depends on how many spyiez switch sides from map to map...
To be honest, I'm of the mind that those who think there's never been changes made to how AH is designed
either haven't payed attention or haven't been here to see them. Seriously, did they miss HTs strat changes?
http://bbs.hitechcreations.com/smf/index.php/topic,338562.0.htmlThis game has seen years of refinement. There comes a point where change is being requested for change
sake, completely ignoring the human/player factor. The tempo and fun of this game is very much in the player's
hands. It's quite a good design with plenty of thought put into it. The mains are set up for three nationality
neutral 'chess piece' countries where players can fly any model aircraft (thereby discouraging one side being
more popular than another based on a specific plane model popularity), perk cost is affected by whether a
side is an underdog or not, furballers can furball, boom and zoomers can boom and zoom, Pattons and Rommels
can tank to their heart's content, fleet admirals can beach a fleet for the more 'important' invasions, PT boats
are available for McHale's navy, B-29s can fly high alt, long range strat runs and German rocket planes can
intercept.
I'm guessing some are getting bored and have forgotten how to address that within the game as it is.