Author Topic: Speed Specific Combat Trim  (Read 1856 times)

Offline LCADolby

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Speed Specific Combat Trim
« on: October 20, 2012, 10:01:43 AM »
I would like to see the ability to set the comabt trim to a specific speed via the dot command.

for example
/.trim 250
to trim the aircraft fo flat an level flying at the airspeed of 250mph.

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Offline Pand

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Re: Speed Specific Combat Trim
« Reply #1 on: October 20, 2012, 11:50:18 AM »
This is a fantastic idea!  +1

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Pandemonium
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Offline ImADot

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Re: Speed Specific Combat Trim
« Reply #2 on: October 20, 2012, 12:05:50 PM »
I just do it manually.  Once I get to the speed I want with combat trim on, I turn it off and fine-tune the trim manually. Then it's set for that speed and won't change unless I change it or turn the CT back on. No real need to make it any easier.
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Offline Pand

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Re: Speed Specific Combat Trim
« Reply #3 on: October 20, 2012, 01:02:14 PM »
No real need to make it any easier.
No there is--- if a real pilot were flying a familiar aircraft and starting an engagement, and he knows he'll need 1 full wheel trim rotation at attack speed, and 1/2 rotation back for cornering speed, he would be able to quickly make these adjustments in flight.   Manual trim in the game is too slow during a dogfight. 

Macroing a trim command to a stick button would be more similar to a pilot quickly making learned wheel adjustments.

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Pandemonium
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Offline RTHolmes

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Re: Speed Specific Combat Trim
« Reply #4 on: October 20, 2012, 01:11:10 PM »
No there is--- if a real pilot were flying a familiar aircraft and starting an engagement, and he knows he'll need 1 full wheel trim rotation at attack speed, and 1/2 rotation back for cornering speed, he would be able to quickly make these adjustments in flight.   Manual trim in the game is too slow during a dogfight.

isnt that just how it works if you have analogue trims mapped? :headscratch:
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Offline ImADot

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Re: Speed Specific Combat Trim
« Reply #5 on: October 20, 2012, 01:14:33 PM »
isnt that just how it works if you have analogue trims mapped? :headscratch:

Probably. I don't have any analog wheels, so instead map the keyboard functions to a 4-way hat switch on my CH throttle. Works just fine and is easy to use in combat.
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Offline Karnak

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Re: Speed Specific Combat Trim
« Reply #6 on: October 20, 2012, 01:32:34 PM »
isnt that just how it works if you have analogue trims mapped? :headscratch:

Yes, but it isn't just a button press.  I have to fiddle with my dials quite a bit to obtain the proper trim settings.  It isn't like in a real aircraft where stick pressure lets you know if you're trimmed or not.
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Offline bustr

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Re: Speed Specific Combat Trim
« Reply #7 on: October 20, 2012, 06:04:51 PM »
So if you already have trim mapped to an analog control for non-Combat trim mode. How will this interact? Say if Pitch is mapped to an analog control but, Roll and Yaw to buttons. Then only the button mapped trim controls will receive the results of the (.Trim xxx) command?

I could see Hitech setting up a trim mode button that can be programed like a single button to cycle preset Tmodes. You would be able to associate any number of them you choose to the button. One if you only wanted say a 350mph trim mode for your favorite ride. I assume turning on Combat trim would over ride any trim commands. So maybe when you enter the Trim dot command or press the Tmode button again it disables Combat trim.

Tmode0 - 125ta
Tmode1 - 250ta   <-- these modes would give new meaning to: dang, no fair,  I hit the wrong button.
Tmode2 - 300ta
Tmode3 - 350ta
Tmode4 - 400ta
 
Tmode4 would be great for Yak9u and P51 once over the combat zone. As it is now, I have to go into a slight dive with Combat trim on to get the trim I want, then turn off Combat trim. I suppose a vetern  player might want slower speed modes available to avoid Combat trim limitations while TnBing low in the bushes in a spit or Brewster.

Gurgel - Hey guys whats the best trim number for the spit16?
Meanie - Bushes or running away?
Gurgel - ??
Meanie - Alt F4
Gurgel - Tried that and it was so screwy I could see my desktop.
Meanie - spit dweeb.....<@>U<@>
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Offline MK-84

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Re: Speed Specific Combat Trim
« Reply #8 on: October 20, 2012, 06:13:40 PM »
I would very much like a dot trim command +1


Offline bozon

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Re: Speed Specific Combat Trim
« Reply #9 on: October 21, 2012, 07:10:59 AM »
Turn combat trim on -- turn combat trim off again

Does it not do the trick?
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Offline MK-84

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Re: Speed Specific Combat Trim
« Reply #10 on: October 21, 2012, 09:29:55 AM »
Turn combat trim on -- turn combat trim off again

Does it not do the trick?

No because I can not trim easily for an expected speed.


Offline ImADot

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Re: Speed Specific Combat Trim
« Reply #11 on: October 21, 2012, 10:28:02 AM »
No because I can not trim easily for an expected speed.

Do real pilots "pre-trim" their aircraft for an "expected speed", instead of their current speed? I thought trim was adjusted as needed. Flying an aircraft at 200mph that was trimmed for 300mph because "I'm expecting to enter a fight at 300" would be tiring, yes?

If I feel myself fighting my stick because the trim is off, I'll turn on the combat trim for a couple of seconds to "get it close", and then turn it off again to fine-tune it manually. This works at any speed and only takes a couple of seconds.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline LCADolby

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Re: Speed Specific Combat Trim
« Reply #12 on: October 21, 2012, 02:54:04 PM »
Quote
Emil pilots often pre-set thier trim for 400kph because that was it's optimum trim for fighting the Spitfire.

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Offline RTHolmes

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Re: Speed Specific Combat Trim
« Reply #13 on: October 21, 2012, 03:48:37 PM »
I dislike the idea of being able to dial up various specific trim settings via the command line, doesnt seem very realistic to me. if you want to do what the RL emil pilots did, but dont have analogue trims available, you can easily just trim it at corner speed or whatever you want after climbout when you go level.
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Offline bustr

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Re: Speed Specific Combat Trim
« Reply #14 on: October 21, 2012, 04:07:47 PM »
I know the pitch trim for most of the fighters in the game at 300+ and below 15k.

I set this before take off and use Combat trim for take off. Auto level will generaly adjust everything else along the way after I achive my alt via auto climb. When over the combat zone I might shallow dive for a moment hitting Combat trim to make sure my pitch is correct, then disable it. Or while in an attack dive or evasive dive toggle CT once to trim up the plane. When over 350 in many fighters I will leave CT on to stop any nose up preassure as I pass into 400+.

Often at alts over 15k I will leave CT on to keep the nose level and not have to fight it in the thinner air.

If you think about it, Combat trim mapped to a button is simply a shortcut auto version of (.trim xxx). It's more dynamic especially if your trim is all mapped to buttons and not to analog pots. I'm choosing to have pitch mapped analog by choice becasue I want a slight more nose down at speed in my BnZ rides while a bit more nose up in rides like spits when I toggel off CT.

Combat trim on a button is less you have to think about. Many players never turn it off and land kill strings all night long.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.