Author Topic: War Thunder  (Read 34590 times)

Offline GScholz

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Re: War Thunder
« Reply #285 on: October 29, 2013, 09:29:45 PM »
War Thunder is simply a game where realism doesn't exist... other than graphics. Example. The B-17 in War Thunder will push 400-480 before you run into problems...

Oh the irony...

http://bbs.hitechcreations.com/smf/index.php/topic,355178.0.html
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Offline XxDaSTaRxx

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Offline MickDono

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Re: War Thunder
« Reply #287 on: October 30, 2013, 09:46:03 AM »
I tried flying the Typhoon for a bit in WT.  It can hang on its prop at about 60 mph, then flips around like a P38 in AH! :banana: :banana:

Offline GScholz

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Re: War Thunder
« Reply #288 on: October 30, 2013, 02:07:49 PM »
Typhoon stall speed at combat weight is around 80 mph, and that's with wings level. Why shouldn't a vertical Typhoon hang on its prop at 60 mph?
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Offline Triton28

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Re: War Thunder
« Reply #289 on: October 30, 2013, 02:32:43 PM »
Typhoon stall speed at combat weight is around 80 mph, and that's with wings level. Why shouldn't a vertical Typhoon hang on its prop at 60 mph?

You cherry picked the wrong part of that comment.  That he says it flipped around as well as a plane known for it's easy and precise hammerheads is what should make you ask yourself, "Self, WTF?"

 
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Offline GScholz

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Re: War Thunder
« Reply #290 on: October 30, 2013, 03:22:27 PM »
Making proper hammerheads have always been a problem in AH. I don't know why, but it's one of this game's little quirks. What you should ask yourself instead is: How easy was making hammerheads in the real Typhoon. When you have that answer you can start making comparisons to this game or the other. Making a comparison between two simulations without knowing the real-life baseline is pointless.
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Offline gyrene81

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Re: War Thunder
« Reply #291 on: October 30, 2013, 03:26:46 PM »
Making a comparison between two simulations without knowing the real-life baseline is pointless.
one of the two you speak of is not a simulation...unless you want to base the concept off of a simulation of a simulation.
jarhed  
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Offline GScholz

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Re: War Thunder
« Reply #292 on: October 30, 2013, 03:33:52 PM »
Truth be told, they're both games, not simulators. However both representations of the Typhoon in those games are simulations.
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Offline Triton28

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Re: War Thunder
« Reply #293 on: October 30, 2013, 03:34:54 PM »
Making proper hammerheads have always been a problem in AH. I don't know why, but it's one of this game's little quirks. What you should ask yourself instead is: How easy was making hammerheads in the real Typhoon. When you have that answer you can start making comparisons to this game or the other. Making a comparison between two simulations without knowing the real-life baseline is pointless.

Hammerheads are super easy in a 38 in AH.  The only issue you can really have is bad timing on the throttle/rudder.  Even that just makes you wash out a little at the bottom.      

I really don't have a dog in this fight, but if someone tells me a Typhoon in one simulation hammerheads like a 38 in another, that doesn't inspire confidence in the flight model.  You bring up a valid point, though.  We have no hard data to look at, but seriously, does it make any sense at all that a Typhoon could be as stable and responsive in low speed vertical maneuvers as a P-38?  
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline gyrene81

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Re: War Thunder
« Reply #294 on: October 30, 2013, 03:36:47 PM »
Truth be told, they're both games, not simulators. However both representations of the Typhoon in those games are simulations.
absolute truth be told, one of them does a far better job a simulating the dynamics of flight while the other is simply an illusion of flight.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline GScholz

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Re: War Thunder
« Reply #295 on: October 30, 2013, 03:39:45 PM »
Hammerheads are super easy in a 38 in AH.  The only issue you can really have is bad timing on the throttle/rudder.  Even that just makes you wash out a little at the bottom.      

I really don't have a dog in this fight, but if someone tells me a Typhoon in one simulation hammerheads like a 38 in another, that doesn't inspire confidence in the flight model.  You bring up a valid point, though.  We have no hard data to look at, but seriously, does it make any sense at all that a Typhoon could be as stable and responsive in low speed vertical maneuvers as a P-38?  

Yep, but in real life hammerheads are fairly easy in single prop airplanes as well.

http://www.youtube.com/watch?v=yZ8SqRAizkg

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Offline GScholz

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Re: War Thunder
« Reply #296 on: October 30, 2013, 03:45:35 PM »
absolute truth be told, one of them does a far better job a simulating the dynamics of flight while the other is simply an illusion of flight.

It's the old Il-2 vs AH argument all over again. Both Il-2 and WT (in FRB mode) simulate the aerodynamics of flight.
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Offline Arlo

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Re: War Thunder
« Reply #297 on: October 30, 2013, 03:49:16 PM »
It's the old Il-2 vs AH argument all over again. Both Il-2 and WT (in FRB mode) simulate the aerodynamics of flight.

Hell, a frisbee more than simulates. Thanks for the video of the stunt plane and how
WT uses that to 'accurately' simulate each individual plane it models.  ;)

Offline GScholz

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Re: War Thunder
« Reply #298 on: October 30, 2013, 03:51:15 PM »
 :lol
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Offline gyrene81

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Re: War Thunder
« Reply #299 on: October 30, 2013, 04:59:37 PM »
It's the old Il-2 vs AH argument all over again. Both Il-2 and WT (in FRB mode) simulate the aerodynamics of flight.
tried frb in both...nope. i will give credit to wt in that at least the efluffied up fms are different, il2 were all the same.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett