I'm reposting this, because I realized that it had so many typos it was un-readable. Hopefully this version is undertandable.
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I like No icons for enemies. I like AVA with no icons at all, but of course there you can sort by plane type.
Icons completely change the dynamics of the fight. Currently you absolutely know where everyone is. This leads to ganging. There is no such thing a sneaking past, or being missed by a fighter, or even a group of fighters. But in actual air combat that happened all the time.
The result is a different dynamic that weighs the attributes of a plane differently than realliy. Skins are meaningless. A Camo FW-190 is as easy to see as your chrome P-51 is. Shouldn't a camo pain't job be worth something tactically?
It is the case in AVA that I can fly toward 4 enemies and I may actually fly right past them withiin 4K and they don't notice me. That results in not having to have the fastest plane in the game to survive. Also if one bandit engages, it's not a given that every plane within 6k will be on me too. If I break away and extend when double teammed, they may lose sight of me and so I can hide down at tree top level where the prowling over head Ponies won't even see me.
No icons would mean the plane mix in the MA might change, perhaps significantly. It's different gameplay...but don't confuse that with worse gameplay. This garbage about screen resolution not being as good as real life eyesight so we need icons, results in the most over correction of any attribute in the game. 6K Icons is gross overkill, making it completely impossble to
NOT be seen by enemy aircraft. In real life it was hard to see enemy aircraft, and that was a huge factor in how things played out.
I'd love to do an enemy Icon experiment in the MA. Like we used to do titanic Tuesdays, I'd support one "No Enemy Icon" night. Would everyone's head explode if the MA did it for 5 hours a week? It's different, fun, and exciting.
Live a little.