Bad assumption on the bomb and bail part! Many don't care what happens after reaching the target. At the very least, after a CV is sunk or a base is shut down, whatever happens after is strategically irrelevant.
I never take off without the intention to return to base. I am speaking for myself. I know I am not the only one either as I see many "damage landed" messages in the buffer.
Besides, your estimates are wrong. If you only got a 1000fpm average climb rate out of a given set of buffs, then it would take only 10 minutes to get to 10K. Then, even if you only get 200mph TAS, that is only 15 minutes if you have to cover two entire sectors. That's 25 minutes used up so far. Call it an even 20 for turn around, RTB, and landing, and that is STILL less than an hour.
1) Many bombers not only don't average 1000fpm, they don't ever have a climb rate of 1000fpm. The bombers that do climb at over 1000fpm are either perked (Mosquito Mk XVI) or have light bomb loads (Ki-67, G4M1 and Boston Mk III), or are slow (B-17G) though the Tu-2 will break that trend a bit. Above 10,000ft, where bombers really have to go to be reasonably safe, climb rates quickly drop off.
2) Bombers at 10,000ft are free kills already. I love finding bombers that low. That changes the five to ten minute intercept I mentioned into a three to five minute intercept. Even if your numbers were accurate the bomber player will still have committed five times as much of his evening to the sortie than the interceptor will have.
If you're assuming a climb to 20+K, sure it takes longer, but guess what, 20K is clearly unnecessary. In point of fact, a buff formation can often bedevil fighters best by flying at 5K or less, thus taking away diving room beneath them that allows for the relatively safe guns pass from directly overhead.
I fly B-29s and Mossie XVIs at 28,000ft, B-17s are 25,000ft, Lancasters and Ki-67s at 22,000ft, Bostons and G4M1s at 20,000ft and He111s and Ju88s at 16,000ft. Bombers at 5k are like a bleeding cow in a school of piranha, not only do they not bedevil fighters, it is a frantic race to get a piece of them before the other fighters kill them all.
"Drooling morons" in the Luftwaffe flew up to the six of unescorted bombers and blew them out of the sky more often than the other way around. Not so in AHII. There are many reasons for this, such as icons, and the fact that autolevel+no winds or turbulence in AHII greatly shift the odds in a shootout in favor of the mounted guns on the rock-steady autopiloted bombers over fighter guns that have to be flown onto target. Those things are unavoidable, but some allowances should be made in compensation.
Nobody disputes that bombers are more lethal in AH than they were historically, but the Luftwaffe did not climb slowly up their six either. They climbed above the bombers and attacked at speed, from the twelve and from the six. I cannot tell you how many fighters I've killed in AH because they attacked my bombers by slowly climbing up my six. At least a third of intercepting fighters, probably more, do that in AH and they greatly contribute to your 2.5 to 1 B-17G vs P-51D ratio. You are insisting that the overall K/D ratio must be much, much more in the P-51D's favor while still allowing a third of intercepts to be done absolutely wrong.
And why not? If one of you comes across the average individual flying a fighter plane, you are also nigh guaranteed to win.
Not me, no. Fighter vs fighter I am a pale shadow of what I once was.
My analysis of the numbers reveals that an average MA pilot probably has a slightly BETTER chance of killing one of you Vets 1v1 by flying a buff formation than by flying a fighter.
Good! Maybe that taste of success will help convert them into a paying customer and keep this game alive.
THAT little fact should go a long way towards demonstrating that the bomber setup in the MA verges on the ridiculous.
Sorry, but no. I don't see how making new players completely helpless and unable to taste success is a good thing.
More like a 50/50 shot of completing their mission when opposed by a similar number of players with a reasonable amount of warning. The buff that is inside the radar ring when you're rolling for takeoff will still be impossible to stop.
Ok, so now you're backtracking. Now you want bombers to be even more lethal. Oh, you didn't realize that currently intercepted bombers that are opposed by equal numbers of players have a far less than 50% chance of hitting their targets?
Correct. Bombers should be far easier to kill and drastically less accurate with their bombs. Currently in game one player in a buff formation is far more of a force both in the air and on the ground than 3 actual buffs that took 30 men to control generally were in R/L.
And you flip around again. Make up your mind. If bombers can't hit anything useful reasonably reliably and they are free kills, why would anybody use them? You still haven't explained that. Efficiency wise the players in bombers would already be far, far more effective in "win the AH war" terms if they just played the kamikaze P-38L game. I have run the math, it is starkly in favor of suicide 38s
as things stand now, with your proposed changes suicide Ki-43s would probably be a more efficient way to attack.
It boggles my mind that you think players should continue to put up with buff formations controlled by a single players being able to fight just as well as fighters, not needing escorts, and being the single strategically decisive aircraft/vehicle choice on MA maps, as well as all the other concerns with them.
I don't think that bombers should be able to do that stuff, and they can't as they are now. Only your strawman fantasies give them those capabilities. They are not nearly as good as you claim they are.
Remember, I didn't start this thread, one of the most experienced MMO flightsim players period did that. You gonna call "drooling moron who doesn't know how to attack bombers" on everyone who has a concern, or do you finally concede that such accusations are a bit fatuous?
You've never seen a rage post by an entitled player who thinks his "targets" ought to lay down and die for his amusement before? Long time player or no, I have seen it here and on other game's forums.
If a heavy jabo gets bounced by a fighter before he reaches target, he is either an easy kill who dies, or he skins his ord. And probably still dies. Or maybe in some cases he kills his bouncer. Either way a **********ing DOGFIGHT (you remember those don't you?) just went down.
Sorry, no dogfight. You are forgetting why the Mossie was so successful, and is so successful in AH as well, despite having no guns. Speed. Speed means you don't have to fight. Fighter-bombers have the speed to avoid being intercepted except with great difficulty or with blind luck. You massively, catastrophically to your position, disregard that fact. And it is a fact.
If a heavy jabo does not get bounced, he maybe misses, because divebombing isn't quite as easy mode as level bombing is in AHII.
Yes, hence the suicide into the target, because if you do it that way it is about as accurate as the level bomber.
Even if he doesn't miss, he's only got enough ord to take out one hangar.
Yup, but he can fly four or more one way suicide sorties in the time it takes his B-17 to be making its first pass, if it lived to get there.
So a **********ing dogfight might still go down at that base at **********er!!!
Nope. The guy is new, knows he has no chance, so best contribution is to bring in the ordnance as fast as possible, which means he kamikazes in each time. Sure, some will stay and fight, but many will not. And many more will think that kamikazing each sortie is stupid and being cannonfodder is stupid and won't subscribe at all.
You're also completely dismissing that some of us enjoy the combat style of killing bombers and that it is also a fight.
(Hell maybe he brings two of his closest friends in jabos....if they're real heavies like P-47s, that means they can potentially put 9000 pounds of ord on target if they all make it....still HALF the bombload that ONE #!@$%@$#~@##$@ in B-17s could tote....MATH MOFO, it doesn't lie!)
Except the P-47s can apply all of theirs (4157.5lbs of damage each, not counting the 3978lbs of damage their guns carry, BTW. Math, it doesn't lie) in a few seconds, whereas the B-17 formation has to overfly the base, turn, recalibrate and come back for each drop. It is very hard to line up on six worthwhile targets in a single pass. Two or three is more common.
And that is assuming that new guy has friends in the game yet.