Author Topic: Is it possible to bring AH graphics engine up to par?  (Read 9767 times)

Offline Drano

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #180 on: August 14, 2013, 07:40:12 PM »
Alas Korea had only one arena and it was RR. I campaigned for a second Korean arena that was FR.
Unfortunately, Korea RR was changed to FR and all the dedicated Korea arena players got miffed.

Actually while there wasn't a full time FR KW arena we did run a FR scenario in AW called Korea51. I was GL of an F-86 group. It was fun managing your turn rate vs your blackouts. I think that arena might have been switched to FR during the lead up to that event but I don't recall it staying that way. I could be wrong having not flown any RR anyway. It WAS a long time ago now and I'm increasingly ancient. :D
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Offline MrRiplEy[H]

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #181 on: August 15, 2013, 12:37:21 AM »
The problem is that some old hands take a 2 weeks free flying tour and get perked birds and can kill anyone, how can you separate those players out ?




If the old hands want to create a new account every 2 weeks then it's their problem. I don't think people are THAT stupid.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Fulcrum

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #182 on: August 15, 2013, 06:49:02 AM »
anybody can kill anybody in any plane.


semp

 :rolleyes: This is true, but the odds of a noob player doing so one-on-one vs a moderately skilled multi-year vet of this game is next to nil.  I am positive that is a source of frustration for new players, and very few have the patience to spend the years it takes to rise above horrid to mediocre.

Example:  My son has been playing AH off an on for about three weeks now.  He has been able to kill other fighters in bomber turrets or werbs but has had little success fighter on fighter.  I have kept encouraging him and even flew cover for him on occasion.

Last night he got his first kill in a fighter (K4) vs. another fighter.  The rejoicing was great. :banana:  WOOWHO!!!


Five seconds later, he was clubbed down from behind.  


By a Muppet.


This is not an indictment against said Muppet, who had no idea how long the kid's been playing and likely wouldn't have cared even if he did!  Nor would I in a similar situation.....red guys are red guys (and they all must die!).  

My son's virtual end brutally reinforced why one needs to keep an eye on their six, why SA is important, why target fixation ends up with a quick trip to the tower, yada yada yada.   Besides, he was so happy to have his first tater hit/kill on another fighter he didn't even care!   ;)

But I know his experience isn't particularly unique, and I feel it is a statement on why this game will likely never have a huge player base.   Don't get me wrong....I think a "new player arena" is a good idea, and I highly support it's implementation....but let's not kid ourselves.  Even if a new player spent six months in said arena, he/she would still be raw meat for very hungry wolves.  At best, a new player arena will slightly reduce the learning curve....but only slightly.

Going by "Hoplite" now. :)

Offline MrRiplEy[H]

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #183 on: August 15, 2013, 07:53:45 AM »
:rolleyes: This is true, but the odds of a noob player doing so one-on-one vs a moderately skilled multi-year vet of this game is next to nil.  I am positive that is a source of frustration for new players, and very few have the patience to spend the years it takes to rise above horrid to mediocre.

Example:  My son has been playing AH off an on for about three weeks now.  He has been able to kill other fighters in bomber turrets or werbs but has had little success fighter on fighter.  I have kept encouraging him and even flew cover for him on occasion.

Last night he got his first kill in a fighter (K4) vs. another fighter.  The rejoicing was great. :banana:  WOOWHO!!!


Five seconds later, he was clubbed down from behind.  


By a Muppet.


This is not an indictment against said Muppet, who had no idea how long the kid's been playing and likely wouldn't have cared even if he did!  Nor would I in a similar situation.....red guys are red guys (and they all must die!).  

My son's virtual end brutally reinforced why one needs to keep an eye on their six, why SA is important, why target fixation ends up with a quick trip to the tower, yada yada yada.   Besides, he was so happy to have his first tater hit/kill on another fighter he didn't even care!   ;)

But I know his experience isn't particularly unique, and I feel it is a statement on why this game will likely never have a huge player base.   Don't get me wrong....I think a "new player arena" is a good idea, and I highly support it's implementation....but let's not kid ourselves.  Even if a new player spent six months in said arena, he/she would still be raw meat for very hungry wolves.  At best, a new player arena will slightly reduce the learning curve....but only slightly.



When I started flight sims I first practiced offline untill I could kill the WB bots at the hardest level. Then I moved to the free arena which to my surprise also contained relaxed realism (and felt lame after being used to the full realism offline). After I found out I can hold my own against real human players I subscribed to the main arena. Pretty soon I heard of this great new beta game by hitech and the rest is history as they say.

I just remember the shock of trying AH for the first time. The planes felt like lead pieces compared to WB, just waiting for a turn to bleed your E and send you to the ground :D
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Triton28

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #184 on: August 15, 2013, 09:01:58 AM »
By a Muppet.

"How to pick a noob" is a sticky in their forums.  Don't tell them I told you though!   

