
how about these?
Definitely.

There are, of course, a near infinite variety of clouds. Some games pick heavily from one particular type -- puffy cotton clouds, sparsely populated. That happens in real life at times, of course. If you search for "clouds" on Google images, those are the types that will pop up for page after page -- people love to take pictures of puffy cumulus. But real weather is more commonly not only some puffy cumulus here and there.
The former AH cloud system was good at stratus and stratocumulus (like in the pictures I showed, and like the ones directly below) but wasn't well suited to sparser, puffy cumulus (unless generated in a small portion of the map, as there was a cloud-number limit).



The new system will be much better at all types of cumulus but worse (I think -- I'm still playing with it) at swaths of less-distinct cloud.
Basically, I think we'll get more like this:

and less like this:
