I remember fighting like 15 cons in one
friggen hilarious.....they couldn't get me at all...went for what seemed like an hour, finely got me, of course someone had to call cheat...another guy said, all he saw was hard rudder use

The slow turny planes are more survivable in a gang bang than the speedy planes. Speed will not help you if they got you slow enough to force you to maneuver. In the high wingloaded planes, if you are defeated - you are defeated. In a low wingloaded plane you can still go nuts and spoil the shot for the one behind you, but you will never get away from him unless you kill him or he runs out of ammo.
On the opposing force, the art of gang does require a tiny bit of skill. It drives me nuts as I circle above and see 5 greenies fly around a red plane for minutes unable to kill it. So I dive down and put it out of its misery, provided I do not collide with him...
This is how it works:
Usually, the whole gang race each other for the kill, all get in behind the zeke and all get denied by a single break turn. Rinse & repeat. A smarter pilot watches and time his attack from a different direction - He should come at the zeke with lots of speed from the front quarter and time it to reach the zeke after the gang has made their attack. Timing is done by placing the zeke at an angle off the nose to delay the attack by a few seconds if needed, then a quick roll & jink to place him in the gunsight. The break turn will expose the zeke's belly and he is completely blind to the attacker, especially since he is busy laughing and watching those behind fall outside his turn. If he continues the turn (all likelihood), the attacker will get a belly shot, a dead 6 shot and then a top plane shot. Usually at least 2 out of the 3 depending on his timing. The turny planes are usually not fast enough in the roll to confuse such an attacker even if they could see him through the belly or extrapolate his course from the last time they saw him.
Some turny planes like to make a 90 degree break turn and then go up and roll after their previous attackers. This will still give the attacker described above enough time to figure out the move, pull a vertical lead and blast the zeke. If the timing was right, the attacker will catch the zeke during the roll in the vertical, when the zeke exposes its full plane to be shot.
Be smart and beat the gang to their prey
