Author Topic: Arena Fuel Burn Rates..  (Read 1222 times)

Offline WW1965

  • Zinc Member
  • *
  • Posts: 99
Arena Fuel Burn Rates..
« on: June 25, 2013, 10:53:25 AM »
Well, I'm just gonna throw it out there..

Is it Possible, (or even a good idea), to have the DA/AVA/Early-Mid-Late/etc/etc burn rates all match up ??
FSO/KOTH/etc/etc-can set it as needed of course.. but even in the DA, the burn rate is different from the MA's ..
By this I mean, if its deemed by HTC to have a 2.0burn in the MA's, then if the TA's burn is @ 1.0, then there's a difference in the way you're loading the plane in the 2 arenas..

Does this make the learning curve a bit higher??

On a side note..
in the TA, when I'm levelbombing/divebombing/rockets.. there's the LCOS.. its distracting to me & I just hate it.. I do understand why its there, but ...

is there a way to turn it off ?? & if not can there be ??

Wrongway

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5937
Re: Arena Fuel Burn Rates..
« Reply #1 on: June 25, 2013, 11:01:22 AM »
...
Is it Possible, (or even a good idea), to have the DA/AVA/Early-Mid-Late/etc/etc burn rates all match up ??
...

IMHO, the FuelBurnRateMult should be matched to the scale of the map currently in use. 

For example: in RL, the straight-line distance from Dusseldorf to Berlin is about 300 statute miles.  The "germany" terrain file shows that distance to be about 12 of the usual 25-mile sectors, or 300 miles.  So for that map, a setting of 1.0 seems right to me.
« Last Edit: June 25, 2013, 11:22:19 AM by Bino »


"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Arena Fuel Burn Rates..
« Reply #2 on: June 25, 2013, 11:09:24 AM »
I think a fuel burn of 1.0 in the TA is a good idea, as it gives you more time in the air for practice and training. Kinda sux to have to land/bail after a short time, then take off and climb again to continue again.

The LCOS in the TA is an arena setting, but I'm pretty sure you can activate it or not from your plane with a keyboard command...I don't remember the keys.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline icepac

  • Platinum Member
  • ******
  • Posts: 6807
Re: Arena Fuel Burn Rates..
« Reply #3 on: June 25, 2013, 11:35:41 AM »
Makes no sense that fuel hungry late war monsters can fly forever in the dueling arena on 25% fuel.

Makes no sense that the training arena has half the fuel burn as all but the dueling arena.

Aren't you training so you can fly better in the other arenas.........only to experience a rude awakening in the other arenas when much of what you have "learned" does not apply?

Managing fuel is a huge part of flying in real life and it is effectively removed in the DA and TA.


Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9365
Re: Arena Fuel Burn Rates..
« Reply #4 on: June 25, 2013, 11:37:49 AM »
Managing fuel is a huge part of flying in real life and it is effectively removed in the DA and TA.


Not necessarily.  In the MAs you use up a lot of your fuel just getting to the fight, because the bases are so far apart.  By the time you're in combat you're already down to the fuel load that you fight with in the arenas where the bases are closer together.

Anyone remember why HTC upped the MAs to 2.0 in the first place?

- oldman

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23046
Re: Arena Fuel Burn Rates..
« Reply #5 on: June 25, 2013, 11:41:39 AM »
Anyone remember why HTC upped the MAs to 2.0 in the first place?

- oldman
I'd imagine to further differentiate short ranged interceptors like the Spitfire, Bf109 and La-7 from long legged fighters like the P-51 and A6M.  The lower the fuel burn multiplier is the less of an advantage fuel capacity is, even eventually becoming a disadvantage in AH due to base proximity.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23872
      • Last.FM Profile
Re: Arena Fuel Burn Rates..
« Reply #6 on: June 25, 2013, 11:44:04 AM »
Anyone remember why HTC upped the MAs to 2.0 in the first place?


Because of the very short combat distances on all maps (not just the small ones). Standard combat distances in the a are for the most part only 1-2 sectors, that's only 25-50 miles. Only very few sorties are being made involving longer transitions to the combat (most notably 'long range' bomber sorties & their escorts).
With FB 1.0, endurance and range limitations would play a much less important role than they did in real life. You could basically take any short distance fighter like the La-7 or Spit 16 and fly everywhere without watching your fuel as much. There would be much less need to take a long range fighter at all.

Steam: DrKalv
E:D Snailman

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10400
Re: Arena Fuel Burn Rates..
« Reply #7 on: June 25, 2013, 05:31:24 PM »
Makes no sense that fuel hungry late war monsters can fly forever in the dueling arena on 25% fuel.

Makes no sense that the training arena has half the fuel burn as all but the dueling arena.

Aren't you training so you can fly better in the other arenas.........only to experience a rude awakening in the other arenas when much of what you have "learned" does not apply?

Managing fuel is a huge part of flying in real life and it is effectively removed in the DA and TA.





