Author Topic: Tank Commander Pilot Wounded  (Read 1504 times)

Offline pembquist

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Re: Tank Commander Pilot Wounded
« Reply #45 on: July 17, 2013, 07:27:05 PM »
I would say that ah does a good job of making a compromise between realism and flya-playability. If one were to imagine an axis with realism on the right and playability on the left I would argue that ah lands on most people's zero. For comparison il2 on full realism is probably some where over on the right. Interestingly if you examine different aspects of the game and there placement along an absolute axis I think most people would find that a game is more enjoyable if some aspects are more realistic and others less so. In the case of il2 full realism vs AH2 MA I think that the combination of realistic flight model plus dummed down engine/propellor management makes for a more enjoyable experience.  Of course people have different tastes so some might prefer the balance shifted one way or the other. What this means to me is that arguing for something on the basis of it being a better representation of reality isn't that strong an argument it's own.
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Offline Chalenge

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Re: Tank Commander Pilot Wounded
« Reply #46 on: July 17, 2013, 07:36:04 PM »
GVs have a commander viewpoint for the same reason bombers have F3. Tanks versus IL2s is a pretty ridiculous argument actually, because you imply that the aircraft is limited in its attack angle, which is simply not true. You can get above the machine gun arc, and you should. If you want impunity then you are playing the wrong game and using the wrong aircraft. Maybe Lancs at 5k would better suit you?
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Offline gyrene81

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Re: Tank Commander Pilot Wounded
« Reply #47 on: July 17, 2013, 09:44:21 PM »
GVs have a commander viewpoint for the same reason bombers have F3. Tanks versus IL2s is a pretty ridiculous argument actually, because you imply that the aircraft is limited in its attack angle, which is simply not true. You can get above the machine gun arc, and you should. If you want impunity then you are playing the wrong game and using the wrong aircraft. Maybe Lancs at 5k would better suit you?
he was talking about the game IL2 sturmovik...not the IL2 airplane.



I would say that ah does a good job of making a compromise between realism and flya-playability. If one were to imagine an axis with realism on the right and playability on the left I would argue that ah lands on most people's zero. For comparison il2 on full realism is probably some where over on the right. Interestingly if you examine different aspects of the game and there placement along an absolute axis I think most people would find that a game is more enjoyable if some aspects are more realistic and others less so. In the case of il2 full realism vs AH2 MA I think that the combination of realistic flight model plus dummed down engine/propellor management makes for a more enjoyable experience.  Of course people have different tastes so some might prefer the balance shifted one way or the other. What this means to me is that arguing for something on the basis of it being a better representation of reality isn't that strong an argument it's own.
there is no such thing as realism in il2, full or otherwise...it's either no engine management on or off, there is nothing realistic about the aircraft flight models or the damage models. doesn't matter what setting you put it on, all the planes fly nearly identically. i once thought it would be great to have some engine management in ah but, after playing through il2, on what they call realism mode for a while and seeing the way things play out in the main arenas in ah, it would not be practical nor playable in ah.
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Offline dirtdart

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Re: Tank Commander Pilot Wounded
« Reply #48 on: July 17, 2013, 09:58:25 PM »
GVs have a commander viewpoint for the same reason bombers have F3. Tanks versus IL2s is a pretty ridiculous argument actually, because you imply that the aircraft is limited in its attack angle, which is simply not true. You can get above the machine gun arc, and you should. If you want impunity then you are playing the wrong game and using the wrong aircraft. Maybe Lancs at 5k would better suit you?

My message was, the IL2 and the tank players should share the risk. They do not.

I speak spanish too, and a smattering of french and italian if that might help.
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Offline pembquist

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Re: Tank Commander Pilot Wounded
« Reply #49 on: July 17, 2013, 10:32:10 PM »
he was talking about the game IL2 sturmovik...not the IL2 airplane.


there is no such thing as realism in il2, full or otherwise...it's either no engine management on or off, there is nothing realistic about the aircraft flight models or the damage models. doesn't matter what setting you put it on, all the planes fly nearly identically. i once thought it would be great to have some engine management in ah but, after playing through il2, on what they call realism mode for a while and seeing the way things play out in the main arenas in ah, it would not be practical nor playable in ah.

