Author Topic: Manned Gun = Man dead  (Read 1585 times)

Offline RotBaron

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Re: Manned Gun = Man dead
« Reply #15 on: July 21, 2013, 09:35:20 PM »
It would be ok with me if there was no way to "land" kills in the field gun and even if you could be "killed" in one. 
Fighters that don't like it when people are in guns probably have the field capped (with friends).  If you hover over the field, then it is no wonder people don't want to lift.  Why become a statistic to whichever BnZ tardling wins the lottery on you?  Getting tag-team BnZ-ed is not a fight at all.

Stay away from the field and A: people will take off and B: you won't get hit by a field gun.

BTW, I wish every gun on the field was a mannable 40mm quad Bofors mount.  :devil



Pretty much sums 'er up.
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Offline Aspen

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Re: Manned Gun = Man dead
« Reply #16 on: July 21, 2013, 10:04:01 PM »
I'll give it a thumbs sideways.  I enjoy jumping in guns in a futile attempt to save a field or to try and save a CV but it wouldn't change anything for me if I received a "death" somewhere in the system.
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Offline titanic3

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Re: Manned Gun = Man dead
« Reply #17 on: July 21, 2013, 10:10:55 PM »
Would it really be that hard to avoid the "death" if you .ef really quick? It's extremely easy to tell when you're going to get blown up unless your SA in a field gun sucks. I say +1 to the wish, it's lame waiting for someone to up only to get poked at by 88mm. And flying far away from the field just means they'll grab 10K of alt and BnZ you til you get on their 6 and they run back to ack. A lone fighter plane circling a field means one thing and one thing only: he wants a fight. I've done it before and I'll gladly allow some breathing room for you in order for us to have a good fight.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline pembquist

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Re: Manned Gun = Man dead
« Reply #18 on: July 21, 2013, 10:26:02 PM »
I think if you want people to fly instead of man guns you'd better just get rid of manned guns. Do that and make the game less varied for players of average or below skill and they might just not bother paying 15 dollars. I don't think that getting a computer death is much of a disincentive for people who are used to dying computer deaths anyway.
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Offline caldera

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Re: Manned Gun = Man dead
« Reply #19 on: July 21, 2013, 11:06:11 PM »
Would it really be that hard to avoid the "death" if you .ef really quick? It's extremely easy to tell when you're going to get blown up unless your SA in a field gun sucks. I say +1 to the wish, it's lame waiting for someone to up only to get poked at by 88mm. And flying far away from the field just means they'll grab 10K of alt and BnZ you til you get on their 6 and they run back to ack. A lone fighter plane circling a field means one thing and one thing only: he wants to vulch. I've done it before and I'll gladly allow some breathing room for you in order for us to have a good fight.

Fixed.  So hovering right over a field gets you a fight?  Here's what really happens:

1. As soon a somebody starts their takeoff roll, you swoop down and rocket/cannon vulch him.
2. You wait until he makes it to the end of the runway and then you swoop down on him.
3. If the upper survives enough high speed passes, the former perch-sitter runs home and/or has one of his wingmen pick him.
4. The upper survives enough high speed passes to somewhat equalize e states and the perch guy finally gets the fight he says he wants.

#4 is an aberration in most cases.  Maybe in your case as well.  Experience tells me most times it will not be #4.
How about instead of directly above, try flying on the side of his field, under 10k and opposite of the side you came from.  That would tell him that you're not looking to run home.
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Offline titanic3

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Re: Manned Gun = Man dead
« Reply #20 on: July 22, 2013, 12:01:10 AM »
Fixed.  So hovering right over a field gets you a fight?  Here's what really happens:

1. As soon a somebody starts their takeoff roll, you swoop down and rocket/cannon vulch him.
2. You wait until he makes it to the end of the runway and then you swoop down on him.
3. If the upper survives enough high speed passes, the former perch-sitter runs home and/or has one of his wingmen pick him.
4. The upper survives enough high speed passes to somewhat equalize e states and the perch guy finally gets the fight he says he wants.

#4 is an aberration in most cases.  Maybe in your case as well.  Experience tells me most times it will not be #4.
How about instead of directly above, try flying on the side of his field, under 10k and opposite of the side you came from.  That would tell him that you're not looking to run home.

