informationless thread if I ever saw one. Shame on all of you!
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Bout the ki84... this machine had what? 1.5mins of wep, recharges in 75seconds? <-- not sure, close though.
These wep canisters were not 'unlimited' and were probably based on what the plane's engine could take without exploding. Only in the game does stuff 'recharge!'
All one would have to do to beat a KI84 is make the opponent ki84 fly at wep for 1.5 mins and then it would become 'military power' junk... slow, lousy climb... less power = less turning at any speed.
Ki84 would sux without 'recharging wep' peridoso.
All luft fighter planes had long lasting wep and in most cases didn't need an engine overhaul like the p51s if engaged it at all.
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K4s, and all 109's - about 'good pilots'...
Off the top: any player can subscribe to a second account? Then put the second account on opposite team and you have both full radars... super situational awareness.
Knowing when other planes are coming to help your opponent is precious info. And with 2nd account, could maybe even put vehicle at a spawn somewhere... u even have an idea of the altitudes of contacts as well as their positions - just look around from vehicle?
This also helps a player know where the targets are... not like some of us who might fly around for an hour missing the fights.
Good pilots means players that have finally figured out a few things.
A few of the things:
1) K4: I scoot front window up till the top bar disappears (forward arrow), and F10 saved. Now I can see much better. If I push forward on hat, I get full normal view to see the lower gauges. Then zoom as required, slider for this too so we can 'snipe' as required too. And I too set convergence to 650 for all of it. Of course setting all the windows helps. Specifically though, I can't fly or aim k4's at all with the default front window setting. Adding here... 262's have frontal blind spots no matter what we do with settings... ABSOLUTELY ENRAGING!

2) WEP... have to turn this stuff off to aim... the nose is simply 'all over the place' too much to even begin to line target up.
Throttle control:
a) full power, wep on... cant aim and maneuvers are difficult. Addding, we use this to help in some maneuvers.
b) full throttle and wep off is when the plane is actually controllable.
c) if throttle is at less than full... combat trim starts throwing the plane in wrong directions. Best leave throttle at full... which is a handicapt to not really be able to slow down without suffering 'nose all over' penalties, especially in k4 because of the longer range of power... from zero to very much!
Using wep and torq to help control plane: this is like riding a bull...
When flying... especially in defensive maneuvers... sometimes we need to get our plane out of the way of the enemy's nose which is right behind us:
a) with full throttle, combat trim on, sometimes I might be turning one way, knowing enemy is about to have me lined up. This is when I sometimes let go of the controls, to see where the nose 'drifts to'... the question is where does the nose want to go? Now all we have to do is... help it go where it wants to go. Do throttle to full and add wep to make nose roll to the right more (throw plane right). Chop throttle entirely to make the plane roll the left more (throw plane left). (stick right, full power+wep vs stick left, chop power). kk
RULE of THUMB thing: if need go left, we stick to the left, and throttle back. If need to go right, stick right, full throttle and wep. <-- repeating self yeah yeah.
And then theres the stick and rudder, of course, to help the nose go where it wants to go. Half of where the nose is going is where the combat trim is sending it to, and this can be a problem because our inputs and combat trim can be cancelling each other out, eek. <-- means we are not moving at all relative to other plane.
This 'helping' the plane go where it wants to go, 'throwing,' is what can help us cause other plane to over shoot too. Use full rudder to slam on brakes.
the above: you cant just do this stuff on its own, must be looking out back window and timing this stuff or you will only be flopping around in front of your opponent who slows down a bit maybe because we lose E doing this.. and then he blasts us, ded!
Other deal: how I do: full left rudder, full left stick.... then pull back... suddenly plane is stalling/rolling hard. <-- can use that too.
Or opposite, full right stick, full right rudder, then pull back.
3) Combat trim and maneuvers: trim in here is like an extention of the stick... the stick alone doesn't allow us the full range.
We must have two distinct settings for trim when flying the k4. These settings only have to do with anything when combat trim is OFF!!!
So, we sometimes turn combat trim off, then: One setting is to free the tail to help turn using slider, 2nd is to have full control of all the trims ourselves.
We put one button to switch to mode A and another to switch to mode B, can have three mode settings, see clipboard options part where we custom the controls.
Standard flying around is set for 'we control elevator, and airleron and rudder stay where they were last time combat trim was on.
so with combat trim off: (normally we ALL fly with it on, but we turn it off for tricks, must do tricks for the k4.
A) first setting: TO TURN BETTER. The trim so that there is nothing on our stick controlling the airleron trim, and nothing for the rudder trim either. We do set one slider for elevator trim. So.. when we turn combat trim off... plane will not change the airleron or rudder trim settings because it JUST LEAVES IT WHERE THEY WERE. And we then slam the elevator trim to 'full back' to help us turn. When in a dogfight, I might turn combat trim on and back off just to get a new updated position for the airleron and rudder trim. See, game will set it for our speed. Point is that the plane WONT BE PULLING IN EVERY DIRECTION. We have 'isolated' the elevator trim to slider for us to use to help us turn when required.
B) Other 'mode' is to have all trims assigned to sliders.
Standard procedure for me when landing on at a field or especially on a CV, turn off combat trim and have full custom.
This means we have a slider for each controls: airleron, rudder, and elevator. Normally before a flight I center all three of these things. <-- preflight mandatory, don't want to find out they aren't center when in dogfight.
OK, so coming in for a landing, we turn combat trim off, and all of our trims are center so the trims aren't fighting our controlling the plane. Only the wind / speed of our plane is causing it to do stuff. So easier to counter with normal controls.
This also helps when we have half a wing blown off. I go to this mode, of full control trims, in this case.
If left wing is half'ed, turn rudder and airleron controls to the right side.
If right wing is halfed, turn rudder and airleron controls to the left side.
Trim control is a must to fly the k4 because at high speed, it locks up and doesn't turn at all then. And at no speed is it deflecting max.
The k4 'flip' that someone said... is climbing, switching combat trim off, with airleron and rudder trim non controlled so they just stay where they last were. Same time slam elevator trim slider, to full back and lowering flaps at the same time. Once the plane 'goes over' or 'after the flip'... turn combat trim back on, and click in a row 'flaps up' to get them to go up. For me, getting flaps up is a must because k4's nose 'bobs' all over with any flaps... and of course, wep off, for better aiming... breath out... fire, hopefully u hit. Throttle accordingly too yep.
I am sure that real pilots did all this, dropping flaps, and trimming to help turn, but even a real fighter pilot would have trouble with 'game specific' interface control set up stuff.
One reason I like the game is that it has this stuff.