Author Topic: 12 hr rule  (Read 1541 times)

Offline Zacherof

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Re: 12 hr rule
« Reply #15 on: August 10, 2013, 11:37:37 AM »
+1 to inks idea, i dont switch sides often as dont want to be stuck on opposing side when squaddies do log in but would be nice to switch for an hour or so to find a fun fight.

I know people who dont switch always come into these threads saying well if there isnt a fight start one, but when you fly to an enemy base start dropping town and ack and they'd rather roll 15 wirbles or sit puffing ack at you for 20 mins than grab a plane and come for a fight this gets rather boring as well.


Or when you say on ch200 up and fight, then 20 minutes bail. And then suddenly 4 of them up 10 minutes later and pork the base you upped from :huh
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Offline chaser

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Re: 12 hr rule
« Reply #16 on: August 10, 2013, 12:12:21 PM »
I whole heartedly agree with this! The 12 hour rule is the worst thing in the game. HTC created a game for us to fight in and then puts a rule like this in to severely limit our ability to find fights. Genius I tell you, Genius!  :rolleyes:

Offline asterix

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Re: 12 hr rule
« Reply #17 on: August 10, 2013, 01:01:04 PM »
12 hours may be too much, but one thing I like about it is that it limits spying a little. Also if one side is making strat missions to another then players from the third country could sometimes like to join the interceptors for buff hunting, leading to possible overbalance in that particular mission. Maybe the restriction should be long enough so that the players could not switch sides to intercept the mission launcehd from their former side.
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Offline Triton28

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Re: 12 hr rule
« Reply #18 on: August 10, 2013, 01:17:16 PM »
12 hours may be too much, but one thing I like about it is that it limits spying a little.

While I'm sure spying does happen, I doubt the 12 hour rule has much effect in limiting it.  There's cross country communication and PM's, so everyone will always be able to 'spy'.  When I first started I heard all about teh spiez.  I believed it.  Then I realized a sizable portion of the spy accusations are just dudes trying to explain why they sucked and/or someone else was better.

2 or 4 hours would be a good amount of time, I think.  It would provide some measure of number stability but still allow squads to link back up and/or people to find a better fight.

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Offline uptown

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Re: 12 hr rule
« Reply #19 on: August 10, 2013, 04:10:05 PM »
The 12 hour rule is bogus. Hell, even I know that and don't switch sides.  :cool:
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Offline EskimoJoe

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Re: 12 hr rule
« Reply #20 on: August 10, 2013, 04:12:09 PM »
The 12 hour rule is bogus. Hell, even I know that and don't switch sides.  :cool:

Ditto!
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Offline Tinkles

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Re: 12 hr rule
« Reply #21 on: August 10, 2013, 08:49:01 PM »
seriously tired of the 12 hr rule

and most especially late at night on eastern time less then a 100 people on and I am stuck on the side with 70 of them :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead :bhead 


I installed War Thunder again.....game looks good...........ok it looks great...... view system sux.........FM is nothing to write home about........but damn I can basically do what ever I want..........

the 12 hr rule is ruining most of the hard core fighters game in AH......

after a certain hr (say midnight eastern) it needs to be gone period......... and during the day make it 1 hr.

I am a dedicated AH player since tour 52.......

I know my personal opinion means squat but when even I am looking at alternatives.....

I don't care about the graphics.......
I don't care about the war........

I care about fighting red guys......that is all I play AH for.... the 12 hr rule has basically  made that imposable for me and my style.


Even though I haven't switched from Bishops for quite a while. The 12 hour rule does nothing but hinder those who seek combat. So what if your mission is spotted and you suspect spies. I don't play this game to take bases. If you play it to take bases do it offline!  I play this game to shoot down people, have fun with friends/squadies and shoot down some red!  The 12 hour rule obviously hinders this for quite a few people.

It's been said before and I'll say it again, if you think spies are an issue then the 12 hour rule doesn't do anything to change it. PMs and CH 200 still exist.

+1 to wish

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Offline RotBaron

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Re: 12 hr rule
« Reply #22 on: August 10, 2013, 11:53:10 PM »
The only issue I've ever had with spies regards cvs.

I can see other ways that they bother ppl, especially mission planners...However, when I speak about spies I'm really referring to a narrow margin of ppl, that is ones who use a shade and bomb cv's once they are near or at the beginning of their attack on the town. I think there are a few who get off on this sort of thing: for example you're sitting there waiting for it to get into location, ooop what's that? Yeh Lancs that have alt, are lined up, calibrated and soon will sink it. In some cases it may have been pure dumb luck, in others it categorically was not, and the usual...