 While I agree with you in regards to the DA, the TA is totally different,I could very easily change the burn rate in the Ta but why? At 1.0 your plane stays heavier for a longer time,this in itself is a help to new players simply because in the other arenas the weight changes very quickly.

  I've seen you say this before about the TA burn rate and couldn't disagree more. I tend to fly with full fuel and even a dt on,ya it gives me over an hour flight time on most planes and I'd only get 30 mins in the mains but it isn't about how long the flight is it's about how the plane flies at a certain weight. If more players practiced with heavier fuel loads they wouldn't need to do thing like fly with a DT and 1/2 fuel.


   Of course I suppose you have a different view on this,but to complain about being able to spend more time flying is beyond me.



   :salute

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: Arena Fuel Burn Rates..
« Reply #8 on: June 28, 2013, 09:42:40 AM »
The dueling arena is for duels. That means the planes loadouts and engagement rules are agreed upon from the start. Unless someone is trying to do an endurance match, fuel does not need to be consumed at all. This makes it easier to maintain constant conditions. Example: if I shoot someone down twice and he rolls again (assuming our rules do not dictate a fresh plane every fight) with a low FBM I still have roughly the same amount of fuel weight. The next engagement will still be in the same conditions. With a high FBM, I will get lighter and lighter in every round.

FBM=1 is fine in the DA. Want me to take 50 or 75 or 100%? just ask me to.

The MA on the other hand is a simulated war. Planes range and endurance play a major role there in a complicated way. The P-51 enjoys great range as one of its critical qualities (as was in RL). The fuel hungry P-47 can achieve great range, but at a great cost in weight. So, if FBM is lowered the jugs you will meat will be significantly lighter than now, but planes with tiny little gas tanks like the La7 and 109s will see a much less difference in weight and will perform exactly the same (but gain range). Since most ranges are short, low FBM benefits the big gas slurpers in performance and the small gas tank planes in range.

HTC did some fiddling with the FBM in the past and decided on the current value. I heartily suggest that players learn what reduced RPM does for their plane. In many cases it adds a VERY long distance and flight time. I find the fuel loadout dilemma and throttle management in the air to be an interesting part of every mission.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Arena Fuel Burn Rates..
« Reply #9 on: June 28, 2013, 11:34:02 AM »
I'd imagine to further differentiate short ranged interceptors like the Spitfire, Bf109 and La-7 from long legged fighters like the P-51 and A6M.  The lower the fuel burn multiplier is the less of an advantage fuel capacity is, even eventually becoming a disadvantage in AH due to base proximity.

I'd say not. Burn multiplier of 1 would be nice. That way I could use the 109 and 190 as an escort, and not have to run 1/4 throttle in a shallow dive on egress, or have to make a sketchy cv landing in a land-based fight.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Arena Fuel Burn Rates..
« Reply #10 on: June 28, 2013, 11:52:57 AM »
I'd say not. Burn multiplier of 1 would be nice. That way I could use the 109 and 190 as an escort, and not have to run 1/4 throttle in a shallow dive on egress, or have to make a sketchy cv landing in a land-based fight.

What are you escorting in your 109 and 190?  2-hour missions flown by Allied bombers?  ;)
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Arena Fuel Burn Rates..
« Reply #11 on: June 28, 2013, 12:04:53 PM »
What are you escorting in your 109 and 190?  2-hour missions flown by Allied bombers?  ;)

Nope, Ju-88's usually.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3992
Re: Arena Fuel Burn Rates..
« Reply #12 on: June 28, 2013, 12:07:26 PM »
Nope, Ju-88's usually.
silly! You need the 110 or the 190G....which we don't have :bhead
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6166
Re: Arena Fuel Burn Rates..
« Reply #13 on: June 28, 2013, 05:43:51 PM »
I would like to see fuel be a factor, not an after thought.  Even at 2.0 I think the fuel is not fast enough.  I think increasing the burn rate to 2.25 would be worthy of a try.  Planes like the La, Spitfires, 109's, 190's, etc, still can easily go a long ways as it is and in many cases (other than the La) players are taking up %50 fuel and a DT. 

On that note, I think that a plane should not be able to mount a drop tank unless it is taking %100 fuel.  Eliminate one of the more used "game the game" abuses.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Arena Fuel Burn Rates..
« Reply #14 on: June 28, 2013, 11:12:52 PM »
Fuel burn at 2.0 is just fine, if you want to escort using 109s, use a drop tank - there is plenty of gas to go far as you need too, micromanage the fuel better.
When I am in my prime, I generally can micro that fuel enough that I run out on landing (with enough to get to a rearm pad if i need) - and this is taking a 109 with 75% which is way more then needed for a general fight, 100% if i need to escort.

We dont need planes staying in the air for hours on end, fact is you simply dont have enough ammo to stay up there anyway, just rearm.
JG 52