Author Topic: Color-coded hit sprites  (Read 1497 times)

Offline tunnelrat

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Color-coded hit sprites
« on: December 20, 2012, 10:14:54 AM »
Even if this were just an option in the film viewer (and it'd be a nice OPTION so the laissez faire Hits O' The 90's crew doesn't have an aneurysm.)

Anyhoo...

.303's = light blue

Sub-cannon heavy MG = white

15 -> 20mm = Yellow

>20 -> = 30mm = Orange

>30mm = Red

Aside from being instructional and also LOOK PRETTY COLORS, might help with the "I HIT YOU 30 TIMES!!" from the Spitfire wailing away with all guns and only connecting with the .303s

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The Spartans do not enquire how many the enemy are but where they are.

Offline bc21

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Re: Color-coded hit sprites
« Reply #1 on: December 20, 2012, 11:52:06 AM »
 :aok +1

Offline LCADolby

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Re: Color-coded hit sprites
« Reply #2 on: December 20, 2012, 11:54:31 AM »
The gun hit's effects need an overhaul.  :aok
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Offline tunnelrat

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Re: Color-coded hit sprites
« Reply #3 on: December 20, 2012, 12:38:36 PM »
The gun hit's effects need an overhaul.  :aok

I agree, right now other peoples hit me with alarming frequency, and mine sail harmlessly by.

I thought for a bit that maybe it was my heinous ACM, but a few beers cleared that right up.

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline bustr

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Re: Color-coded hit sprites
« Reply #4 on: December 20, 2012, 04:02:17 PM »
It might be simpler for HTC to make the colors match the color of the lines you pull for your covergence in the hanger.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline tunnelrat

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Re: Color-coded hit sprites
« Reply #5 on: December 20, 2012, 04:14:06 PM »
It might be simpler for HTC to make the colors match the color of the lines you pull for your covergence in the hanger.

OoOooOOOoooOh.....   :aok

Good call!

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline guncrasher

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Re: Color-coded hit sprites
« Reply #6 on: December 20, 2012, 04:25:49 PM »
I have my primary guns set to one button and secondary to another.  in a spitfire the 303's will do nothig but make the other guy look back and smile.  the 20mm on the other hand will make him look back and curse at you.

using this I have no doubt which guns hit him.

midway.
you dont want me to ho, dont point your plane at me.

Offline SmokinLoon

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Re: Color-coded hit sprites
« Reply #7 on: December 20, 2012, 04:54:28 PM »
It might be simpler for HTC to make the colors match the color of the lines you pull for your covergence in the hanger.

Thing is though, those do not even match.   ;) 

Take a look at the Mossi Fb Mk VI's .30 cals, then look at the Spit 9's, then the P40C, then the C202, etc.  I inquired about this once upon a time I do not remember what became of it.  Do a search and see what you come up with.  :)

There are up to 4 different convergence lines, iirc.  At one time I thought the colored lines meant primary, secondary, and then tertiary, etc. However, we only have primary and secondary triggers. 
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Offline Tinkles

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Re: Color-coded hit sprites
« Reply #8 on: December 20, 2012, 06:31:02 PM »
Agreed, must have! 

+1   :aok :aok :aok

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Offline mechanic

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Re: Color-coded hit sprites
« Reply #9 on: December 20, 2012, 06:35:01 PM »
I have my primary guns set to one button and secondary to another.  in a spitfire the 303's will do nothig but make the other guy look back and smile.  the 20mm on the other hand will make him look back and curse at you.

using this I have no doubt which guns hit him.

midway.


While I wouldn't be in the habit of telling someone the best way of doing things, especially not if you have good results, I would say that excluding the .303s from a burst on the enemy will mean a decrease in critical damage, especially on snapshots.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline guncrasher

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Re: Color-coded hit sprites
« Reply #10 on: December 20, 2012, 09:03:11 PM »

While I wouldn't be in the habit of telling someone the best way of doing things, especially not if you have good results, I would say that excluding the .303s from a burst on the enemy will mean a decrease in critical damage, especially on snapshots.

I use the 303's to scare the other guy the 20mm are to kill him.  so far it has worked for me.

midway
you dont want me to ho, dont point your plane at me.

Offline mechanic

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Re: Color-coded hit sprites
« Reply #11 on: December 20, 2012, 09:35:38 PM »
Fair enough. The way I fly often offers me a quick snapshot before I then am back on the defence. Sometimes not doing fatal damage on that one snapshot can mean the difference between me surviving a fight or not. that's why I always would suggest firing all the fire power at once in the spit. The .303s are not powerfull but they do add up to a killshot when sometimes the 20mm would not do the job alone.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline guncrasher

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Re: Color-coded hit sprites
« Reply #12 on: December 21, 2012, 12:34:01 AM »
totally understand your question but 303 and 20mm have a different trajectory.  since the 20mm cause the most damage those are the ones I make sure hit the target.  I got pretty good at firing short burst of 4 to 5 maybe 10 at most 20mm rounds so I want to make sure each one of them hits instead of the 303's.

midway
you dont want me to ho, dont point your plane at me.

Offline Motherland

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Re: Color-coded hit sprites
« Reply #13 on: December 21, 2012, 01:21:01 AM »
Not quite the same, but the puffs of smoke that follow the hit sprites are specific to gun type. I don't remember all of them but 30+ is like a little fireball and 20mm cannons have their own as well. I don't remember if there's a difference between rifle caliber and ~.50 caliber guns.

Offline guncrasher

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Re: Color-coded hit sprites
« Reply #14 on: December 21, 2012, 11:51:29 AM »
I never noticed that.  will check it out.

midway
you dont want me to ho, dont point your plane at me.