I know how collision modeling is suppose to work, but I'm not convinced it's working the way it's intended all the time. I hear collisions work by "If you see it on you end, you get a collision. If you don't, then you don't get one." Yet, I have had several hundred (ok, a little exaggerated) instances where I pass by someone with 300ft or more to spare, no collision seen on my screen, but I get a collision message and lose a wing.
I won't complain because this is game and internet connections are funny, but it does get a little frustrating sometimes when I watch a guy merge 100 indicated icon range away and the game or my internet or whatever it is has decided I have collided with him.