Author Topic: Side Balancing Issue  (Read 4459 times)

Offline Sloehand

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Side Balancing Issue
« on: January 23, 2014, 08:38:14 PM »
So I'm back in the game after 3 years away.  And generally glad to be back and see old friends.  However, there is still one glaring problem that, in only two months of play, occurs more often than I remember, and was one of the reasons the game got stale for me and I left.  Extreme imbalance of the sides, with rather lame countering via ENY.  Often, people on the low end side just leave the game and come back later, which makes the imbalance even worse.  Tonight, I left the game with the Rooks having 157 players to 107 for Bish, and about the same for Knits.  And they had a grand ENY of 4.7.  Wasn't helping, the imbalance grew even greater before I left.  Side leveling is not happen even with ENY and it needs to, for the benefit of all sides and the gameplay.
I have a suggestion that probably doesn't have all the kinks worked out, but maybe the community can refine it.  When side imbalance reaches a significant point, temporarily require all incoming, non-squad affiliated players to enter in the country with the lowest numbers?  Now my next thought is, to avoid being forced to a certain side, people will start to create their own one or two-man squads to avoid this restriction.  However, you could additionally require that to be a viable squad that is exempt from the restriction, it would have to have a minimum of say six or eight members (what's the point of a squad with any less anyway).   This might help to level the numbers a bit more.  Just an idea for an issue that many seem to be complaining about.
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Offline Latrobe

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Re: Side Balancing Issue
« Reply #1 on: January 23, 2014, 08:46:11 PM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.

Offline atlau

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Re: Side Balancing Issue
« Reply #2 on: January 23, 2014, 09:02:14 PM »
Just have AH apply the 12 hr rule only if you are switching to a side w/ more players... if side has less players AH should just let you switch... imho

Offline Sloehand

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Re: Side Balancing Issue
« Reply #3 on: January 23, 2014, 09:02:35 PM »
Agreed.  Adjustment of that, IMO to say 4 hours, might be part of the solution. Thanx Latrobe.
Jagdgeschwader 77

"You sleep safe in your beds because rough men stand ready in the night to visit violence on those who would do you harm."  - George Orwell
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin

Offline Randy1

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Re: Side Balancing Issue
« Reply #4 on: January 23, 2014, 09:07:12 PM »
A lot of just don't want to change countries.

 The problem HTC faces is trying to make things work to please as many as they can knowing that all will never be satisfied.  We are, by nature, opinionated as are the creators of AH but they have all the trump cards and should have.

The more read of other eny ideas as well as creating my own I am coming to the conclusion there is better answer than what they have.

So what if the Rooks had more players today because tomorrow, it will be the bish or knits.  Maybe we make too much out of the imbalance.

Offline guncrasher

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Re: Side Balancing Issue
« Reply #5 on: January 23, 2014, 09:49:18 PM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.

i call bs on this one.  12 hour is not to blame.  when we had a 1 hour rule there was an imbalance just like we have now.


semp
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Offline Bear76

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Re: Side Balancing Issue
« Reply #6 on: January 24, 2014, 02:03:53 AM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.

 :aok

Offline LCADolby

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Re: Side Balancing Issue
« Reply #7 on: January 24, 2014, 02:17:19 AM »
 :aok
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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Offline Triton28

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Re: Side Balancing Issue
« Reply #8 on: January 24, 2014, 02:21:37 AM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.

 :aok
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Offline guncrasher

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Re: Side Balancing Issue
« Reply #9 on: January 24, 2014, 02:32:28 AM »
:aok

:aok

:aok :aok

like i said before, i call bs on this.  when we had a 1 hour switch time the sides wasnt balanced.


semp

edit: before you guys call on my mistake.  sorry i meant "the sides werent balanced".
you dont want me to ho, dont point your plane at me.

Offline MrRiplEy[H]

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Re: Side Balancing Issue
« Reply #10 on: January 24, 2014, 03:53:47 AM »
Award the one who switches side to an underpopulated side some perks. Free car for a month and a beautiful secretary.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Copprhed

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Re: Side Balancing Issue
« Reply #11 on: January 24, 2014, 04:49:21 AM »
Reduce the 12 hour and you get a bunch of tards switching sides to find enemy CVs, and such.
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Offline Randy1

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Re: Side Balancing Issue
« Reply #12 on: January 24, 2014, 05:11:31 AM »
There seems to be a trend in those who want the one hour rule.  For the most part, they are expert pickers, and look for conditions that favor that form of attack.  I have picked many times myself so I don't see picking as a negative, just a style of fighting.  They have other ACM skills as well for sure but picking seems to be their main stay.

Then there are a few Latrobe types in the one-hour-rule people that just look for any pile of red to jump into the middle of for a good fight.

Online Devil 505

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Re: Side Balancing Issue
« Reply #13 on: January 24, 2014, 06:48:50 AM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok
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Offline Debrody

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Re: Side Balancing Issue
« Reply #14 on: January 24, 2014, 06:51:49 AM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.
:aok

hallo, whaambulance? I wanna poop their party, could you help me?
Any more problems, dude?
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