 :bolt:

Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Fulcrum

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #185 on: August 15, 2013, 09:14:22 AM »
"How to pick a noob" is a sticky in their forums.  Don't tell them I told you though!  

 :bolt:



I assume you studied it well, Tri.  

The (until now nameless) Heartless Slaughterer O' Noobs* was (according to my son) you.  

:D



* "Heartless Slaughterer O' Noobs" is Copyright 2013 by Triton28, an AoM production.  All rights reserved.
Going by "Hoplite" now. :)

Offline Triton28

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #186 on: August 15, 2013, 09:53:50 AM »
I assume you studied it well, Tri.  

The (until now nameless) Heartless Slaughterer O' Noobs* was (according to my son) you.  

:D



* "Heartless Slaughterer O' Noobs" is Copyright 2013 by Triton28, an AoM production.  All rights reserved.

:uhoh

Umm... well... film or it didn't happen!   :old:

Don't you dare post that film!







 
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Arlo

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #187 on: August 15, 2013, 09:59:04 AM »
Actually while there wasn't a full time FR KW arena we did run a FR scenario in AW called Korea51. I was GL of an F-86 group. It was fun managing your turn rate vs your blackouts. I think that arena might have been switched to FR during the lead up to that event but I don't recall it staying that way. I could be wrong having not flown any RR anyway. It WAS a long time ago now and I'm increasingly ancient. :D

I promoted and helped design the Korean scenario. I skinned the B-17 as a B-29
and the 47 as a Lavochian if I recall. Shortly after that Korea RR went full-time FR.
There was wearing of sack-cloth and ashes by the regulars.

We're both increasingly ancient.  ;)
« Last Edit: August 15, 2013, 10:14:42 AM by Arlo »

Offline Brooke

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #188 on: August 15, 2013, 11:06:04 AM »
I promoted and helped design the Korean scenario.

That was my last Air Warrior scenario.

Offline Fulcrum

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #189 on: August 15, 2013, 11:24:48 AM »
:uhoh

Don't you dare post that film!


No worries and relax, m8t!  All incriminating films are disposed of promptly once the required payme.....ahhhh......I mean....after the "voluntary" contributions have been received.   :aok





Check yer mail!    ;)
Going by "Hoplite" now. :)

Offline Triton28

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #190 on: August 15, 2013, 11:45:39 AM »
No worries and relax, m8t!  All incriminating films are disposed of promptly once the required payme.....ahhhh......I mean....after the "voluntary" contributions have been received.   :aok


(Image removed from quote.)


Check yer mail!    ;)

Well played.

The defense submits exhibit A: 
http://bbs.hitechcreations.com/smf/index.php/topic,349796.msg4625330.html#msg4625330

Your honor,  I was clearly looking out for the boy's cartoon well being when I helped convince his father to let him play.  How would I,  a humble noob myself,  wish to prey upon a toon life I helped foster?   

I am not a monster!   :old:
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Fulcrum

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #191 on: August 15, 2013, 11:58:28 AM »
Well played.

The defense submits exhibit A: 
http://bbs.hitechcreations.com/smf/index.php/topic,349796.msg4625330.html#msg4625330

Your honor,  I was clearly looking out for the boy's cartoon well being when I helped convince his father to let him play.  How would I,  a humble noob myself,  wish to prey upon a toon life I helped foster?   

I am not a monster!   :old:


Ah yes....this is true.  :aok

All files and recordings purged.   :D
Going by "Hoplite" now. :)

Offline Wiley

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #192 on: August 15, 2013, 12:10:28 PM »
Playing in the MA should serve well as an object lesson for your kid that things aren't always fair. :)

It's a lesson I wish more of the grownups in this game had learned earlier.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Arlo

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #193 on: August 15, 2013, 12:19:43 PM »
That was my last Air Warrior scenario.

I remember and was honored to be a part of it. I remember referring to it on BigWeek as 'Sabres Over The Yalu' or some such.

I'd kinda like to see a screenshot of the 29 skin I designed for the 17. Alas, that was three pcs back and I never thought there
was need to keep old AW screenshots. You have a large number of screenshots on your scenario memories page but I was
heartbroken to not see any shots of the Korean scenario. Happen to have any tucked away in a file for me?  :)

Offline Brooke

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #194 on: August 15, 2013, 12:59:44 PM »
I remember and was honored to be a part of it. I remember referring to it on BigWeek as 'Sabres Over The Yalu' or some such.

I'd kinda like to see a screenshot of the 29 skin I designed for the 17. Alas, that was three pcs back and I never thought there
was need to keep old AW screenshots. You have a large number of screenshots on your scenario memories page but I was
heartbroken to not see any shots of the Korean scenario. Happen to have any tucked away in a file for me?  :)

Unfortunately, no.  I was assigned to tanks and didn't see any airplanes.