs one tweak as mentioned above:
"Town resupply needs to be dropped at the map room"

Hunting GVs from planes has been made much more difficult than before. It is also much more dangerous to the planes. So don't allow the M3 to drive between the trees, hide in some structure a mile away from town, wait for the attackers to waste their ords and then dropping the supplies - make it drive all the way into town.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Conditions for town resupply
« Reply #27 on: October 02, 2012, 08:42:18 AM »
See rule #4
« Last Edit: October 03, 2012, 09:39:03 AM by hitech »
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Conditions for town resupply
« Reply #28 on: October 02, 2012, 08:56:27 AM »
I enjoy watching the hordlings cry about how it is harder to horde a base now that town can be resupplied.


You are now doing the same thing that semp is rightfully being critizised for in the side switch thread.  ;)


My personal experience as a defender (sad that one have to state such thigs), is that personally killed off several battles that would have been very intense in the past, especially at off hours. At that time the new resupply is incredibly powerful. CV attacking base, 5-8 attackers trying to overhwelm 3-4 defenders. Before the change, we defenders would have had a chance, but usually it would be a hard battle. Now, instead of rolling a fighter, a bomber to kill CV or at least a wirble to protect the maproom I simply ran a M-3.
With a relatively small population on, the City is usually at 100% (=30 minutes) and you have hardly the manpower to keep the enemy VH(s) at a remote base down or kill the M3s. Driving supps just near the town instead of fighting the enemy was a piece of cake.

Yes players do adapt. But they adapt the way we may wish. It's the nature of things that the simple way is preferred over the complex, and that means - more horde in shorter time. Overwhelm the enemy before he can resupply. As the time window for a capture has gotten smaller, the first strike has to become bigger and much mor substantially. It's not the first time we are experiencing this in AH.


Having to bring supps to the map room may not be a bad idea...
« Last Edit: October 02, 2012, 08:59:00 AM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: Conditions for town resupply
« Reply #29 on: October 02, 2012, 09:05:58 AM »

You are now doing the same thing that semp is rightfully being critizised for in the side switch thread.  ;)


My personal experience as a defender (sad that one have to state such thigs), is that personally killed off several battles that would have been very intense in the past, especially at off hours. At that time the new resupply is incredibly powerful. CV attacking base, 5-8 attackers trying to overhwelm 3-4 defenders. Before the change, we defenders would have had a chance, but usually it would be a hard battle. Now, instead of rolling a fighter, a bomber to kill CV or at least a wirble to protect the maproom I simply ran a M-3.
With a relatively small population on, the City is usually at 100% (=30 minutes) and you have hardly the manpower to keep the enemy VH(s) at a remote base down or kill the M3s. Driving supps just near the town instead of fighting the enemy was a piece of cake.

Yes players do adapt. But they adapt the way we may wish. It's the nature of things that the simple way is preferred over the complex, and that means - more horde in shorter time. Overwhelm the enemy before he can resupply. As the time window for a capture has gotten smaller, the first strike has to become bigger and much mor substantially. It's not the first time we are experiencing this in AH.


Having to bring supps to the map room may not be a bad idea...

You are going to have to explain that one to me...

Hordes have always offered me much enjoyment in the way of offering me lots of targets without being required to travel far to shoot at the red guys.  Even better, now that it is harder for them to take the base if town is being resupplied.  hat means the base isn't rolled so quickly and the horde stays longer. , prolonging the target-rich environment.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.