That raises this discussion to another level.
Does Hitech know what's best for his game, or do the players?
They will just find another game if their ideas are wrong, while Hitech has to close his doors and lay off his staff. $14.95 is not much skin in the game to grant the privilege of demanding an outcome from Hitech. Most companies go through thousands of ideas a year and produce very few of which very few are winners. Who then does Hitech want to bet on for his future?
The Wishlist is a very honest and painful representation of that process. Hitech's experience has to mean something in terms of picking winners from the wishes. Or is there more the wisher can do to sell the wish as a benefit to the game as a whole, rather than as a selfish consumer want? In most cases what an individual wants is limited as a reflection of their tiny facet of a perception of the whole game. Gee...it would be nice if I could drop a nuke.
Hitech has to weigh wishes against his seeing the game as all of it's facets. Or his experience with how unintended consequences work with his creation. 99% of wishes I've ever read in this forum come with no analysis of the potential consequences. Why is it Hitech's job to debug the consequences if most players have no interest in attempting the task to start with? The often repeated excuse and grouse is: it's a whishlist and it's my wish. What kind of a sales pitch is that to a veteran game programmer?
The customer is never right when it comes to what's best for the longevity of a company. They only consume in their self interest and as conveniently as they can. Otherwise in business schools you would be taught to do anything the customer wishes for as the solution to keeping your company viable. As often as technology is trying to fill a need, companies are also leading customers by their greed in new directions favorable to the future of the company or evolving a profitable technology. Appealing to the brain's natural attraction for nuance and ambiguous stimulation. Outside of business, government, and Military environments. Who needs more than a handheld miniature radio phone to make voice calls? Look how consumers line up like zombies now over the latest and greatest miniaturized laptop with a radio frequency chip, Bluetooth and WiFi. Errr...smartphone.
Where do you fit into this equation? Do you own the company, do you produce the product, or do you consume the product?