If you want your wings or flippers or appenages to flip over as fast as you slam your controls around. Pay HiTech to make a space combat game.
Or if you are game for it, go into your jsm file in the settings folder. Where your x, y axis calibration numbers are. Add 5000 to the number before 32767 and delete 5000 from the number after. This will shorten your control input runout and make your inputs respond a bit faster. I took about 12000 off my x, y and my rudder peddal inputs. Now I have much tighter control of my aircraft. You may find after this you need to introduce scaling to slightly retard your intial input motions so you have fine control in the center of your movements. Damping and dead band won't accomplish that. If you use them you will get bouncing instead of smooth micro control in the center. You may find you need to reduce the default deadband and damping once you introduce scaling. I found starting my scaling at 50 then arced up to 100 adressed the micro control.
They will look something like this in their default mode. Make a copy of the file so you can switch back if you don't like it. You will be looking for a file along the lines of this one: chfighterstickusb.jsm
Befor
X Axis
0,32767,65535
Z Axis
0,32767,65535
After
X Axis
5000,32767,60535
Z Axis
5000,32767,60535