That's pretty much what I said in my post.
I;m not sure why you quoted me because it isnt anything close to what you said.
Then you go on to say not to worry about corner speed,which again has little or nothing to do with what I said.
I was thanking Mace for his excellent writeup and discription and throwing out how most new players turn nose down and or flat, both of which are energy depeleting moves. Violator rightly stated that he tries to offset the enemy at the merge,either vertically or horizontally or some of both,then goes into a lead turn to get and angle advantage,again something I agree with.
I try to show player how to fly for position,gain the high ground and force the enemy to burn his energy. I think once you gain position the shot will come,too many new players only know how to fly their gunsight and this is why you see so many John Wayne merges. One of the best sticks in this game taught me long ago,angles then E,Morf,angles then E,using an offset at the merge allows you to gain the angles then you need to manage your "E". Sometimes just doing a luftberry turn above the enemy is managing your "E" as you dont give up alt to gain a position in the enemies rear hemisphere!
YMMV.