I don't think I made my point clearly. I was trying to say that AH is superior than il2 in full realism mode because AH's flight model (realistic) plus its engine prop management (unrealistic) is much more enjoyable than the reverse (which is what il2 is). The larger point is that it works well to have some features realistic and others not and that therefore arguing that any given feature should be changed because realistic is better all on its own is not a good argument. For example if I was to wish for engine management like il2 for AH because it is more realistic I don't think that would be very persuasive, and I don't think most customers would like the change.
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Offline pembquist

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Re: Tank Commander Pilot Wounded
« Reply #50 on: July 17, 2013, 10:42:44 PM »
My message was, the IL2 and the tank players should share the risk. They do not.

I speak spanish too, and a smattering of french and italian if that might help.

I believe I understand your message and absent context it makes a lot of sense. The reason I disagree with it is that generally speaking a tank has to invest much more time to get within range of a base or town than an il2 needs to get to a tank. One saving grace of the game from a tank perspective is that ords are not very hard to bring down. I don't have any facts but I suspect that killing the commander position might cause less people to bother driving off the spawn. The skeet shooting is really just a little compensation for having to endure serial attacks by a20 stukag2 and il2 death birds,(assuming a competent pilot.)
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Offline dirtdart

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Re: Tank Commander Pilot Wounded
« Reply #51 on: July 18, 2013, 06:57:22 AM »
Fair point. I seriously know nothing of gaming theory, and I don't hold meetings on what makes a game better. This point is just my 2 cents.  :cheers:
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Offline TDeacon

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Re: Tank Commander Pilot Wounded
« Reply #52 on: July 18, 2013, 05:13:00 PM »
Yep, it would, and it would add realism. Let me give you another example of why pilots or crew need to be modeled so they can be killed or wounded. You are diving on a tank in an IL2, the mad man on the tank pintle gun can wound you, through armor, with a 7.7mm. You on the other hand are firing 37mm AP rds and machine gun fire, and that guy happily clangs away on his gun without risk. Unless you hit the weapon directly with the correct damage, you will not disable the pintle gun. Making a crew man who has to duck into a hatch is the sort of realism the GV model is lacking.

 Lusche, I can say I was wounded more than once back in the day, or the position became unusable, meaning the crew member was dead. The most common wounded guy I can remember was the driver, mostly I thought because I had my head all the way out of the hull. I thought this was a nice realism touch. Maybe I just had the bug, who knows.

Regardless, if the game touts realism as a prerogative, why are GVs allocated a "break" vice airplanes?

For the record, I am defending my point, so please do not mistake any of this dialogue as argument. Good discussion gents.

I discovered decades ago (in my 45-plus year gaming career) that "realism" needed to be secondary to game play value, given that we are playing these games for fun.  

The fact is that, in AH, GVs don’t have a chance against AC (aircraft).  The only thing which makes the GV game viable, unless what you enjoy is lemming-like human-wave attacks against bases, is the fact that AC are frequently not there, or are distracted.  Allowing the GV to be crippled by machine gun fire, after possibly driving for 5-15 minutes to the battle, and then after possibly 5-15 more  minutes maneuvering into a position of tactical advantage, will be extremely frustrating, perhaps terminally so.  

MH
« Last Edit: July 18, 2013, 05:24:47 PM by TDeacon »

Offline Tilt

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Re: Tank Commander Pilot Wounded
« Reply #53 on: July 19, 2013, 10:03:06 AM »
I think the new Jagdpanzer et al shows the way..............

If you are in the commander position and get hit then your power over the turret becomes the same as a Jagdpanzer.......... you can still drive with full 360 views, you can still fire from the turret you can still rotate the turret (from the turret). If you go play with the Jagdpanzer you'll see it is not a game play killer.

The GV's exist in an arena with AC (and vis versa) some arenas have a tank town, but basically they both live together and have to interface............there should be a consequence of  straffing the Commander. 

Just wait until I get my PTAB's..........

