Author Topic: Side Balancing Issue  (Read 4475 times)

Offline Bear76

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Re: Side Balancing Issue
« Reply #45 on: January 25, 2014, 04:07:04 PM »
like i said before, i call bs on this.  when we had a 1 hour switch time the sides wasnt balanced.


semp

edit: before you guys call on my mistake.  sorry i meant "the sides werent balanced".

Lol what a shock. If it's the same we might as well go to 1 hour.

Offline guncrasher

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Re: Side Balancing Issue
« Reply #46 on: January 25, 2014, 04:32:14 PM »
Lol what a shock. If it's the same we might as well go to 1 hour.

why?  if the mean reason you guys give is to balance the sides and that isnt true.


semp
you dont want me to ho, dont point your plane at me.

Offline Bear76

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Re: Side Balancing Issue
« Reply #47 on: January 25, 2014, 04:37:53 PM »
why?  if the mean reason you guys give is to balance the sides and that isnt true.


semp

Then please tell me what our "mean reason" is?

Offline BnZs

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Re: Side Balancing Issue
« Reply #48 on: January 25, 2014, 07:00:17 PM »
I fly Knight.. As you know.. very rarely do we come across that problem. Always targets incoming  :D

I've noticed that Knight seems to either have lower numbers or to at least not be the highest number team when I log on. This is what makes the 12 hour rules such a problem: I don't dare switch from Knights when they temporarily DO have highest numbers or in order to fly with friends because I'll be stuck where ever I switched 'till tomorrow.

So basically the 12 hour rule has made a "Die-hard country loyalist" out of me. Well, not really, but the effect has been the same.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline guncrasher

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Re: Side Balancing Issue
« Reply #49 on: January 25, 2014, 07:04:57 PM »
Then please tell me what our "mean reason" is?

main reason.


semp
you dont want me to ho, dont point your plane at me.

Offline Bear76

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Re: Side Balancing Issue
« Reply #50 on: January 25, 2014, 09:30:29 PM »

Offline Stresser

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Re: Side Balancing Issue
« Reply #51 on: January 25, 2014, 09:43:39 PM »
One of the issues creating the imbalance is the 12 hour side switch rule. There are plenty of people out there that want to switch sides to balance the sides, but they're either still stuck on the other side for 12 hours or they are being discourage to switch because they know of the 12 hour rule.

I agree. There has been many occasions where none of my squad was online and I would have switched side for awhile to even the numbers. I didn't because I did not want the 12 hour wait to prevent me from flying with my squad when they logged on.
Arguing with an engineer is like mud wrestling a pig...
Sooner or later you realize that they both like it.

Offline molybdenum

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Re: Side Balancing Issue
« Reply #52 on: January 25, 2014, 10:38:06 PM »

Finally,
5. How about this solution: People can have the option in the their clipboard or the starting screen, for the system to delegate them to the lowest number to any country before they get log on with the 12 hour rule still in place. Perhaps the starting screen (where you type in your ID and password screen is seen) would be best.
Squads are can be exempt or not. It's up them as a squad if they like to switch. Some already do monthly.

 :salute
27th


I like that idea a lot. It would give the 1 hour whiners a better opportunity to find the fight they say they have such a hard time finding, yet keep the folk who want to switch for nefarious reasons from doing so.

Offline Brooke

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Re: Side Balancing Issue
« Reply #53 on: January 25, 2014, 11:19:31 PM »
I think an easier ability to switch would be good.

I can't imagine it would matter much to spy on where CV's are.  If they are out of the way, who cares if they get sunk, and if they are being used for anything, the location is probably known already anyway.  Seems like a minor issue to me, but I don't claim that I don't have any blind spots on this issue.

I do know, however, that a shorter lockout time would help people switch.  I don't mind switching at all.  But I usually don't do it because which side is overwhelmed can change in a matter of hours or sometimes less.  So, you can switch to the underdog and then find 2-3 hours later that you are on the side with overwhelming numbers, and now you can't change back.

I would rather see a 1 hour lockout, but maybe that was tried and had problems I don't know about.

