Author Topic: Collisions  (Read 2379 times)

Offline CASHEW

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Collisions
« on: September 15, 2013, 02:45:38 PM »
Rammed by a pony and my b17 is totaled but pony is fine and lands? Cmon hitech?! fish the collision modeling! We have wanted it for years.
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Offline Lusche

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Re: Collisions
« Reply #1 on: September 15, 2013, 02:51:52 PM »
We have wanted it for years.


We did?


Absolutely not  :)



Oh, almost forgot that classic:

« Last Edit: September 15, 2013, 02:56:18 PM by Lusche »
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Offline Arlo

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Re: Collisions
« Reply #2 on: September 15, 2013, 03:01:31 PM »
Rammed by a pony and my b17 is totaled but pony is fine and lands? Cmon hitech?! fish the collision modeling! We have wanted it for years.


I'll simplify:

http://bbs.hitechcreations.com/smf/index.php/topic,7209.msg95398.html#msg95398

No matter what we do, collision detection will remain local to your front end.  Until latency is not an issue, there isn't a better way.



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Doug "Pyro" Balmos
HiTech Creations

http://bbs.hitechcreations.com/smf/index.php/topic,6297.msg84330.html#msg84330

If you mean whether they will be determined independently on each FE, the answer is yes.  As long as you're having to deal with latency issues, there's no better way to do it IMO.



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Doug "Pyro" Balmos
HiTech Creations

« Last Edit: September 15, 2013, 03:03:10 PM by Arlo »

Offline Latrobe

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Re: Collisions
« Reply #3 on: September 15, 2013, 03:14:36 PM »
I know how collision modeling is suppose to work, but I'm not convinced it's working the way it's intended all the time. I hear collisions work by "If you see it on you end, you get a collision. If you don't, then you don't get one." Yet, I have had several hundred (ok, a little exaggerated) instances where I pass by someone with 300ft or more to spare, no collision seen on my screen, but I get a collision message and lose a wing.

I won't complain because this is game and internet connections are funny, but it does get a little frustrating sometimes when I watch a guy merge 100 indicated icon range away and the game or my internet or whatever it is has decided I have collided with him.

Offline Karnak

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Re: Collisions
« Reply #4 on: September 15, 2013, 03:17:27 PM »
Rammed by a pony and my b17 is totaled but pony is fine and lands? Cmon hitech?! fish the collision modeling! We have wanted it for years.
Please don't presume to speak for others. 

The only people who want it changed are people who don't understand how and why it works as it does or who aren't imaginative enough to see the abuses that would happen under a different system.
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Offline Lusche

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Re: Collisions
« Reply #5 on: September 15, 2013, 03:22:32 PM »
I won't complain because this is game and internet connections are funny, but it does get a little frustrating sometimes when I watch a guy merge 100 indicated icon range away and the game or my internet or whatever it is has decided I have collided with him.


You only get a "you have collided" message if you have an actual collision happening. Everythign else would be a bug, and if it happens anywhere as often as you describe, it should be easy for someone to come up with a film of it.

I want to add that reading "XY has collided with you" only accompanied with damage to your plane doesn't mean there was a collision on your screen or that you had damaged by a collision. "XY has collided" means there was a collision on that palyers end, HE took damage from it, and the damage inflicted on you was by gunfire (yes, enemies have the habit of pulling trigger when getting close)
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Offline Zacherof

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Re: Collisions
« Reply #6 on: September 15, 2013, 03:35:33 PM »
best part "did you like the cookie? No? AoM owns you " :rofl :rofl
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Offline chaser

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Re: Collisions
« Reply #7 on: September 15, 2013, 03:41:01 PM »
The collision model is BS. And it's fairly easy to game the system against bombers. I have a film somewhere of me taking down a whole formation without ever firing a bullet and without ever getting a collision on my end, but cause the other guy to collide 3 times. I've got stuff spread all over 4 computers so I'll see if I can find it.

Offline Karnak

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Re: Collisions
« Reply #8 on: September 15, 2013, 03:55:19 PM »
The collision model is BS. And it's fairly easy to game the system against bombers. I have a film somewhere of me taking down a whole formation without ever firing a bullet and without ever getting a collision on my end, but cause the other guy to collide 3 times. I've got stuff spread all over 4 computers so I'll see if I can find it.
Why didn't he shoot you while you were fiddling around trying to find how much lead you had to use?

If I were in a bomber I'd much rather have the fighter trying to do that than just shooting me with his guns.
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Offline Tinkles

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Re: Collisions
« Reply #9 on: September 15, 2013, 04:22:03 PM »
Why didn't he shoot you while you were fiddling around trying to find how much lead you had to use?

If I were in a bomber I'd much rather have the fighter trying to do that than just shooting me with his guns.

Reminds me of a film I have, where I was diving in on a very low set of bombers. I was about 400 yards behind them when I pulled the trigger, and was going to zoom right below him then pull up and repeat. Well, his rear gunner and my pilot met face to face.  It said I collided. Thankfully I was recording (still have the film)!  Apparently he lagged back into me, causing the collision. Or I lagged into him?   :headscratch: 

At the time, I was  :furious

Now I just laugh about it  :lol

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Offline SIK1

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Re: Collisions
« Reply #10 on: September 15, 2013, 05:23:46 PM »
I know how collision modeling is suppose to work, but I'm not convinced it's working the way it's intended all the time. I hear collisions work by "If you see it on you end, you get a collision. If you don't, then you don't get one." Yet, I have had several hundred (ok, a little exaggerated) instances where I pass by someone with 300ft or more to spare, no collision seen on my screen, but I get a collision message and lose a wing.

I won't complain because this is game and internet connections are funny, but it does get a little frustrating sometimes when I watch a guy merge 100 indicated icon range away and the game or my internet or whatever it is has decided I have collided with him.

You do understand that the "if you see it" is a bit of a misnomer. What is meant is if your computer sees it.
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Offline Latrobe

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Re: Collisions
« Reply #11 on: September 15, 2013, 06:11:48 PM »
You do understand that the "if you see it" is a bit of a misnomer. What is meant is if your computer sees it.

Then my computer is drunk.  :rolleyes:

Offline MK-84

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Re: Collisions
« Reply #12 on: September 15, 2013, 07:24:13 PM »
The collision model is BS. And it's fairly easy to game the system against bombers. I have a film somewhere of me taking down a whole formation without ever firing a bullet and without ever getting a collision on my end, but cause the other guy to collide 3 times. I've got stuff spread all over 4 computers so I'll see if I can find it.

One "Lucky" instance you had doesn't speak for the collision model as a whole.

Offline guncrasher

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Re: Collisions
« Reply #13 on: September 15, 2013, 08:37:31 PM »
collision works the way it's intended and that is to frustrate the crap out of you.  I know how it works but I dont have to like it.

btw the better your computer and internet connection is the more likely you are to die first in a collision.

-the slow computers are going <hey we crashed>,
-system no you didnt the other guy had a faster connection and he reported he crashed and died already, since there's nobody else around, you are fine.
-guy with slow computer/connection <wahoo, I fly away in one piece>

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Offline Drano

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Re: Collisions
« Reply #14 on: September 15, 2013, 09:27:47 PM »
I had a collision the other night. It was late and beer made me forget who it was. I was in a 38, the other guy was in a Spit. We were both very low. Ended up nose on. We both ducked and met wings level spinner to spinners. We both took damage and were talking about it. I was like - - there see it really does work right!  :neener:
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