sorry man, i'm more pessimistic when it comes to human behavior,
Understandable, I agree with the need to prevent retarded, gamey behavior, but the way to do it is to create the things you want and address the downsides as they come up if you haven't already fixed them from the get go.
and the bomb dispersal throughout the formation changed to be more of a carpet effect rather than everything hits within a 50 yard radius,
Not sure what you are talking about here. I've flown low level formations and seen bomb drops hit relative to the plane they came from in a carpet affect. I always thought the hits looked closer from high alt because of the distance. I could be wrong.
then all you have to do is address the 2000ft b24lancstuka dive bombers from carpet bombing a tank fight...
Done. Bombs don't release below 10 - 15k AGL. Heavy bombers were primarily high alt attackers, no reason they should be allowed to do otherwise here. The only exceptions could be with single bombers/no formations.
adjustments aren't as flexibile as you think,
I still don't believe this, but even if you are right, I think the field guns are just about as perfectly balanced as you can get and if that is what AI guns on bombers would turn out to be, I'm all for it. Besides you might not have considered that bombers are firing much smaller rounds than field guns when you suggested that the same accuracy from AI gunners on 24 bombers would be too much.
what would be the plan to prevent a group from rolling undefended bases
This could be a variety of things. Like I said before I would prefer seeing some serious changes to the game which would include doing away with blowing up buildings to shut down a field or capture a town.
One way might seem odd but making large formations ineffective on bases and towns. Bombs would hit, but no damage to the structures.
Take away all points for these targets. Increase points for strats. Develop more strats that provide a way for bombers to contribute to the war since you are taking away the only significant contribution they can make.
what is to stop a squad from making strat runs part of their squad night and leveling strats and hq in 1 run? with 96 bombers, it could be done fairly easily, and hardening the objects to make them tougher to drop is not an answer.
I don't understand why hardening objects is off the table, but as I said, I don't care for the 'blow buildings up for effect' aspect of the game. I would suggest making the city 'grounds' the object. Bombers would have to repeatedly hit the city. Every hit results in points for the pilot and decreases the pre-determined value of the strat to affect the war. This would simulate a demoralizing effect on the population and the handicapping of infrastructure and productivity.
Take away the incentives. Create better incentives. Make rail yards that affect base supply. Add industrial targets like we had in AW. The possibilities are there.
what's to stop every johnny joystick from upping 24 plane formations over tank fights,
10 - 15k AGL drop restriction. That and any single hit of a friendly GV should result in complete destruction of the formation via kill-shooter. This could be because bombing enemy GVs could be considered a valid tactic but not if it's done in a careless gamey way.
I completely agree this is a gamey act and I'm all for penalties for players that do it. Perhaps a form of punishment can be instituted that prevents offending pilots from flying bombers for 2 weeks. Anything that discourages gamey behavior. But I believe Htc doesn't really care and aren't interested in preventing these kinds of things or they would have done something about it a long time ago.
it's not that difficult to kill a cv with a level bomber, how much more effective would a 24 plane formation be, even without the accuracy the existing 3 plane formation has...
Make them ineffective on ships. I don't think it was too common to use large formations to carpet bomb ships, so I don't think it should be allowed here. Even for 3 bombers.
my answer to all would be perk costs...the more 3 plane boxes you choose to take up, the more each box costs.
The perk system has been good at its job to now, but I don't believe in it all that much. I think there are better ways.
If people spend all their perks adding a set or two of bombers then how often would we actually see what I propose? I want to see the full formations. I wan't to see extra targets during off peak hours and I want to see a new aspect of the game. I don't want this to be a rare occasion. It should be a regular part of the war and if you give it a reason to exist and remove the incentives to use them in the gamey ways, it wont cause the problems you see. I grant you that there will likely be unforeseen consequences, but we should either figure out what they are now or deal with them as they come up?
we already know puffy ack is less effective on bombers than it is on fighters. and increasing the effectiveness would be counter productive to increasing the size of bomber formations.
Again, I don't expect every bomber to come home. There should be risk and losses at every target. I don't know what the average losses of bombers were due to
flack alone. If the average was 10% then I think that might be pretty close to what would happen if 24 flew through puffy we have now. 2 or 3 lost drones would be about 10%.
strats play a lesser role as they should.
I don't agree. I think that considering the historical use of bombers, air bases and towns as primary targets for bombers is gamey. It was a simple basic war format that worked great for old PC computing power and hard drive space, but is way out dated and under developed for current technology. I think the strats should be more complex and have more affect on the war.
making bases less of a factor will do nothing but bring frustration to the masses.
Why? If you take away the best way for bomber pilots to contribute to the game, then yes they will be frustrated. Create better incentives and contributions then I believe they will enjoy the game more.
there aren't many toon bomber pile-its that have the patience for a 2.5 hour 30k foot bomb run.
I agree, which is why the strat system needs changed. One city deep in enemy territory should not be the only target they have available to them.
tracking bombers is easy now, making it easier would be counter productive.
Yes and no. It's hard to say exactly how this idea will play out. But as it was in RL, the enemy always had time to mount a defense. They knew the bombers were on the way because of spotters or radar.
At first buff hunters will go on feeding frenzy. Some of that will wear off. How much warning and information should be given would have to be adjusted accordingly.