Author Topic: Collisions  (Read 2424 times)

Online The Fugitive

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Re: Collisions
« Reply #15 on: September 15, 2013, 10:24:44 PM »
collision works the way it's intended and that is to frustrate the crap out of you.  I know how it works but I dont have to like it.

btw the better your computer and internet connection is the more likely you are to die first in a collision.

-the slow computers are going <hey we crashed>,
-system no you didnt the other guy had a faster connection and he reported he crashed and died already, since there's nobody else around, you are fine.
-guy with slow computer/connection <wahoo, I fly away in one piece>

semp

Obviously you don't.

Offline Karnak

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Re: Collisions
« Reply #16 on: September 16, 2013, 08:19:57 AM »
That you say this:
btw the better your computer and internet connection is the more likely you are to die first in a collision.

-the slow computers are going <hey we crashed>,
-system no you didnt the other guy had a faster connection and he reported he crashed and died already, since there's nobody else around, you are fine.
-guy with slow computer/connection <wahoo, I fly away in one piece>

semp

Proves this is not true:
collision works the way it's intended and that is to frustrate the crap out of you.  I know how it works but I dont have to like it.
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Offline Lusche

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Re: Collisions
« Reply #17 on: September 16, 2013, 08:32:00 AM »
Generous consumption of garlic protects you from collisions!  :old:
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Offline Skuzzy

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Re: Collisions
« Reply #18 on: September 16, 2013, 09:43:42 AM »
Ok, so let's take a look at the various collision schemes.

1)  I DEMAND ALL PLANES GO DOWN IF I COLLIDE WITH ONE!!!
Side effect:  Now, you avoid the collision with another plane by a good 400 feet, but still blow up because the other player did not avoid the collision.  How easy is that to exploit?

2)  I DEMAND ALL COLLISIONS BE DISABLED!!!
Side effect:  No one bothers avoiding head on's and just blazes away flying through you plane.  With no risks, the reward becomes more arcade than sim.

3)  I DEMAND THE SERVER TAKE CONTROL OF THE COLLISIONS!!!
Side effect:  For a server based collision system to work , the server would also have to take control of all stick inputs so it could accurately position the planes in its memory.  To allow the remote players to handle input would cause all matter of inconsistency in when a collision might happen.  You might intersect with an object, you might not.

The bottom line is this.  The system we use is not perfect but it is the only system which places absolute control of a collision in the player flying his plane.  Any other system allows the remote player to have some control over it.

So, how do you fix something and not make it worse?  All collision systems have downsides.
« Last Edit: September 16, 2013, 09:55:26 AM by Skuzzy »
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Offline Arlo

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Re: Collisions
« Reply #19 on: September 16, 2013, 09:48:29 AM »
It's fine. It's always been fine. If a player doesn't want collisions then the player should try to avoid them.

Offline Skuzzy

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Re: Collisions
« Reply #20 on: September 16, 2013, 09:57:41 AM »
That is the entire point of the way we have it set to work.  You will never collide, if you avoid it.  In any other implementation, that will no longer be true.
« Last Edit: September 16, 2013, 10:57:17 AM by Skuzzy »
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Offline Tilt

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Re: Collisions
« Reply #21 on: September 16, 2013, 10:49:03 AM »
It seems that more and more the whines here seem to want collisions " dumming down".

Effectively collisions only being valid when both FE's record a collision. Which IMO would reduce all collisions to 10-20% of what they are now as only pure HO's would render them.
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Offline Skuzzy

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Re: Collisions
« Reply #22 on: September 16, 2013, 10:59:31 AM »
It seems that more and more the whines here seem to want collisions " dumming down".

Effectively collisions only being valid when both FE's record a collision. Which IMO would reduce all collisions to 10-20% of what they are now as only pure HO's would render them.

Note, it would reduce collisions to near 0% as the odds of both computers detecting a collision, at the same time, would be astronomical.
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Offline earl1937

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Re: Collisions
« Reply #23 on: September 16, 2013, 02:28:19 PM »
Rammed by a pony and my b17 is totaled but pony is fine and lands? Cmon hitech?! fish the collision modeling! We have wanted it for years.
:cheers: I resent that! All I was trying to do was land on top of your 17, hitch a ride to my base, which u were going to bomb. I was running on fumes. I will approach you a little slower next time. Next time I am in a F6F, I will try to catch low frequency antenna's on top of your 17, with my tail hook! Oh, what the heck, never mind, I see Skuzzy has already answered the post.
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Offline wpeters

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Re: Collisions
« Reply #24 on: September 16, 2013, 02:30:40 PM »
i must be the one that always has the better connection.   i am always the one to die no matter if it is head on or not :bolt:
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Offline Karnak

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Re: Collisions
« Reply #25 on: September 16, 2013, 02:53:47 PM »
i must be the one that always has the better connection.   i am always the one to die no matter if it is head on or not :bolt:
Connection speed is irrelevant.  Those who say it matters don't actually understand what they think they understand.
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Offline VonMessa

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Re: Collisions
« Reply #26 on: September 16, 2013, 02:59:34 PM »
It's fine. It's always been fine. If a player doesn't want collisions then the player should try to avoid them.

Nonsense.

My plane should flash and become invincible for one minute, as soon as I eat the gold star...
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Offline Arlo

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Re: Collisions
« Reply #27 on: September 16, 2013, 03:24:40 PM »
Nonsense.

My plane should flash and become invincible for one minute, as soon as I eat the gold star...


Offline Skuzzy

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Re: Collisions
« Reply #28 on: September 16, 2013, 04:03:00 PM »
Karnak is correct.  Connection speed is irrelevant.  It is simply a matter of your computer detecting your plane intersected something and so it assigns damage accordingly, to your plane only.  Each computer in the game takes care of assigning damage to its own plane.

If you die from a collision, it simply means you failed to avoid the collision.
« Last Edit: September 16, 2013, 04:04:41 PM by Skuzzy »
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Offline Baggy

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Re: Collisions
« Reply #29 on: September 16, 2013, 04:15:53 PM »
Was this what you were trying to do Earl?

https://www.youtube.com/watch?v=lp478Tgm5gg