If you want more gameplay balance then lets make icon range  speed related............. vis range(yards) =100000/speed(mph)
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Offline TDeacon

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Re: Tank Commander Pilot Wounded
« Reply #54 on: July 19, 2013, 03:36:46 PM »
I think the new Jagdpanzer et al shows the way..............

If you are in the commander position and get hit then your power over the turret becomes the same as a Jagdpanzer.......... you can still drive with full 360 views, you can still fire from the turret you can still rotate the turret (from the turret). If you go play with the Jagdpanzer you'll see it is not a game play killer.

<snip>

Tilt, I see from the stats that you don't do a lot of GVing, which probably explains your position on this issue.  FYI, it is very frustrating for a GV when even a single inexperienced AC is on your case, and it basically ruins GV gameplay until he goes away or until you die.  The best you can hope for is to try to dodge his bombs and avoid his strafing when you are out of contact with other GVs.  If in contact with other GVs, you are screwed, as avoiding the AC reveals you to the GV, and staying put makes you an even easier kill for the AC.  I'ts basically lose-lose.  This is not a "whine" but just a statement of fact.  Alowing strafing of the TC to further degrade GV performance just moves things even more out of balance.  

BTW, there are a number of issues with the new TD UI, both in terms of game play, and also in terms of consistency.  See my "Wishlist" item on this. 

MH
« Last Edit: July 19, 2013, 03:42:55 PM by TDeacon »

Offline Chalenge

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Re: Tank Commander Pilot Wounded
« Reply #55 on: July 19, 2013, 04:50:55 PM »
he was talking about the game IL2 sturmovik...not the IL2 airplane.

Dirtdart was talking about IL2? I don't think so!
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Offline Chalenge

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Re: Tank Commander Pilot Wounded
« Reply #56 on: July 19, 2013, 04:57:03 PM »
My message was, the IL2 and the tank players should share the risk. They do not.

I speak spanish too, and a smattering of french and italian if that might help.


I don't care what language you offer your BS in, the IL2 is certainly in a position of advantage. Like any mudhen he does not have to come in shallow and stupid where he can get hit with the main gun, or machinegun!

A wound on a tank is going to do what exactly? Offer an IL2 an extra kill when the tank realizes his spawn position will not allow him to land? Kill the tank for crying out loud! If you cannot already mudhen with success then you need to be in the mindless furball set and give up on ever being a mudhen. It really is that simple.
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Offline Tilt

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Re: Tank Commander Pilot Wounded
« Reply #57 on: July 19, 2013, 05:55:22 PM »
Well the IL2 should have an overriding advantage agin most tanks......... Specially when it's got PTAB's on board.
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Offline dirtdart

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Re: Tank Commander Pilot Wounded
« Reply #58 on: July 20, 2013, 06:07:58 AM »
I don't care what language you offer your BS in, the IL2 is certainly in a position of advantage. Like any mudhen he does not have to come in shallow and stupid where he can get hit with the main gun, or machinegun!

A wound on a tank is going to do what exactly? Offer an IL2 an extra kill when the tank realizes his spawn position will not allow him to land? Kill the tank for crying out loud! If you cannot already mudhen with success then you need to be in the mindless furball set and give up on ever being a mudhen. It really is that simple.

Your personal attacks are the reason the BBs go to crap. Have an opinion, be civil, and keep direct personal comments out of these discussions. You are a typical BB "tough guy" who just need a real life reality check.

So the answer then in our simulation game is to create an unrealistic circumstance. You ever post some factual data again on the BBs, I will be there to remind you of your opinions to compromise on gamey features.

This is not another tank game that has a similar interface, this is Aces High. If I wanted the nintendo version of tanking, I would have gotten into it. 
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Offline WWhiskey

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Re: Tank Commander Pilot Wounded
« Reply #59 on: July 20, 2013, 09:52:48 AM »
Continuing to clang the bell, isn't bringing anyone else to dinner!

You've made your point, you've said no one else's matter,, it's done,,, let it lay!
We disagree,,, I disagree,, to model does not need a pilot wounded tank driver.
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