I'd like to see 1k bombs for fighter aircraft be assigned a perk cost of 1 perk per bomb. As it stands now, I feel that fighter aircraft are being abused in the bomber role. The standard mode of base attack has boiled down to large numbers of American fighters (47s, 38s, 51s, F4Us, F6fs) screaming in a flattening all base hangars in a single pass. I considered asking for targets to be hardened beyond what a single heavy fighter could haul but I don't think that would be fair to the bomber guys. As it stands right now, I think it's too easy to close a base using quick strikes with heavy fighter aircraft. Given the the short distances between bases in the MA, I believe heavy fighter missions bent on hangar destruction (no enemy resistance) have a heavy advantage over defenders and cause a gameplay imbalance in favor of attackers. While the perked load isn't a new idea and may never be implemented, it is still my wish to attempt to even things out a little.