Author Topic: Runways. . .  (Read 1837 times)

Offline guncrasher

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Re: Runways. . .
« Reply #15 on: October 22, 2012, 04:24:09 AM »
Semp, you on the rag again? You're not usually this miltant about keeping duplicate threads off the forums.

would you like to be called stupid by some idiot that posted a stupid idea that has been posted several times this year alone?  specially from somebody that just started posting a couple of months ago.


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Offline 9thAFE

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Re: Runways. . .
« Reply #16 on: October 22, 2012, 08:44:27 AM »
1.I didnt research specifically this year. It was more of a blanket search so shoot me foe christ sake.

2.you dont need to be an arnold about the whole thing.I am "new" to the BBS, but not the game I have played this game before started for 2yrs about 10 years ago so im not as green as you would like to assume, and I dont assume that i know everything nor that I am original in my idea 100% but I imagine some aspects of it had to be original, im not going to spend 3 hrs of my time looking through old posts besides why should I you already said nothing is original so if nothing else ill post just to piss you off on one aspect and on the other to actually get some good talk going from the people on here that are adults and know how to have a CONSTRUCTIVE conversation. . . you ever think that maybe there are some newer players that havent seen the old threads.

3.Im not trying to "fix" the game theres nothing wrong with it. Im just trying to think of something that could add to it. Just another tool available in your bag of tricks.

4. Actually I id think of the B29 and my thought was why would someone waste the perks just to drop a runway for 5 or so mins. Yeah you could and if you want but it is a perked plane so why not be able to use it in a PERKED way.

5. I do bomb hangers all the time, I was just thinking of adding another target thats all, heck you got fuel on there which is virtually useless but people bomb it anyway.

6.To the point of whether I really did think about it. . . Yes why else would I post it in here. Of course it wouldnt be an easy fix something that could just be switched on. Did I say in my OP that I want it and i want it now  :cry :cry. UMM no.

7. I never said that just because a lot of people post on it that it is a GREAT idea and should be implemented right away. That was never what I meant I was just saying that it MIGHT be something to look at a little more seriously if there is a demand for something you dont just dismiss it because 2-3 people hate the idea.

8. The reason I put the number of bombs to be 100x100lbs is because you need to carpet the whole length, you CAN NOT substitute larger bombs to make up the difference. that way you keep some tard from loading up with big bombs and bombing everything on the bases in 2-3 passes. If you limit how its done enough then you can limit the effect it has on the overall enjoyement of the game.

9. The idea is that bombng runways would be a small thing in the overall scheme of the game, try and minimize the effect so that it doesnt disrupt play as it is, but still has a SMALL degree of strategy to it. I wouldnt want it to be some overbearing thing either.

10. (cant go higher gun will get lost and confused, btw you started it read the bottom of my OP)Thank you to those of you that have been ADULTS and at least tried to be respectful with your responses I admit the idea isnt totally original but I would hope maybe some of it is...like I have already said this is a WISHLIST it was my OPINION though others may have posted before its still MY OPINION and MY ideas of how it could be done. Maybe HTC has thought about it before maybe not maybe they will maybe they wont. Im not going to stop playing because of an idea I had and maybe they dont like it. I just wanted to post my "Wish" and get a little discussion going unfortunately some people cant be civil about it. If you hate people reposting so much then stop looking at the dam BBS and posting on other peoples posts and ruining the format with your negative tones try being more of an ambassador to the game to the forum and to the newer people on here and not so abrasive.
 I do remember the days of bombing runways and craters being on them that you would crash. I just picked up and moved to another base.
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Offline 9thAFE

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Re: Runways. . .
« Reply #17 on: October 22, 2012, 08:58:08 AM »
After all ther is a historical value to the whole thing it was done in WWII. I was just trying to think of the simulation side of the game. Its not 100% perfect its not 100% right its not 100% original. But obviously its a good debate.
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Offline ImADot

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Re: Runways. . .
« Reply #18 on: October 22, 2012, 08:58:24 AM »
Speaking as a player, here is what I've heard about runways and bombing them...

You used to be able to crater a runway... people would just drop one bomb at each end's spawn point so people would spawn and crash right away, they would drop one at the intersection to catch those who need more than half the runway to get off the ground, and they would drop one right in front of the spawn hangar so you couldn't taxi out if you spawed inside the hangar. They would circle and continue, effectively allowing one person to shut down a base with one plane.

