Author Topic: Collisions  (Read 2389 times)

Offline surfinn

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Re: Collisions
« Reply #30 on: September 16, 2013, 04:16:17 PM »
The only thing I dont understand about it, and it gets me a little miffed, is when a plane colides with me from my 6 yet he takes no damage and I'm missing half a wing.

Offline Lusche

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Re: Collisions
« Reply #31 on: September 16, 2013, 04:20:25 PM »
The only thing I dont understand about it, and it gets me a little miffed, is when a plane colides with me from my 6 yet he takes no damage and I'm missing half a wing.

Because HE, on HIS computer ('screen') doesn't collide at all.
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Offline Skuzzy

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Re: Collisions
« Reply #32 on: September 16, 2013, 04:24:17 PM »
The only thing I dont understand about it, and it gets me a little miffed, is when a plane colides with me from my 6 yet he takes no damage and I'm missing half a wing.

He has room in front of him, while you can see he is about ready to hit you, allowing you opportunity to avoid the collision.  He has no reason to avoid as he still sees plenty of room between you and him.
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Offline Randy1

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Re: Collisions
« Reply #33 on: September 16, 2013, 04:38:36 PM »
Statistically speaking then, given enough collisions, you should average winning half the collisions.  Right?

Offline Lusche

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Re: Collisions
« Reply #34 on: September 16, 2013, 04:42:01 PM »
Two films showing the same collision from each player's point of view, superimposed.



Pics from the film: First the moment of collision from the Jug (lead plane)



Same moment from the chasing P-51's point of view




Only the Pony took damage. The "both should go down" model would damage the Jug even though there never was any collision on the Jug driver's screen, as you can see in the pics and the film.
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Offline Lusche

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Re: Collisions
« Reply #35 on: September 16, 2013, 04:43:31 PM »
Statistically speaking then, given enough collisions, you should average winning half the collisions.  Right?

Someone who will understand lag and the collision model will never use the term "winnig a collision"

You can win or lsoe a collision. You collide and you take damage, or you don't collide and take none.
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Offline Arlo

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Re: Collisions
« Reply #36 on: September 16, 2013, 04:44:49 PM »
Lusche, I gotta admit, that was very well done.

I will never poo a chart or graph from you again.

 :salute :cheers:

Offline guncrasher

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Re: Collisions
« Reply #37 on: September 16, 2013, 05:06:59 PM »
Karnak is correct.  Connection speed is irrelevant.  It is simply a matter of your computer detecting your plane intersected something and so it assigns damage accordingly, to your plane only.  Each computer in the game takes care of assigning damage to its own plane.

If you die from a collision, it simply means you failed to avoid the collision.

how do we avoid getting hit from behind when we are in the middle of a furball?  or when a fighter dives in and crashes into us when in bombers and he flies away with no damage and a kill :).

the fix the collision threads are just us venting.  we know there isnt a perfect way to do it.  but it is still frustrating nonetheless.


semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

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Re: Collisions
« Reply #38 on: September 16, 2013, 05:08:19 PM »
how do we avoid getting hit from behind when we are in the middle of a furball?  or when a fighter dives in and crashes into us when in bombers and he flies away with no damage and a kill :).

the fix the collision threads are just us venting.  we know there isnt a perfect way to do it.  but it is still frustrating nonetheless.


semp

meh

Offline Randy1

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Re: Collisions
« Reply #39 on: September 16, 2013, 05:09:00 PM »
Someone who will understand lag and the collision model will never use the term "winning a collision"

You can win or lsoe a collision. You collide and you take damage, or you don't collide and take none.

The point being using the "winning a collision" term or not, since the intersection of the two planes path has an uncontrolled element that grows as the distance between the two planes decreases, the outcomes becomes random.

Offline Karnak

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Re: Collisions
« Reply #40 on: September 16, 2013, 05:16:19 PM »
how do we avoid getting hit from behind when we are in the middle of a furball?  or when a fighter dives in and crashes into us when in bombers and he flies away with no damage and a kill :).
Better situational awareness.

Quote
the fix the collision threads are just us venting.  we know there isnt a perfect way to do it.  but it is still frustrating nonetheless.


semp
Sadly, not much can be done about this.  That said, bombers kill their share of fighters by drones warping and such.  The kill on an La-7 I got in the He111 was actually a collision where he was trying to zoom up and shoot me in the belly repeatedly and my BBs were not dissuading him at all, then he tore his wing off colliding with the image of my bomber on his FE.  On my FE he came up about 50 yards behind me and suddenly broke into pieces.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Lusche

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Re: Collisions
« Reply #41 on: September 16, 2013, 05:19:16 PM »
The point being using the "winning a collision" term or not, since the intersection of the two planes path has an uncontrolled element that grows as the distance between the two planes decreases, the outcomes becomes random.


No. It's not random at all. And again, you can't win a collision. If you collide you take damage. If you don't collide, you don't. Thus, no 'winning' of a collision is possible.

The important detail to understand is that there is no "intersection of the two planes path". There are four planes involved in the AH world.
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Offline Arlo

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Re: Collisions
« Reply #42 on: September 16, 2013, 05:20:58 PM »
... the outcomes becomes random.

Only a warp may be an element you, personally, have no control over (and never will*).
You have full control of how close you let your aircraft get on your FE, otherwise.

*Remember latency?

Offline guncrasher

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Re: Collisions
« Reply #43 on: September 16, 2013, 05:22:03 PM »
Better situational awareness.


really?  in a bomber you either gun or you fly it not both.


semp
you dont want me to ho, dont point your plane at me.

Offline Karnak

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Re: Collisions
« Reply #44 on: September 16, 2013, 05:28:32 PM »
really?  in a bomber you either gun or you fly it not both.


semp
Read my full post.  That was responding to your "in a furball" comment, which presumably meant fighters.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-