Author Topic: side-switching abuse  (Read 7167 times)

Offline molybdenum

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side-switching abuse
« on: June 15, 2013, 05:14:30 PM »
Recently a nit player switched over to bish, white-flagged a nit town, then came back in a c47 and captured it. The base in question was a zone base and we bish had been pounding and GVing the crap out of the nit strats at the time. This of course had the effect of moving the strats back, annoying the h-ll out of a lot of us bish who'd worked hard taking the bases necessary for us to have the strats in GV range in the 1st place.

From a tactical standpoint the (heretofore) nit player made a smart move--he saved his strats from further abuse at the cost of having to stay bish for a day. But is it in the game's best interest that behavior be permitted? It's just the latest (but most egregious) example of abuse of the ability to switch sides and I'd really like this sort of thing to be stopped. If a player had to remain with the team he switched to for 3 days instead of 1, I imagine side-switching in order to hurt the side you've just joined would happen less often.

Thoughts?

Offline Lusche

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Re: side-switching abuse
« Reply #1 on: June 15, 2013, 05:21:11 PM »
The basic problem is the flawed strats retreat concept.
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Offline thedoom26

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Re: side-switching abuse
« Reply #2 on: June 15, 2013, 05:22:28 PM »
i agree. I was playing when that that happend, Everybody was telling him not to take the base, and Multiple PM were sent to him And he still took it, Then after He was trying to say it was not him, and he was not a Knight, I agree the Limit should be 2-3 days, not 12 hours, or maybe make it one day, lol
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Offline Schen

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Re: side-switching abuse
« Reply #3 on: June 15, 2013, 05:47:53 PM »
I would like to see squads tied to there co. Only squad Co, with a squad of 2 or more stay a country. All those not in a squad will not have the choice to which country they play but will instead be signed a country when logging on for the sake of keeping balance


Edit: i would like to add if a squad co switch sides his squid changes and i would say increase from 12 hours to 48 min
« Last Edit: June 15, 2013, 05:51:37 PM by Schen »
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Offline eeyore

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Re: side-switching abuse
« Reply #4 on: June 15, 2013, 05:56:26 PM »
I switch sides (between rook and knight) occasionally, just for fun. When I do, it is either right before I log off for the night or I make a concentrated effort NOT to fight on the side from which I came (which is why you will find me flying on the bish front often). I know there are people who switch sides, just to have a temporary tactical advantage, and others who do not need to switch because they have shade accounts. If there is a game out there, someone will find a way to use the rules to their advantage (gaming the game) and while I think this is despicable, it is the reality of playing games. Honor is a rarity in this world, and even rarer when people can hide behind online identities.

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Offline ink

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Re: side-switching abuse
« Reply #5 on: June 15, 2013, 06:20:03 PM »
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......

Offline SIK1

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Re: side-switching abuse
« Reply #6 on: June 15, 2013, 06:32:48 PM »
...12 hrs is way to long should be 1 hr..... :aok

and at night it should be whenever you want.


there are ways around it...if someone switches...make it so they can not load bombs...or have it cost perks......something....

not everyone cares about the "war"

some are only loyal to the fight....and the 12 hr rule is by far the worst rule made......

+1
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Offline james

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Re: side-switching abuse
« Reply #7 on: June 15, 2013, 06:38:22 PM »
The twelve hour rule should only apply when drinking. 12 hours from bottle to throttle. If you need more than 12 hours you might need a room and an aspirin in the AM.   :old:
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Offline LCADolby

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Re: side-switching abuse
« Reply #8 on: June 15, 2013, 06:55:13 PM »
Base capture guys are telling people not to capture bases.  :lol

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Offline Volron

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Re: side-switching abuse
« Reply #9 on: June 15, 2013, 06:57:42 PM »
The basic problem is the flawed strats retreat concept.

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Offline 5PointOh

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Re: side-switching abuse
« Reply #10 on: June 15, 2013, 07:19:53 PM »
Get over it, it's bad enough many wizzed and moaned about switching, now we have 12hr changes...when that happened I noticed a lot of people stopped playing, or reduced playing time. 

By having 12hr the side inbalance it more often. 
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Offline Hondo101

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Re: side-switching abuse
« Reply #11 on: June 15, 2013, 07:40:42 PM »
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

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Offline Sg11

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Re: side-switching abuse
« Reply #12 on: June 15, 2013, 07:48:49 PM »
I understand it was annoying for the bish that.this could happen.
But even if the time limit of side switching would be for example 1 week it would'nt change the possibility to switch over and capture a field. The problem is the system. This problem is solved if the strat is at the same spot all the time. And btw. I don't think this is a great problem. There are only a few guys in this game that has the skills to do a capture like that he did by himself. I must say that I'm a little impressed of that guy. Even if he made the bish angry.

Offline Tracerfi

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Re: side-switching abuse
« Reply #13 on: June 15, 2013, 07:53:17 PM »
I was on at the time as described above and was one that was sending messages to the low life. Amazingly he has a ranking right at the top. If he so blatantly “gamed the system” in this fashion, makes one wonder about his ranking, hmmm.

Lusche is right about the strat retreat concept, but that is not the only problem here. How about those that jump just to spy and create havoc, dropping smoke on friendlies, or locate CV task groups, etc.

So from my $15 perspective, here are some recommendations for HTC to help alleviate this blatant “gaming of the system” problem:
1.   Can only change countries once per week.
2.   Loses 50% of all existing perk points. Regained 100% if stays a month.
3.   Earns only 50% value in perk points during week, Gains 100% if stays a month.
4.   The individual is subject to fragging for first 48 hours.
5.   The individuals vehicle and plane skins adorned in bright pink, with clown face. Icon in bright pink. (Applies to first week).
6.   Once each hour, in color specific text, announcement of all individuals who have jumped in the previous 24 hours.
7.   Possible test option to try, choice of changing for a month at jump time, none of the above apply.
8.   Also, kiddies on the “2 week free play” should be subject to fragging.

Option 4 above would be a quick and simple defensive tool. And how could anyone that plays the game straight up, not want loop holes closed? For those that want to “game the system”, who really cares what they think.

Ok, camp fire is lit, lawn chairs out, and weenies over the fire, beer in the cooler.

ideas 1-8 NO!!! i like to switch when the fight is on another country i don't just switch i let my country mate/ squad mates know that i am doing it 12hrs is the most it should be and punishing someone that switches not a good idea, and i am not saying what they did is a good idea either but people are going to game it either way.
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Offline wrench

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Re: side-switching abuse
« Reply #14 on: June 15, 2013, 08:40:06 PM »
There was a bug report from knights they couldn't resupply strats after one of their guys side switched to cause it. Now that was funny! :ahand
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