Author Topic: End sortie Delay for GVs  (Read 1344 times)

Offline BaldEagl

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Re: End sortie Delay for GVs
« Reply #15 on: January 16, 2014, 11:23:26 PM »
I find it funny that a guy who wants to bomb tanks to drive up his score/rank with no threat to himself whines when one towers.

Either bomb the ones that aren't on concrete (still no threat to you) or take out the hangers and make them decide if they should take the risk of a falling bomb to possibly save their base.
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Offline LCADolby

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Re: End sortie Delay for GVs
« Reply #16 on: January 16, 2014, 11:50:37 PM »
I find it funny that a guy who wants to bomb tanks to drive up his score/rank with no threat to himself whines when one towers.

If you think I am about score or rank you are sadly mistaken by a rather wide margin.

This is about effort and wasted time. GVs already have a decent amount of concessions;
The ability to spawn and not drive 25+ miles to target
Reduction in icon range
Further reduction of icon range when stopped
Bases with excellent ack coverage

Why should GVs be given a get out of jail free card after they have killed 20+ other tanks actually attacking?
Why should they drive up their score by risking absolutely nothing?

It's not fighting, it's nothing of the sort.

The bases have static guns for them to risk nothing in, why should they get a perk tank and take no risks?

There is no excuse for anyone to exploit the game in this manner. The dice are loaded and it's effectively a cheat.
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Offline icepac

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Re: End sortie Delay for GVs
« Reply #17 on: January 17, 2014, 08:14:05 AM »
I rarely fight in GV near any concrete and I don't spawn camp because I actively flank the spawn points and stalk them from behind while they move.

It's a lot more fun.

Offline JimmyD3

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Re: End sortie Delay for GVs
« Reply #18 on: January 17, 2014, 04:06:13 PM »
That is not an issue when they are sitting on concrete.  I just want to be able to at least get kills on the AA batteries that cowards run to and then orbit within their protective shell.

 :rofl :rofl I love this, Cowards in a cartoon game !!!!!  :rofl :rofl
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Offline Karnak

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Re: End sortie Delay for GVs
« Reply #19 on: January 17, 2014, 05:35:04 PM »
:rofl :rofl I love this, Cowards in a cartoon game !!!!!  :rofl :rofl
When a Spit VIII is too timid to engage in an air-to-air fight with my Mossie VI I don't know what else to describe it as.  He was slightly below me in a much superior fighter.  He chose to dive to his AA vehicles and circle about 250ft above them rather than fight me.
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Offline Chalenge

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Re: End sortie Delay for GVs
« Reply #20 on: January 17, 2014, 07:33:12 PM »
All suggestions in this thread boil down to players wanting the rules changed to suit their play style over someone else's.

No change required.
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Offline Tank-Ace

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Re: End sortie Delay for GVs
« Reply #21 on: January 17, 2014, 09:32:36 PM »
Although I wouldn't consider ack hugging as playing. Its rather aggressively trying NOT to play.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Mano

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Re: End sortie Delay for GVs
« Reply #22 on: January 22, 2014, 12:35:15 AM »
-1

 :headscratch:

As already mentioned, we want to see the perked vehicles being used.
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Offline JimmyD3

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Re: End sortie Delay for GVs
« Reply #23 on: January 22, 2014, 09:36:10 AM »
"High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal."

Sounds like Hitech planned for the gv's as well as the planes. You fight to kill your opponent and stay alive yourself. Sounds like all this whining is about not being able to kill your opponent, after all, hugging ack is staying alive, sitting on concrete is staying alive, gliding in with engine off is staying alive. Seems like everyone has to have an excuse now why they didn't or couldn't get the kill, it was obviously not their fault. :devil
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Offline Banshee7

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Re: End sortie Delay for GVs
« Reply #24 on: January 22, 2014, 11:34:32 AM »
I've been on both sides of this argument.  The only difference is I never towered to avoid a kill, I always relocated or tried to dodge a bomb.  As for shooting GVs on the concrete, I very rarely see Tigers or Panthers defending bases.  It's usually the same ole Wirbles, Panzers, T34s, and Shermans--all of which can be killed with one well placed shot (meaning they die before they can tower).  Now, since my return I haven't done as much GVing as I used to, so I still have a lot to learn.  But I see no reasoning for a delay.

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Offline Drane

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Re: End sortie Delay for GVs
« Reply #25 on: January 22, 2014, 04:11:32 PM »
Have discovered that waiting for gv sitting on concrete to fire at another friendly is perfect time to drop bomb on it. Chances are much better it won't tower before bomb hits.

 :banana:  :cheers:

« Last Edit: January 22, 2014, 06:21:34 PM by Drane »
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Offline EagleDNY

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Re: End sortie Delay for GVs
« Reply #26 on: January 22, 2014, 06:35:22 PM »
Somebody invent the 'whistler' - the bomb that when drops sounds to every GV like it is coming down right on their heads so that they tower out, but in fact does nothing but a little smoke puff.

Offline Meatwad

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Re: End sortie Delay for GVs
« Reply #27 on: January 22, 2014, 09:32:31 PM »
Easier to drop the VH first then worry about the tanks
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