Offline BnZs

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Re: Side Balancing Issue
« Reply #54 on: January 25, 2014, 11:44:29 PM »
I can't imagine it would matter much to spy on where CV's are.  If they are out of the way, who cares if they get sunk, and if they are being used for anything, the location is probably known already anyway.
Quite right. If they are being used for a fight, their location is known. Then the enema gets to feed off the buffet table that is fighters upping from a CV, up until some Grinch ruins it for them... :devil


  Seems like a minor issue to me, but I don't claim that I don't have any blind spots on this issue.
Quite right. I think in reality spies are about as common as sasquatch, and have less real impact on anyone's MA experience.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Redd

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Re: Side Balancing Issue
« Reply #55 on: January 26, 2014, 12:00:33 AM »
I log off quite often when these isn't a decent fight going , usually I cant switch sides , because I have recently , I don't think I'm alone in this. Our squad likes to switch to lower number sides , its difficult to do because of the 12 hour rule.

From what I can understand the only reason the 12 hour rule exists is because people are worried about spies ? Really ? Spies ?  Who gives a toss , and if people want to spy they'll find a way anyway , but really , who cares ?

The 12 hour rule is just bad for many people in the game , and good for who ? , people worried about spies ? Seriously , its ridiculous.
I come from a land downunder

Offline Bear76

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Re: Side Balancing Issue
« Reply #56 on: January 26, 2014, 01:09:31 AM »
I log off quite often when these isn't a decent fight going , usually I cant switch sides , because I have recently , I don't think I'm alone in this. Our squad likes to switch to lower number sides , its difficult to do because of the 12 hour rule.

From what I can understand the only reason the 12 hour rule exists is because people are worried about spies ? Really ? Spies ?  Who gives a toss , and if people want to spy they'll find a way anyway , but really , who cares ?

The 12 hour rule is just bad for many people in the game , and good for who ? , people worried about spies ? Seriously , its ridiculous.

Amen

Offline Debrody

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Re: Side Balancing Issue
« Reply #57 on: January 26, 2014, 03:11:05 AM »
no, it's your attitude that is wrong.  you mean to tell me that mickyd patented flying and nobody else can do it?  I lost a lot of friends due to the economy 3 or 4 years ago.  some are coming back, some never will.

but I make new ones every day.  I see a lot of players with really good acm skills play for the fun of it.  then there's some like you who have skill but also a whining attitude.  this does nothing good for the game.

nobody is stopping you from meeting new friends and going to the da to practice.  heck perhaps you can even train new ones.  the game is about what you make it of, not what others make it for you.


semp
Yes good sir, XY nooby cannot give me the same entertainment as my friends. Otherwise you have just negated yourself, as you have said that the online population is actually increasing...
GL with making friends, especially if you do it in the same way as you behave here.
AoM
City of ice

Offline bustr

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Re: Side Balancing Issue
« Reply #58 on: January 26, 2014, 03:44:19 AM »
12 hours is to keep down the tendency to join the winners and have an easy safe time as a super mega hoard. And the tendency for the best intentions to go by the way side in favor of the garbage friends will eventually do together to others for entertainment. It stops the natural tendency of the sharks creating roving circuses and abusing the general population. 12 hours works as an inhibitor because you don't want to get stuck somewhere if you make a bad choice. 1 hour forgives you many bad choices during the evening.

Please Mr. Hitech give me 1 hour side switching and I cross my heart and promise I won't abuse it. Is as big a lie as the second most pernicious lie after the Lucifer convinced everyone he doesn't exist.

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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Debrody

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Re: Side Balancing Issue
« Reply #59 on: January 26, 2014, 03:57:35 AM »
12 hours is to keep down the tendency to join the winners and have an easy safe time as a super mega hoard.
As far as i know, there is a rule that if you join a side and it wins the war in 30 mins, you wont get the perks. Not 100% sure in this though.

But yeah, as you have said, it sucked big time to run 2-3 quick sorties in the morning with a rook friend and and not being able to switch back in the evening to the knit friends when the rook ones werent on.
AoM
City of ice