Author Topic: "Suicide" Killers  (Read 2093 times)

Offline earl1937

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Re: "Suicide" Killers
« Reply #15 on: December 28, 2013, 01:59:32 PM »
Here's an idea.  If you take off with ord and don't land safely you can't take off with more ord for 15 minutes after your sortie ends.  If you land safely you can take off with fresh ord right away.

This will hurt buff pilots who lose all three of their buffs but might also curb some bomb and bailers.  It will also slow down some base attacks as attackers who die will have to wait to bring in more ord and those who don't die will have to RTB  before bringing in more ord.
:airplane: Yours and Reapers have merit to both ideas! Hi Tech just needs to figure out some way from someone dieing killing an object on the ground and then re-upping 5 seconds later.
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Offline FLS

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Re: "Suicide" Killers
« Reply #16 on: December 28, 2013, 02:48:30 PM »
The player who fails to pull out of his dive is penalized by a reduced score.

Offline pembquist

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Re: "Suicide" Killers
« Reply #17 on: December 28, 2013, 02:51:52 PM »
:airplane:  One of the things that I have been noticing more and more lately are these guys who "suicide" into a radar tower, hangar or what have you! This is something that AH needs to penalize the player for. If the player is to lazy to practice, or is interested in getting another a/c ASAP, why should that countries radar go out because he/she can't hit the side of a barn door with a rocket or cannon or a bomb, and they have to dive into the radar tower, triggering their rockets just before impact. That is absurd to say the least. Same thing with just about every object which you can destroy in this game.
What to do about it? I suggest that the tower pop right back up if player dives into the tower, PT boat, carrier, GV or what have you that they rammed into.
Your thoughts on this?

Sorry Earl but my thoughts are that it's not a big issue and attempts to penalize will have negative consequences out weighing any benefit. The idea that if you don't land safely with ord that you are penalized for 15 minutes is fairly incredible to me. Extend the logic and wirbles don't get to reup, fighters who bail because they are damaged but barely flyable don't get to reup etc. I say leave well enough alone.
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Offline Tank-Ace

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Re: "Suicide" Killers
« Reply #18 on: January 01, 2014, 01:58:20 AM »
Idea: if you die due to a collision with a non player-controled object in the game or bail without damage after destroying any field structure and without a kill recorded, have whatever perks you would have earned subtracted from your current perk bank.

Wouldn't stop the skilled that do it because they're lazy, but would be a good deterrent to the typical 'radar hero'.
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Offline Tinkles

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Re: "Suicide" Killers
« Reply #19 on: January 01, 2014, 02:52:37 AM »
Idea: if you die due to a collision with a non player-controled object in the game or bail without damage after destroying any field structure and without a kill recorded, have whatever perks you would have earned subtracted from your current perk bank.

Wouldn't stop the skilled that do it because they're lazy, but would be a good deterrent to the typical 'radar hero'.

And.. would make any new player have a negative balance for a few months.

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Offline Tumor

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Re: "Suicide" Killers
« Reply #20 on: January 01, 2014, 04:46:57 AM »
Extend the bomb arming distance (I guess min height of drop in game).   Wouldn't take that much.

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Offline Scca

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Re: "Suicide" Killers
« Reply #21 on: January 02, 2014, 12:25:55 PM »
My first thought was "xbox generation", then I remembered a long time player who killed ords at a base and bailed before he was out of the ack.  I asked why he did that (nicely), he said "I accomplished what I came to do, why not bail to get back sooner".  Just doesn't make any sense to me...
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Offline earl1937

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Re: "Suicide" Killers
« Reply #22 on: January 03, 2014, 10:09:13 AM »
My first thought was "xbox generation", then I remembered a long time player who killed ords at a base and bailed before he was out of the ack.  I asked why he did that (nicely), he said "I accomplished what I came to do, why not bail to get back sooner".  Just doesn't make any sense to me...
:airplane: That is my complaint about the "suicide killers". One player can kill a bunch of radars all along the front lines within 15 or 20 minutes. To me that is gaming the game, which is no benefit to the quality of the game.
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Offline stabbyy

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Re: "Suicide" Killers
« Reply #23 on: January 03, 2014, 10:33:42 AM »
i think simplest most direct option without really hurting either side(new players/Skilled players/accidents)

is to just limit the amount of ords a field either A has or B player has access to per minute

so for example... say your allotted 15 rockets in 20min if you burn threw 6-10-12(either threw shooting or death) in 9 min...you only get 3 rockets for another 11min and once those are gone.. you must wait till you can load more ords... would mean people could not blast 10 rockets... die blast 10 die blast 10 die within 15 min as they would only be allowed just 15 per 20 min(which may need adjusted)
would also make ords more "valuable" not oh i got shot down let me get more ords real quick
and perhaps for the people that use ords  frequently and use them properly .. have a simple option to bypass the timer for perk points so if they loaded a plane down with ords....and augered or maybe messed up a take off... and want more ords before 15 min they could say spend 50-150 perks to reload ords(suicide planes dont get much perks)


or limit the amount of ords per field(as they tend to take off from 1-2 fields)... this of course effects everyone but is probably simpler all around....

thats just my thought


oh and kamikaze tactic may have been real... but at the same time... AF isint going to just give you ords and ords and ords and ords and ords to waste on low value targets or planes/fuel for that matter assuming you had...unlimited lives so if your going to bring in the kamikaze effect that "oh well it was real!" then you have to look at it from more of a commander view why would you waste stuff on the guy who keeps hitting low value targets and brings nothing back????

you wouldn't


Offline kvuo75

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Re: "Suicide" Killers
« Reply #24 on: January 03, 2014, 02:58:04 PM »
One player can kill a bunch of radars all along the front lines within 15 or 20 minutes.

so can a single set of bombers at 30k.

at least you can go get a proxy on the suicide guy..

radars are overrated anyway, true map watchers use bar.
« Last Edit: January 03, 2014, 02:59:43 PM by kvuo75 »
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Offline Randy1

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Re: "Suicide" Killers
« Reply #25 on: January 03, 2014, 03:18:46 PM »
I just figure the guy hitting the radar sucks at attacking ground objects. 

I see more than a far share of P38s arguring in on a ground attack.  Most I would think are related to compression.

Offline Ack-Ack

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Re: "Suicide" Killers
« Reply #26 on: January 03, 2014, 04:42:31 PM »
Extend the bomb arming distance (I guess min height of drop in game).   Wouldn't take that much.

Tumor

Bombs already have to travel 1000ft before being armed in game.  

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Offline Fulcrum

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Re: "Suicide" Killers
« Reply #27 on: January 03, 2014, 04:55:58 PM »


I'll tell you what really bothers me.  people in la7's and 262's.  wish all would disappear from the game.


semp

Why?

Most who fly them have zero clue how to use them (myself included when it comes to 262s).   I've personally never had an issue with 262 pilots....I think I've been killed only by one or two in the past two years.  Ran into one last night trying to sneek up on me co-alt while I was in a 110G...came around, made one agressive move during the merge and off he ran, never to be seen again.  But that's just been my experience...YMMV.  :salute
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Offline zack1234

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Re: "Suicide" Killers
« Reply #28 on: January 04, 2014, 09:38:06 AM »
I agree with kvuo :old:
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Offline LCADolby

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Re: "Suicide" Killers
« Reply #29 on: January 04, 2014, 01:19:39 PM »
Why?

Most who fly them have zero clue how to use them (myself included when it comes to 262s). 

It's because semp is in that category. I'm surprised he didn't add P51s also, because sure has zero clue in those also.
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