The runway is an object like any other - once enough damage has accumulated it would be destroyed. You can't make it so you have to carpet from end to end; all you need to do is drop enough ord to cross the threshold of destruction.

The maps wouldn't need to be rebuilt if this was implemented; only the settings for the object need to be changed.

I believe HTC has stated that destructable runways won't return.
« Last Edit: October 22, 2012, 09:22:25 AM by ImADot »
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Offline 9thAFE

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Re: Runways. . .
« Reply #19 on: October 22, 2012, 09:17:30 AM »
Thanks dot thats the most informative post ive seen just about lol. i see your point about the circling, I didnt know if it would be possible to break it down to where there would need to be all sections hit, the idea being that if you didnt hit everything all at once it wouldnt close the runway similar to the hangers now, if you damage them it doesnt change their use/ability to launch aircraft, only if you completly destroy them, that way you could prevent the possibility of someone doing like they did in the past of just circling and dropping, another reason for the high number of bombs needed and the restriction in the size to only being 100 lbers.
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Offline earl1937

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Re: Runways. . .
« Reply #20 on: October 22, 2012, 10:43:31 AM »
Thanks dot thats the most informative post ive seen just about lol. i see your point about the circling, I didnt know if it would be possible to break it down to where there would need to be all sections hit, the idea being that if you didnt hit everything all at once it wouldnt close the runway similar to the hangers now, if you damage them it doesnt change their use/ability to launch aircraft, only if you completly destroy them, that way you could prevent the possibility of someone doing like they did in the past of just circling and dropping, another reason for the high number of bombs needed and the restriction in the size to only being 100 lbers.
:airplane: At least you have a suggestion to improve the game in some way, rather than just "blow" your horn! One of the reasons it would not work in AH, if you look at the history of the German Air Force during WW2, all their aircraft were designed to operate off of unprepared fields, the 109 series of aircraft all had the "angled" landing gear struts for a reason, the 190 series all had wide spread land gear struts, again for a reason, all could operate off of cow pastures.
If you check the records, you will find that NO allied bombing raids were planned to hit runways, always the hangars. The only exception to that was Italy, which had some "paved" runways and were hit several times by the 15th Air Force B-24's and heavy fighters.
At any rate, I would rather see Hi Tech spend his time and money putting some aircraft on these airfields in AH, to make it look more realistic, but I have suggested that before to no avail. I have been flying all over this ole world since 1948 and have never seen a airfield anywhere which did not have some aircraft sitting around on the ramps or in hangars!!!!
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Offline Ack-Ack

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Re: Runways. . .
« Reply #21 on: October 22, 2012, 01:52:16 PM »
If you check the records, you will find that NO allied bombing raids were planned to hit runways, always the hangars.

Not true at all.  Runways were targeted as well as the hangers, fuel/ammo dumps, etc. One of the most effective ways of closing down an airfield is destroying its runways, even on unprepared grass/dirt airfields.


Quote
The only exception to that was Italy, which had some "paved" runways and were hit several times by the 15th Air Force B-24's and heavy fighters.

Are you implying that Germany did not have any "prepared" airfields and only operated from grass/dirt strips on unprepared airbases? 

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Offline 9thAFE

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Re: Runways. . .
« Reply #22 on: October 22, 2012, 06:00:00 PM »
yeah the visual of planes o nthe field wouldnt be bad you could make them destructible too just for giggles lol.
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Offline MrKrabs

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Re: Runways. . .
« Reply #23 on: October 22, 2012, 10:29:27 PM »
Ok so I tried to find some information on this through a search found some positive remarks and only a couple negative (it was hard to find anything). I would like to see us be able to "carpet" a runway. NOW HEAR ME OUT. . . LOL. Im not saying it has to be easy. Heres my thoughts. . .

1. Historically this was a very REAL Strategy and was practiced quite frequently in WWII. Its carpet bombing the basis of all bombing in WW2 just about lol.

2. To drop a runway it must have 100 100lb bombs dropped on it. This way no single person could do it you would have to have more than one bomber formation. Also it has to be 100 lbers nothing else will work. Not like how you can change it up and mix your salvo to match the "kill" value of a target now.