No nothing is going to stop this...except for all out witch hunts and posting threads that allow disparaging remarks about those who do this and flaming them on country and 200. All of which were are not allowed to do. Somedays I wish we had more map without the cvs.
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Offline R 105

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Re: 12 hr rule
« Reply #23 on: August 11, 2013, 09:51:05 AM »
 :aok
now that's a nice honest wish  +1.


semp

Offline ink

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Re: 12 hr rule
« Reply #24 on: August 11, 2013, 02:27:52 PM »
12 hr rule was not implemented due to "spies" HTC said it was the way it was when we had 1 arena before...when they went back to one arena the rule went back to 12.......


I spent my free time yesterday trying to fly in WT........the view system is extremely bad(what idiot made that view system so asinine :rolleyes:)....yet I still stayed there and died over and over(I only got 1 kill)....... but I was doing what I want....picking the battles I want to go to...jumping around flying the different countries......

I will be getting a web cam and setting up "freetrack"  hopefully that works decently.


AH is awesome........it is a better game then WT.....but I think I am done having my fun and my game play dictated by some lame 12 hr rule.

im still gonna fly FSO and run the DFC ladder....but I truly hate the 12 hr rule..........


I respect and appreciate what HTC has done with AH...... and since day 1 I have thought it was the greatest game ever made.....

the only thing that has been done or changed that I didn't think was good(or adaptable)  is that silly 12 hr rule........12 hr rule has got to go Dale.......

Offline Delirium

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Re: 12 hr rule
« Reply #25 on: August 11, 2013, 02:51:36 PM »
I agree with Ink.

Please decrease country switch time to one hour if switching to a lower numbered side. If not, change it to every 4-6 hours until you can change regardless of numbers.

I'd also like a pop-up informing players they will not receive perk points from any country win for as long as 48 hours after a side switch as it may help eliminate the massive one sided victories. Heck, if I could change countries on a whim, I would be happy to not gain any perk points at all for up to 48 hours after my country change!
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Offline Delirium

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Re: 12 hr rule
« Reply #26 on: August 11, 2013, 02:54:40 PM »
The only issue I've ever had with spies regards cvs.

It doesn't matter... if someone wants to 'spy', nothing is going to prevent that from happening. Disable country change entirely and you'll have shade accounts. Disable cross-country communications and the information will be texted, Teamspeaked, or sent via some other digital media. At some point you have to realize that inconsiderate a**holes are going to do what they want and punishing the rest of us that don't give a crap about the 'W1N Z3 W@R!!!111!!' is incredibly naive and selfish.
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Offline Lusche

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Re: 12 hr rule
« Reply #27 on: August 11, 2013, 03:26:57 PM »
Maybe it's so that noobs don't think there are spies. Of course we know there are NOT any spies, none whatsoever. 


Did anything change in regard to "spies" claims when we went from 1h to 12h?

No. Nothing.
We still see the same amount of allegations thrown around anytime a mission fails, a CV sinks, or some goon gets shot down. So obviously the 12h didn't prevent any spying at all. ;)
So if it didn't get any better when it went to 12h it could hardly get worse when it's going down to 4h our so, right?
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Offline killb8

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Re: 12 hr rule
« Reply #28 on: August 11, 2013, 04:52:09 PM »
I would hate to lose Ink to another game.

Offline ink

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Re: 12 hr rule
« Reply #29 on: August 11, 2013, 05:01:34 PM »
I agree with Ink.

Please decrease country switch time to one hour if switching to a lower numbered side. If not, change it to every 4-6 hours until you can change regardless of numbers.

I'd also like a pop-up informing players they will not receive perk points from any country win for as long as 48 hours after a side switch as it may help eliminate the massive one sided victories. Heck, if I could change countries on a whim, I would be happy to not gain any perk points at all for up to 48 hours after my country change!

after midnight eastern or 1 am....it should be switch at will......the fights change so much one moment I am by myself and fighting red guys then its nothing but green all the red guys logged...now what do I do?????  cant switch....ehhhhh frigging aggravates me to no end.

if you switch within 15 minutes of switching...have some sort of "punishment" no comms and or no perks earned....for 30 minutes....


anything man....



I would hate to lose Ink to another game.


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