Author Topic: Arena design request  (Read 870 times)

Offline bojc

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Arena design request
« Reply #15 on: January 28, 2001, 12:16:00 PM »
Eagl has a good point and a good solution.
It would also be great for those times you only a a 1/2 hour or so to fly to get yer AH fix for the day.

It's got my vote.

funked

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Arena design request
« Reply #16 on: January 28, 2001, 12:17:00 PM »
Good ideas folks.

Offline StSanta

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Arena design request
« Reply #17 on: January 28, 2001, 01:56:00 PM »
Disable spawn points at such a location, that'd take care of the problem.



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Offline easymo

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Arena design request
« Reply #18 on: January 28, 2001, 02:33:00 PM »
 Reminds me of the days when this was a flight sim.  

 FWIW I think this problem is going to solve itself.  WW2OL is hanging out there, like a chog with a 5k advantage. What they offer to flight sim fans isn't to impressive. But for tankers/navy types it looks very good. If it isn't vapor ware, and the price is competitive. HTC will be full of pilots again very soon.


[This message has been edited by easymo (edited 01-28-2001).]

Offline Saintaw

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Arena design request
« Reply #19 on: January 28, 2001, 04:30:00 PM »
Just make a Ridge around V2 V44 & V* (the 3V Fields in the center) so that Vehicles from there would not be able to go close to the A Fields. Add some "housin structures" in the center for some good Tanking action   Only spawnpoint possible : near the center of the map.

Just an idea, but someone could develop...

Saw
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Offline Gadfly

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Arena design request
« Reply #20 on: January 28, 2001, 04:33:00 PM »
Smut-Since the humor was lost on you, why don't you ignore me.

Offline Westy

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« Reply #21 on: January 28, 2001, 06:10:00 PM »
 I'd have to say you missed it big time with your so called humour Lizking.

 Miss me??

-Westy

Offline john9001

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Arena design request
« Reply #22 on: January 28, 2001, 09:07:00 PM »
i'm amused that people who claim to want AIR COMBAT, only want it in a big fur-ball, if you want real AIR COMBAT go 1 v 1, not some fur-ball with 3-4 on 1 or just as you line up a shot somebody on your 6 pings you, or maybe thats what they mean by AIR COMBAT
44MAG

Offline eagl

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Arena design request
« Reply #23 on: January 28, 2001, 10:03:00 PM »
John, I suppose you figure I'm not at least marginally qualified to have an opinion about what "air combat" is?  Funny, the last Red Flag sortie I flew, it was about 24 vs. X, not a 1 vs. 1.  I wonder if anyone else flying that night considered it air combat...

Maybe you have some air combat experience you'd like to share to explain why you're so sure I'm so badly wrong?  I'll gladly take advice from someone who's been in the sh*t, since the closest I've come to combat was 100 or so hours over Iraq before they started shooting at us again late in 1998.

I'm terribly pleased you're amused that while I find 1 v 1 duels fun, I'm not willing to pay $32/month to participate in a dueling ladder.

Haha only serious.  


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AKSeaWulfe

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Arena design request
« Reply #24 on: January 28, 2001, 10:24:00 PM »
Eagl, I flew in the same theater as you... hehe except it was WarBirds. I doubt you remember my handle there: wlfe or redw depending on which squad I was flying for. wlfe was with The Animals and redw was with NJGr26 (it could of been a dif #, llbm can remind me, but dkid was the CO).

Anyways, air combat is dynamic. It's not a 1vs1, it's not a daisy chain(3 or 4 guys following each other trying to shoot one another down), it's a whole mess of airplanes fighting each other from two or more different countries.

In WB I loved getting into 3 or 4 country furballs, you didn't know if the frog or perkle behind you was going to shoot you or the dweeb(red) in front of you. Flying for the piss country(golds) for NJGr26 was the best fun I ever had.

Here's my stance on the furball area, I think just making the fields on the center island incapturable and giving each country an airfield there would suffice. Remove the VFields, but allow for vehicles to spawn from an airbase(with no spawn points except the airbase). Each country can furball to their heart's contents, or atleast until their fighter hangars are destroyed and then they either wait until they are repaired or they fly from the nearest available airfield.

Leave the island where it is, in the center, so that guys can fly from surrounding airfields if they wish and swoop down to tangle in the furball.

I had a lot of fun 2 nights ago on the center island when there was a huge rook/knight furball there. I was in a 109G2 and had a lot of fun diving onto Spit's and N1Ks and getting kills. I got 5 one sortie and they were all Spit's and for the most part it was clearing a countrymate's 6.

Adrenaline pumping action, and it was fun too.
Do you think the above idea is a good one eagl?
-SW

Offline eagl

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Arena design request
« Reply #25 on: January 28, 2001, 10:48:00 PM »
Seawulfe,

I remember you from WB, I'm sure you cleared my 6 a few times while you were flying Gold.  Dkid tried to clear my 6 once or twice, but I deliberately augered to deny him that privledge  

I think you have the right idea for the furball island.  Maybe not uncapturable, but large fields with a vehicle hangar and no remote spawn points, to help with field defense.  Maybe a ring of hills around the field to discourage vehicle activity would be going too far?   No vehicle specific fields anywhere on the island.  Varied terrain to spice up the fights is cool too, maybe even a volcano in the middle.  Three or four-way fights are the best, and that brings up about the only gripe I have with the current icon system.  It's too easy to just see a red icon and go blasting away at it, without bothering to see which country it really comes from.  Sorta like if a purk cleared my 6 once without also shooting me down, I'd clear a purk's 6 one time in return.  It's just a little harder to see the country icon when they're all red.  I sorta miss diving into a furball that looked a bit like a handful of skittles tossed into the air.

A question for all of you players - What about heavy AAA on furball island?  Would it serve the purpose of letting people get away from the fields without getting vulched, or is it's range long enough to interfere with the fights?  I'm not sure myself, and since it's not terribly accurate anymore it's just enough of a deterrent to keep me a bit away from large fields.  On the other hand, getting schwacked by heavy AAA in the middle of a furball is almost as annoying as having an ostwind interfere with an air battle.  What do you guys think?


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Offline Torgo

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Arena design request
« Reply #26 on: January 28, 2001, 10:52:00 PM »
I really doubt there isn't a pilot that doesn't like to furball some.

Eagl doesn't want to get rid of all osties.

I will say that the CVs and this terrain have really increased the number of furballs over the last two tours.

After quitting WB a little after Pyro and HT left, and basically not flying till I got into AH 2-3 months ago, I was incredibly frustrated in Tours 10 and 11 at how often I could be on in prime time and have difficulty finding a decent furball..considering I hadn't flown in over a year, and thus my ACM and gunnery skills had deteriorated from "average" when I left WB to "abysmal" I needed to fight as much as possible quickly......this was a huge problem.

And not having flown in a long time, I really wanted some fairly quick, and hot and heavy FB action..to figure out my stick settings, etc.

Quite a few of the CV vs. base furballs now are not over the fleets are the base, and only have a smattering of PTs in them (which, for some reason, seem less dangerous than Osties despite being better armed...I think a lot of PT drivers are distracted from shooting too much) and I think those are better furball bets than the central island.

The CVs die awfully quick now, though. They really should be hardened....