Author Topic: Don't move your controls so rapidly  (Read 2250 times)

Offline Scherf

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Re: Don't move your controls so rapidly
« Reply #45 on: February 24, 2013, 07:43:40 PM »
Sorry VansCrew, I didn't get that. Can you say it again?

 :bolt:
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline tunnelrat

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Re: Don't move your controls so rapidly
« Reply #46 on: February 27, 2013, 03:37:11 PM »
Only time I have gotten a "DERNT MERV YER CERNTRERLS!!!" was when I watched Redbull kill the 3 cons on him (didn't know it was him, but assumed so) and he was gimped so I escorted him back to base.

I flew past him and waved my wings at him and BANGO almost crashed because of it.

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Offline Triton28

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Re: Don't move your controls so rapidly
« Reply #47 on: February 27, 2013, 03:40:43 PM »
I flew past him and waved my wings at him and BANGO almost crashed because of it.

There needs to be a class on how to wave wings and avoid this..  :old:
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Offline coombz

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Re: Don't move your controls so rapidly
« Reply #48 on: February 27, 2013, 03:54:32 PM »
The older I get, the more rapidly I have to move my stick to get any kind of response    :old:

I think there are pills you can get to help you with that Sir

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Offline bustr

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Re: Don't move your controls so rapidly
« Reply #49 on: February 27, 2013, 04:34:59 PM »
If you want your wings or flippers or appenages to flip over as fast as you slam your controls around. Pay HiTech to make a space combat game.

Or if you are game for it, go into your jsm file in the settings folder. Where your x, y axis calibration numbers are. Add 5000 to the number before 32767 and delete 5000 from the number after. This will shorten your control input runout and make your inputs respond a bit faster. I took about 12000 off my x, y and my rudder peddal inputs. Now I have much tighter control of my aircraft. You may find after this you need to introduce scaling to slightly retard your intial input motions so you have fine control in the center of your movements. Damping and dead band won't accomplish that. If you use them you will get bouncing instead of smooth micro control in the center. You may find you need to reduce the default deadband and damping once you introduce scaling. I found starting my scaling at 50 then arced up to 100 adressed the micro control.

They will look something like this in their default mode. Make a copy of the file so you can switch back if you don't like it. You will be looking for a file along the lines of this one: chfighterstickusb.jsm

Befor
X Axis
0,32767,65535

Z Axis
0,32767,65535

After
X Axis
5000,32767,60535

Z Axis
5000,32767,60535

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Offline Lusche

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Re: Don't move your controls so rapidly
« Reply #50 on: February 27, 2013, 04:41:18 PM »
I think there are pills you can get to help you with that Sir

send a PM to yarbles


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Offline Shifty

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Re: Don't move your controls so rapidly
« Reply #51 on: February 27, 2013, 04:45:33 PM »
Get rid of it........... NOW!!!!!! :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead

Hey tuton... If you don't want to see the message. Don't move your controls so raipdly.  :P

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Offline VansCrew1

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Re: Don't move your controls so rapidly
« Reply #52 on: February 27, 2013, 11:20:41 PM »
GG Vans, hahaha.

 :aok

Sorry VansCrew, I didn't get that. Can you say it again?

 :bolt:

Jerking your stick back and forth like a 14 year old is why the message is popping up... simple as that.

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Offline Randy1

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Re: Don't move your controls so rapidly
« Reply #53 on: February 28, 2013, 07:07:11 AM »
It happened again while upping a fighter disabled field in an A20.  I had a choice of two targets, a niki on the left and a spit on the right.

I threw the stick over to go for the niki, as i did he turned, I flipped to the right and but the spit explode so I threw stick back to left and got my controls locked and the a20 went in.

Maybe those that don't get the message are too timid.  :joystick:  :)

How about making the frozen controls last for a second instead of what seems like an eternity.

Online The Fugitive

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Re: Don't move your controls so rapidly
« Reply #54 on: February 28, 2013, 07:14:47 AM »
It happened again while upping a fighter disabled field in an A20.  I had a choice of two targets, a niki on the left and a spit on the right.

I threw the stick over to go for the niki, as i did he turned, I flipped to the right and but the spit explode so I threw stick back to left and got my controls locked and the a20 went in.

Maybe those that don't get the message are too timid.  :joystick:  :)

How about making the frozen controls last for a second instead of what seems like an eternity.

It is a PENALTY for moving your stick too fast! Don't move your stick too fast! Had you been in a real A20 and tried that you would have crashed also, THAT is what it simulates.

The other thing they could do was hire some big 300lb guy to stand behind your chair while you fly. If you move your stick around too much he would pick you up and throw you around the room for a minute of so. Same idea, don't move your stick too fast.

An A20 is NOT a zero and is not made to  "threw the stick over to go for the niki, as i did he turned, I flipped to the right and but the spit explode so I threw stick back to left" so you were penalized.

Offline MrRiplEy[H]

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Re: Don't move your controls so rapidly
« Reply #55 on: February 28, 2013, 08:05:34 AM »
I got the stick warning a couple of weeks ago when I was stall fighting on the deck and was trying to recover a particlarly nasty stall after an attempt to get an angle on the enemy. Glided to the ground and crashed.  :bhead
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Offline colmbo

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Re: Don't move your controls so rapidly
« Reply #56 on: February 28, 2013, 07:04:13 PM »

An A20 is NOT a zero and is not made to  "threw the stick over to go for the niki, as i did he turned, I flipped to the right and but the spit explode so I threw stick back to left" so you were penalized.

Really?  I've done just exactly that real-life in both the B-24 and B-17 while making show passes.  Not once has anything dire happened, nor did I get "thrown around the cockpit".  Have also quickly moved the stick from full deflection to one side to full deflection the other side in P-51 and every Cessna I've flown ---- again no dire effect.

It's not about aircraft limitation, it's about what it appears to make your cartoon plane do.

The only time I've gotten the "don't move controls quickly" was doing an 8-point roll.  It seems the code picks up on quick back and forth movement of the controls --- the kind of control movement the causes the warp roll.
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Offline ntrudr

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Re: Don't move your controls so rapidly
« Reply #57 on: March 02, 2013, 10:22:43 AM »
I have never seen it, even when scissoring a Dora.

Offline Box Kite

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Re: Don't move your controls so rapidly
« Reply #58 on: March 02, 2013, 11:02:21 AM »
 I been on this game for about 2.5 years now. I started out with a used saitek stick ( can't remember the model, but it was a twist stick w/ a built in throttle). Then I got a used saitex X45. Then about a year ago I got a new Ch fighter stick n pro throttle. I never had a problem with don't move your controls so rapidly with any of them.

Offline Traveler

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Re: Don't move your controls so rapidly
« Reply #59 on: March 02, 2013, 02:32:02 PM »
the 3D pro's are hit and miss bro, I have had ones that last two weeks and had others last 6 months before they start messing up one way or another. If u can trade it in for another to see if thats the problem


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