Arlo, I am all for the updated models and new things for me to pilot and drive, but I also have to agree with Wiley on the point that randomness isn't an upside to this game.
No one is even talking about "random" damage effects. No one here has been saying "Ok, now roll 1d20 for damage effects." Where do people get the idea that we're wanting random effects?
Everything that can get damaged inside the airplane, whether it's fuel, oil or control lines, the oil coolers, port-a-potty, fuzzy dice hanging from the mirror, WHATEVER, would have a specific collision detection box associated with it. If the box is hit, that component is hit, just like any other system damage on the aircraft. It would be no more random than guys whose gunner already relies on spraying a bunch of bullets and hope a couple pings find something sensitive. All that WOULD be changing is that there would be a few more sensitive bits than there are now.