Author Topic: Historical airfield limitations  (Read 3557 times)

Offline Traveler

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Re: Historical airfield limitations
« Reply #30 on: December 23, 2013, 12:19:40 PM »
    So by forcing players to use fields farther from the fight in order to fly, you improve the player
base how exactly?  Other than letting the cosmonauts grab yet a little more alt of course.

The MA can stay as it is, I'd suggest that these would be in a separate arena.  perhaps just two sides not AvA, not DA, but like the MA for plane sets but with historical airfield limitations.  With just two sides I'd think that would improve the number of fights.

I think a more historical arena would draw more interest than the WWI arena draws.
« Last Edit: December 23, 2013, 12:22:18 PM by Traveler »
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Offline Arlo

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Re: Historical airfield limitations
« Reply #31 on: December 23, 2013, 01:50:28 PM »
no, you still don't get it, You keep talking about player 780, HTC already has a limitation , player 600 through 780 never get into the game.  right now there is a limitation of a total of 600 players that could be 599 Bish and one rook with no knights or how ever you want to break it down.   My example demonstrates that even at max that there are enough aircraft for the players choice available, No limitations on aircraft.   There would be no one that couldn't fly their ride.   My only wish is and it's a wish that this World War II combat flight sim be more true to actual WWII combat.  And yes, if there are field departure limitations some people would have to fly from rear area fields.  Just like they did in WWII.  I never played WT or IL2 my only experience is AW and from AW to AH.

And you're not getting me. I'm not fixating on the plane types, you are. (That should
have been evident from my posting that it didn't matter if the players had nothing but
Storches or everything up to 262s available). I'm saying your idea pushes players from
the fight. You admit as much. That's the bad in the bad idea I'm talking about.

Now you are saying a separate arena that's not the AvA yet is two-sided and historical but
allows all aircraft to up (how in the world does that work?) is the answer.

My experience is AW and AH primarily, myself. I flew a little WB v.2xxx. I took a look
at WWIIOL and WT. I don't think I ever even asked what your online flight sim experiences
were.

Offline Arlo

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Re: Historical airfield limitations
« Reply #32 on: December 23, 2013, 01:58:07 PM »
If you want me to do a deep dive and complete every detail of the necessary design covering
all aspects of my suggestion  I'd be happy to do that, I'd also expect to be compensated for any
part of that design that HTC chose to use.  Let me if you want me to get started.  

I don't think HT was offering you a job when he posted.  :headscratch:

Offline kvuo75

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Re: Historical airfield limitations
« Reply #33 on: December 23, 2013, 02:05:39 PM »
I think a more historical arena would draw more interest than the WWI arena draws.

that's not saying much.

kvuo75

Kill the manned ack.

Offline Lusche

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Re: Historical airfield limitations
« Reply #34 on: December 23, 2013, 02:12:14 PM »
I think a more historical arena would draw more interest than the WWI arena draws.

The AvA is way more historical than any other main arena in AH, with some setups not only more realistic, but also balanced.

Now look at the AvA attendace compared to WWI arena...(in the current tour, there's 47 kills in AvA  vs 1392 kills in WWI so far. Last tour was even worse for the AvA) ;)
« Last Edit: December 23, 2013, 02:13:46 PM by Lusche »
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Offline whiteman

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Re: Historical airfield limitations
« Reply #35 on: December 23, 2013, 02:20:28 PM »
The MA can stay as it is, I'd suggest that these would be in a separate arena.  perhaps just two sides not AvA, not DA, but like the MA for plane sets but with historical airfield limitations.  With just two sides I'd think that would improve the number of fights.

I think a more historical arena would draw more interest than the WWI arena draws.

so not the ava but the a new ava, got it. /86 thread.

Offline Wmaker

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Re: Historical airfield limitations
« Reply #36 on: December 23, 2013, 02:29:51 PM »
The AvA is way more historical than any other main arena in AH, with some setups not only more realistic, but also balanced.

Now look at the AvA attendace compared to WWI arena...(in the current tour, there's 47 kills in AvA  vs 1392 kills in WWI so far. Last tour was even worse for the AvA) ;)

Addendance of the AvA (IIRC it was called combat theater when it launched) has always been much lower than MA of course but the current basically non-existent addendance IMO is hardly only based on historical planesets.
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Online The Fugitive

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Re: Historical airfield limitations
« Reply #37 on: December 23, 2013, 04:53:16 PM »
Hitech, you are right, I only made the wish and offered it up for discussions.   I didn't realize that I had to be not only the customer making a wish but also a game designer and was responsible for total develop of all aspects of the wish.  I haven't see that request stated for any of the wishes that I've ever read on this BBS.   If you want me to do a deep dive and complete every detail of the necessary design covering all aspects of my suggestion  I'd be happy to do that, I'd also expect to be compensated for any part of that design that HTC chose to use.  Let me if you want me to get started.   

Make up your mind!!!