Which is exactly what I do. And every time I find a single red on the map next to a field, I jump in that field's tower and 5/10 times, it's a lone fighter circling looking for some one to up. Hell, I gladly announce my intentions over 200 when I go solo to an enemy base when no fights are to be found. Of course, 9/10, I'm met with 3 guys in a 88mm shooting at me refusing to up.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline pervert

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Re: Manned Gun = Man dead
« Reply #21 on: July 22, 2013, 12:09:30 AM »
Fixed.  So hovering right over a field gets you a fight?  Here's what really happens:

1. As soon a somebody starts their takeoff roll, you swoop down and rocket/cannon vulch him.
2. You wait until he makes it to the end of the runway and then you swoop down on him.
3. If the upper survives enough high speed passes, the former perch-sitter runs home and/or has one of his wingmen pick him.
4. The upper survives enough high speed passes to somewhat equalize e states and the perch guy finally gets the fight he says he wants.

#4 is an aberration in most cases.  Maybe in your case as well.  Experience tells me most times it will not be #4.
How about instead of directly above, try flying on the side of his field, under 10k and opposite of the side you came from.  That would tell him that you're not looking to run home.

You have more chance of killing guys at your field using aircraft, despite your sigs claim of your prowess in a 37mm, if someone stays fast you have very little chance of shooting them down, you could be upping from that field or another field and spend 10 minutes on climbout to get alt over cons I mean your going to spend 10 + minutes missing in an 88mm anyway.


Offline lyric1

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Re: Manned Gun = Man dead
« Reply #22 on: July 22, 2013, 01:29:35 AM »
You have more chance of killing guys at your field using aircraft, despite your sigs claim of your prowess in a 37mm, if someone stays fast you have very little chance of shooting them down, you could be upping from that field or another field and spend 10 minutes on climbout to get alt over cons I mean your going to spend 10 + minutes missing in an 88mm anyway.



I beg to differ.


Offline Chalenge

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Re: Manned Gun = Man dead
« Reply #23 on: July 22, 2013, 02:05:59 AM »
Like I said. Same wish different thread.

During the puffy ack neutering threads it was always "I don't care if a human kills me. I just don't want a random event to kill me."

Well, manned ack isn't random. Now you want that neutered and you are repeating your old request to get it because you didn't like the way rebuttal went last time. I see you clear fields of ack all the time. God forbid a human mans the gun to stop you.

Yes, and as Lyric said. . . the faster you go the more likely you are to be hit. Just the way it is.
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Offline caldera

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Re: Manned Gun = Man dead
« Reply #24 on: July 22, 2013, 06:39:31 AM »
I beg to differ.



Holy crap!  :O   Is that with the 37mm?  Most I ever got with the 37 was 16 kills.   
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline asterix

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Re: Manned Gun = Man dead
« Reply #25 on: July 22, 2013, 06:45:58 AM »
I would like all manned guns to be counted as a death if they are destroyed with a player using one, not that I consider them a great threat it just seems combat should involve a chance of death and quite a few see this as a way of avoiding combat which is in turn bad for gameplay ie combat in a combat sim.

I wouldn't want it counted as a landable kill for the guy in the plane shooting it though.

I see nothing wrong with this wish. For me the anti-air weaponry is just another fun aspect of the game and countable deaths would still allow me to use them as much as I want. On some days I do nothing else but man the ack on different fields/ships. I am a trained anti-aircraft cannon crewmember in reality after all.

From my experience the waiting con over the field often vulches or HOs. I have seen that happen many times. So manning the ack until friendlies arrive from another base doesn`t seem wrong to me. Sometimes I can hear laughter on the vox after another vulcher goes "puff", so some seem to enjoy it.
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Offline wrench

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Re: Manned Gun = Man dead
« Reply #26 on: July 22, 2013, 07:04:02 AM »
I beg to differ.



you just happen to be in field gun for massive bish lawn dart session?  :lol :banana:
Leave that thing alone!
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Offline Tilt

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Re: Manned Gun = Man dead
« Reply #27 on: July 22, 2013, 07:18:59 AM »
Don't see why a manned gun ( any where) should report differently to a GV. It just a fixed Osti really.
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Offline LCADolby

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Re: Manned Gun = Man dead
« Reply #28 on: July 22, 2013, 07:24:06 AM »
Manned guns should count as a death to the person using them, and a kill/victory to the guy shooting them when manned.

It's logical nothing more.
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Offline kvuo75

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Re: Manned Gun = Man dead
« Reply #29 on: July 22, 2013, 08:52:42 AM »
A lone fighter plane circling a field means one thing and one thing only: he wants a fight.

my main activity in the game is killing people with 37mm field guns. i rarely see just one "looking for a fight". a plane circling a field is looking to vulch. and usually they're so greedy they vulch while the ack is up. that's where i come in.


if they were just looking for a fight, why not go hang out on the edge of the radar ring instead?
 
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