Eagl, I flew in the same theater as you... hehe except it was WarBirds. I doubt you remember my handle there: wlfe or redw depending on which squad I was flying for. wlfe was with The Animals and redw was with NJGr26 (it could of been a dif #, llbm can remind me, but dkid was the CO).
Anyways, air combat is dynamic. It's not a 1vs1, it's not a daisy chain(3 or 4 guys following each other trying to shoot one another down), it's a whole mess of airplanes fighting each other from two or more different countries.
In WB I loved getting into 3 or 4 country furballs, you didn't know if the frog or perkle behind you was going to shoot you or the dweeb(red) in front of you. Flying for the piss country(golds) for NJGr26 was the best fun I ever had.
Here's my stance on the furball area, I think just making the fields on the center island incapturable and giving each country an airfield there would suffice. Remove the VFields, but allow for vehicles to spawn from an airbase(with no spawn points except the airbase). Each country can furball to their heart's contents, or atleast until their fighter hangars are destroyed and then they either wait until they are repaired or they fly from the nearest available airfield.
Leave the island where it is, in the center, so that guys can fly from surrounding airfields if they wish and swoop down to tangle in the furball.
I had a lot of fun 2 nights ago on the center island when there was a huge rook/knight furball there. I was in a 109G2 and had a lot of fun diving onto Spit's and N1Ks and getting kills. I got 5 one sortie and they were all Spit's and for the most part it was clearing a countrymate's 6.
Adrenaline pumping action, and it was fun too.
Do you think the above idea is a good one eagl?
-SW