The only thing that needs fixing is the way the OP attacks bombers.
The OP has more time flying and probably better gunnery skills than 9/10s of the player base.
In fact, here is what the stats for Late War tour 167 say about the OP's gunnery. Hit percentage and rank in hit percentage.
Kills Hit Percentage 11.19 86BTW, the OP's k/d against B-24J in tour 167 was 39-0.
I think personal incompetence or inability to kill bombers may be thoroughly dismissed as a cause for the OP's concerns.
Now let's look at some other stats:
Most popular bomber's kills/deaths/ratio
B-24J 1347 3850 0.35Looks terrible for the B-24J doesn't it? However, each player gets to control not one but 3 bombers in a formation. That means if we consider the single player-controlled formation as a unit vrs. the single player-controlled fighter as a unit, the B-24 box basically kills as often as it dies. And it makes sense to consider the box a unit, because loosing one or two drones doesn't mean the mission is over, anymore than loosing an aileron and/or a gun means a fighter pilot must return to the tower or that a jabo run is over.
This is ignoring the fact that many bomber death are suicides from bomb and bail or bomb and auger. If we could filter those out, the effective k/d for bombers would be higher.
The B-17G box does even better:
B-17G 2610 6417 0.41While to be fair the Lancaster box does worse. But hey, it is often *literally* used in drone-losing stuka-type maneuvers, now isn't it?
Lancaster III 2474 11851 0.21Now, the fact that bomber boxes are killing as often as they die would be unimportant except for the fact that bombers essentially ARE the map movers. How hard they are to intercept in real terms has a real effect on game play. If we want buff piloting to be the main show in the MA, everything else to be kind of a sideshow, and escorting to be completely unnecessary (everyone who is honest about the game knows a box of B-planes is more dangerous to fight than a P-51), leave things as they are.
If there were any jabo aircraft that could reliably get to target and even fight off fighters otw to get there WITHOUT skinning its bombs, that killed as often as it died, AND which carried enough bomb load to shut down any base or wipe out a town, which sank CVs with a small percentage of its bombload, then the people poo-pooing the OP's concerns would likely be crying out for it to be perked, don't ya think? But change that to a bomber box and suddenly views change, for no reason that I can ascertain.
I see some of the most skilled players talking about how they kill bombers easily. Great, but that kind of goes along with a high degree of skill doesn't it? Skilled players kill everyone in everything easily. It could be argued they kill the average MA player in fighters with even less risk than they do buff formations. It kind of begs the question, should elite gunnery skills, a precise flight path, and a time-consuming setup you may not have time for if successful INTERCEPTION is your goal be required to shoot down freakin' bombers?
Lusche/Snailman is a skilled vet, no doubt one of the best buff hunters in the game. Being curious, I pulled his stats.
In late war tour 167, he had 135 kills of B-17G, and was killed by them 4 times. A k/d ratio of 33.75. Impressive. He had 69 kills of B-24 and was killed by them 3 times. K/D of 23. Impressive again, surely this demonstrates his high skill level, lethal aim, thought it also possibly demonstrates that the Ta-152, Tempest, Me-262, and Me-163 are better equipped for buff hunting than most of the other fighters in the game.
I'm also going to say that judging by remarks Snail himself has made on the forums, he has almost a talent for detecting large bomber missions in advance. I'm going to guess he rarely if ever accepts less than ideal bomber attack profiles against buffs upped with little warning in order to "save a base".
Of course, that tour Snail also killed Fw-190D9 thirteen times and was killed by it once. A k/d of 13, which to be fair is only about half his k/d against the B-17 and only about 2/3rds his k/d against the B-24. Still, it shows that some highly skilled player saying "I have a huge k/d ratio against bombers and they are easy kills" doesn't mean much, because almost everything is an easy kill for a highly skilled player.
But wait, there is more...if we consider that say, those 69 B-24s should really be divided by 3, because as I've pointed out a single-player controlled "box" should be considered a unit, then it becomes 23 "boxes" killed by Snail vs. 3 times such boxes have killed him. That brings the K/D for Snailman vs. the B-24 box to about 7.66. Still impressive on Snail's part, but it reveals a startling fact: You are probably going to die vs. Snailman

, but in tour 167, you had a chance almost twice as good of killing Snail by upping a B-24 box than by upping the Dora *fighter*. But sure, this is normal, no need to take a look at anything