3. The down time would only be 5 mins (maybe 8-10? thoughts on this?). This way it doesnt dominate the idea of dropping the hangers at a field it only relieves for a short period of time. Strategy would be surrounding bases of the one your trying to take to delay a response if you kill the FH's at your main targeted base. Also would make it hard and require teamwork to really try and cap a base by only hitting runway and say the VH, which if you got enought to cap a base within 5 mins including time to drop town and deack it isnt gonna matter, hope you follow what I mean.

4. All runways would need hit on the field for it to go down. You could knock out individual runways on medium and large fields but it wouldnt shut them down only stop them from takeing off that direction say instead of having 4 directions only 2 to take off from.

5. For you points people it wouldnt be huge points to do it but enough that its fun to do it. So you wouldnt score big sorties like hitting towns does but say a posted point value in the chat buffer of around 6-9k and however the math works out on that for TRUE point damage I have no idea lol. Worth like 1.5-2.5 perks based on what the countries multiplier is. Again I have no clue on how some of this stuff figures up it seems random sometimes lol.

6. List the runway in the field information tab that you look at to see the status of the field so you can see if its up or not.

7. Teamwork would be the idea of it the runway has to have all 100 bombs dropped within 5 minutes of each other. Encourage more (dirty word coming) TEAMWORK whether its as a squad or just country mates. That way you couldnt just drop on it land take off again and finish it off.

8. Runway could be broken down into sectors that way you have to hit the whole length of the runway not just drop in one spot. It would only require one bomb per sector to "activate" it or maybe up to 3 that way it also encourages some small degree of precision. Maybe break it up into 10 sections that run the width of the runway or 20 that splits the width in half.

Just some thoughts on how it could be done and not effect gameplay to much in my opinion but enough that people would want to do it. Also it would add a little more of the War Simulation effect since this was a strategy that was use at times during the war. Let me know what you think and please dont be closed minded and tunnel vision this idea. Dont just tell me im stupid and crazy for wanting this and make a bunch of inapropriate comments.


This was actually enabled once-upon-a-time.... And it is still possible to do so...

The catch you ask?

It would take 1 million pounds of ords... And it would stay down for a whole 1 second...

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Offline 9thAFE

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Re: Runways. . .
« Reply #24 on: October 23, 2012, 10:09:28 AM »
 :rofl :rofl   :bhead :bhead   :rofl :rofl
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Offline Hazard69

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Re: Runways. . .
« Reply #25 on: October 23, 2012, 11:28:46 AM »
I remember in the very early AH1 when the runway used to just 'flip over' and disappear for a while when destroyed. I assure you, it didn't stop anyone from taking off (craters did when they were collideable or am I think Warbirds now?).

Planes in Aces High are all fully capable of taking off from dirt strips or without any strip what so ever.

I too would like to see planes parked next to runways, just for kicks :aok. But I bet if ever implemented there would then be no end of griefer threads as to why 'their' favorite plane, which was oh so historically significant, wasn't parked next to the runway waiting to be blown up!  :rofl
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Offline 100Coogn

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Re: Runways. . .
« Reply #26 on: October 23, 2012, 12:02:43 PM »
I wouldn't want the runway to be destroyed, having it disabled from the clipboard.  I would like the craters to have some impact on our aircraft though.

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Offline 9thAFE

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Re: Runways. . .
« Reply #27 on: October 24, 2012, 07:35:55 AM »
That was part of the reason I said to make it so that you didnt have the choice to take off because you can take off anywhere on a field. It is only a 5 minute downtime too so as to not impact the game to much. Between the short downtime and the number of bombs needed I think it would help discourage it from becoming and overbearing feature. I remember the AH1 days too thats when I first started playing I just came back about 4-5 mnths ago. The old way of doing it had its flaws for sure that why I tried to offer solutions to it. 5 min dowtime, 100x100lb bombs (need 2 formations unless ur in a 29), the whole length of runway, All runways on med and large fields hit to close completly. . .  etc. etc.
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Offline Eric19

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Re: Runways. . .
« Reply #28 on: October 24, 2012, 06:01:42 PM »
according to the MA settings in the tower the runway can be killed but it takes 128k of ords to do it but I tried this in the MA and the TA with b29s from my squad it did absolutely nothing so my guess is there is another setting protecting it from being disabled
just my $.02

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Offline Rob52240

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Re: Runways. . .
« Reply #29 on: October 24, 2012, 10:59:20 PM »
I've done this.  It ticks them off.

This is the film of me doing it.
http://www.youtube.com/watch?v=Bxy99qnwgLc&feature=plcp
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