I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.
Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.
So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1. Can only change countries once per week.
2. Loses 50% of all existing perk points. Regained 100% if stays a month.
3. Earns only 50% value in perk points during week, Gains 100% if stays a month.
4. The individual is subject to fragging for first 48 hours.
5. The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6. Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7. Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8. Also, kiddies on the “2 week free play” should be subject to fragging.
Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.
Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.