anybody can kill anybody in any plane.
semp
This is true, but the odds of a noob player doing so one-on-one vs a moderately skilled multi-year vet of this game is next to nil. I am positive that is a source of frustration for new players, and very few have the patience to spend the years it takes to rise above horrid to mediocre.
Example: My son has been playing AH off an on for about three weeks now. He has been able to kill other fighters in bomber turrets or werbs but has had little success fighter on fighter. I have kept encouraging him and even flew cover for him on occasion.
Last night he got his first kill in a fighter (K4) vs. another fighter. The rejoicing was great.
WOOWHO!!!
Five seconds later, he was clubbed down from behind.
By a Muppet.
This is
not an indictment against said Muppet, who had no idea how long the kid's been playing and likely wouldn't have cared even if he did! Nor would I in a similar situation.....red guys are red guys (
and they all must die!).
My son's virtual end brutally reinforced why one needs to keep an eye on their six, why SA is important, why target fixation ends up with a quick trip to the tower, yada yada yada. Besides, he was so happy to have his first tater hit/kill on another fighter he didn't even care!
But I know his experience isn't particularly unique, and I feel it is a statement on why this game will likely never have a huge player base. Don't get me wrong....I think a "new player arena" is a good idea, and I highly support it's implementation....but let's not kid ourselves.
Even if a new player spent six months in said arena, he/she would still be raw meat for very hungry wolves. At best, a new player arena will slightly reduce the learning curve....but only slightly.