One minute you want discussion, the next, once people bring up other points INCLUDING Hitech you complain about the comments and drop back into your "sarcastic" mode.  :rolleyes:

Offline ink

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Re: Historical airfield limitations
« Reply #38 on: December 23, 2013, 05:02:55 PM »
Appreciate the suggest, but traveler you keep stating what you "WISH" with out thinking of all the moving parts of what you wish. You stated a simple example, what happens when the country started with 26 fields but now is down to 13.  What happens when one side ups from 3 fields with 78 planes to go attack another, but now the field being attacked can only up 26 planes. Your goal is to "Reduce" the horde, but you have not shown in any way that it would really do that. What happens when I plane a mission for 26 planes from a field, and just before we launch 2 planers take off from the field.  How much knashing of teach to fellow country men will there be when 10 players are driving a long tank mission for a suprise attack and another squad wants to fly from the same field.

Traveler, you are doing a very natural thing, you view your idea from what you want to happen. But you have not stated or given a lot of thought to how you would react to the system when you can not fly from a field your friends are flying from. You are telling the story/idea only from a perspective how it will effect /limit everyone else, and not the way it could detrimentally effect you. You are thinking all tactics will stay as they currently are, and that people will not find ways to work around your limitations.

There are a few know strategies  about battle, first if your goal is to win, it is best to hit them where they aint.
2nd if you can't hit them where they ain't have over whelming superiority.

While these ideas win battles they do not always produce the most fun in a game. But when ever one try to limit the stated strategies ,one must put a lot of thought into how the posted strategies will be used in the new system. Because the strategies will not go away, they will merely adapt to the new system

also is exactly what aces high main arena play does, it tries to accurately produce a simulation of WWII equipment. And does not try to simulate wwii. WWII was already been fought. We simply make a game that use wwii equipment.

As I have stated many times. A game is meant to be fun and fair, war is neither.



HiTech



personally....yes I have played all the flight/combat sims/WW2 games there are......you guys are head and shoulders above the rest as far as game development/dynamics and implication goes.....

now the only thing that I personally don't like is the 12 hr rule......

I do have faith that you know what you are doing.....but no one is perfect and every now and then we make a boo boo......and damn if that 12 hr rule isn't that. :o


no matter what though Aces High is great I  :salute you for your efforts...you and those you have working for you :aok   

Offline Wiley

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Re: Historical airfield limitations
« Reply #39 on: December 23, 2013, 09:52:14 PM »
Make up your mind!!!

One minute you want discussion, the next, once people bring up other points INCLUDING Hitech you complain about the comments and drop back into your "sarcastic" mode.  :rolleyes:

Some people seem to think "disussion" is supposed to be about how great their idea is and how soon it should be implemented. 

Traveler- you may have never seen this wish but it comes up at least monthly.  Sorry.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Traveler

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Re: Historical airfield limitations
« Reply #40 on: December 24, 2013, 07:32:38 AM »
no...Aces High is NOT WW2...Aces High is not trying replicate WW2....

seems pretty simple...


I got on idea....you want to play a WW2 game....go play WW2 online....stop trying to change Aces High into a WW2 game.


THAT'S a reply that isn't open for discussion.

Do you really want to suggest to anyone in the player base to leave AH for a different game?
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Offline ink

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Re: Historical airfield limitations
« Reply #41 on: December 24, 2013, 10:00:47 AM »
Do you really want to suggest to anyone in the player base to leave AH for a different game?

if they continuously try to make AH into WW2 online............yes........ .....there are other games that do that...it is true, they suk compared to Aces High......

usually my first suggestion would be to join a squad and partake in FSO.....or AVA or scenarios......bunch of events that try to mimic WW2 and still be "fair" its quite fun once a week....but everyday in the MA...NO THANK YOU.


Offline Traveler

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Re: Historical airfield limitations
« Reply #42 on: December 24, 2013, 10:19:56 AM »
if they continuously try to make AH into WW2 online............yes........ .....there are other games that do that...it is true, they suk compared to Aces High......

usually my first suggestion would be to join a squad and partake in FSO.....or AVA or scenarios......bunch of events that try to mimic WW2 and still be "fair" its quite fun once a week....but everyday in the MA...NO THANK YOU.


No one ever said  that this wish had to be implemented in the MA . Creation in a seperate arena.
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Offline Arlo

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Re: Historical airfield limitations
« Reply #43 on: December 24, 2013, 10:32:16 AM »
No one ever said  that this wish had to be implemented in the MA . Creation in a seperate arena.

AHII has a lot of arenas. Each one was created to fulfill a function that the original MA could not.

Unless we add something like a 'Korean War arena' or '1946 what-if arena' (odd small both) the
redundancy weighs heavily against the effort.

Offline Traveler

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Re: Historical airfield limitations
« Reply #44 on: December 24, 2013, 11:07:00 AM »
AHII has a lot of arenas. Each one was created to fulfill a function that the original MA could not.

Unless we add something like a 'Korean War arena' or '1946 what-if arena' (odd small both) the
redundancy weighs heavily against the effort.
But that's not your choice now isit?
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